메뉴 건너뛰기




Volumn 35, Issue 3, 2011, Pages 731-747

Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds

Author keywords

2D; 3D; Behavioral intention; Brand equity; Enjoyment; Flow; Telepresence; Virtual worlds

Indexed keywords

INTERACTIVE COMPUTER GRAPHICS; MARKETING; VIRTUAL REALITY; VISUAL COMMUNICATION;

EID: 80051707012     PISSN: 02767783     EISSN: None     Source Type: Journal    
DOI: 10.2307/23042806     Document Type: Article
Times cited : (320)

References (93)
  • 2
    • 0030528926 scopus 로고    scopus 로고
    • Measuring brand equity across products and markets
    • Aaker, D. A. 1996. "Measuring Brand Equity Across Products and Markets," California Management Review (38:3), pp.102-120.
    • (1996) California Management Review , vol.38 , Issue.3 , pp. 102-120
    • Aaker, D.A.1
  • 3
    • 0000913978 scopus 로고    scopus 로고
    • Time flies when you are having fun: Cognitive absorption and beliefs about information technology usage
    • Agarwal, R., and Karahanna, E. 2000. "Time Flies When You Are Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage," MIS Quarterly (24:4), pp. 665-694.
    • (2000) MIS Quarterly , vol.24 , Issue.4 , pp. 665-694
    • Agarwal, R.1    Karahanna, E.2
  • 4
    • 36348950330 scopus 로고    scopus 로고
    • Web-based recruitment: Effects of information, organizational brand, and attitudes toward a web site on applicant attraction
    • Allen, D. G., Mahto, R. V., and Otondo, R. F. 2007. "Web-Based Recruitment: Effects of Information, Organizational Brand, and Attitudes Toward a Web Site on Applicant Attraction," Journal of Applied Psychology (92:6), pp. 1696-1708.
    • (2007) Journal of Applied Psychology , vol.92 , Issue.6 , pp. 1696-1708
    • Allen, D.G.1    Mahto, R.V.2    Otondo, R.F.3
  • 7
    • 65049086021 scopus 로고    scopus 로고
    • Avatar business value analysis: A method for the evaluation of business value creation in virtual commerce
    • Arakji, R. Y., and Lang, K. R. 2008. "Avatar Business Value Analysis: A Method for the Evaluation of Business Value Creation in Virtual Commerce," Journal of Electronic Commerce (9:3), pp. 207-218.
    • (2008) Journal of Electronic Commerce , vol.9 , Issue.3 , pp. 207-218
    • Arakji, R.Y.1    Lang, K.R.2
  • 9
    • 77749238510 scopus 로고    scopus 로고
    • Brand value in virtual worlds: An axiological approach
    • Barnes, S., and Mattsson, J. 2008. "Brand Value in Virtual Worlds: An Axiological Approach," Journal of Electronic Commerce (9:3), pp. 195-206.
    • (2008) Journal of Electronic Commerce , vol.9 , Issue.3 , pp. 195-206
    • Barnes, S.1    Mattsson, J.2
  • 10
    • 77957088127 scopus 로고
    • Distraction-conflict theory: Progress and problems
    • L. Berkowitz (ed.), New York: Academic Press
    • Baron, R. S. 1986. "Distraction-Conflict Theory: Progress and Problems," in Advances in Experimental Social Psychology, L. Berkowitz (ed.), New York: Academic Press, pp. 1-40.
    • (1986) Advances in Experimental Social Psychology , pp. 1-40
    • Baron, R.S.1
  • 11
    • 0025397298 scopus 로고
    • Comparative fit indexes in structural models
    • Bentler, P. M. 1990. "Comparative Fit Indexes in Structural Models," Psychological Bulletin (107:2), pp. 238-246.
    • (1990) Psychological Bulletin , vol.107 , Issue.2 , pp. 238-246
    • Bentler, P.M.1
  • 12
    • 0005411160 scopus 로고    scopus 로고
    • Cyborg's dilemma: Progressive embodiment in virtual environments
    • Biocca, F. 1997. "Cyborg's Dilemma: Progressive Embodiment in Virtual Environments," Journal of Computer-Mediated Environment (3:2) (http://onlinelibrary.wiley.com/doi/10.1111/j.1083-6101.1997.tb00070.x/full).
    • (1997) Journal of Computer-mediated Environment , vol.3 , Issue.2
    • Biocca, F.1
  • 13
    • 80051777902 scopus 로고    scopus 로고
    • The top eight corporate sites in second life
    • May 2
    • Brandon, J. 2007. "The Top Eight Corporate Sites in Second Life," Computerworld, May 2 (http://www.computerworld.com/s/article/ 9018238/The-top-eight-corporate-sites-in-Second-Life).
    • (2007) Computerworld
    • Brandon, J.1
  • 14
    • 0001233581 scopus 로고
    • Alternative ways of assessing model fit
    • M. A. Bollen and J. S. Long (eds.), Newbury Park, CA: Sage Publications
    • Browne, M. W., and Cudeck, R. 1993. "Alternative Ways of Assessing Model Fit," in Testing Structural Equation Models, M. A. Bollen and J. S. Long (eds.), Newbury Park, CA: Sage Publications, pp. 136-162.
    • (1993) Testing Structural Equation Models , pp. 136-162
    • Browne, M.W.1    Cudeck, R.2
  • 15
    • 80051778266 scopus 로고    scopus 로고
    • How to succeed in second life
    • Capps, B. 2007. "How to Succeed in Second Life," Advertising Age (78:22), p. 6.
    • (2007) Advertising Age , vol.78 , Issue.22 , pp. 6
    • Capps, B.1
  • 16
    • 27644516897 scopus 로고    scopus 로고
    • Flow on the net-detecting Web users' positive affects and their flow states
    • DOI 10.1016/j.chb.2004.07.001, PII S0747563204001189
    • Chen, H. 2006. "Flow on the Net-Detecting Web Users' Positive Affects and Their Flow States," Computers in Human Behavior (22:2), pp. 221-233. (Pubitemid 41563026)
    • (2006) Computers in Human Behavior , vol.22 , Issue.2 , pp. 221-233
    • Chen, H.1
  • 17
    • 84986149637 scopus 로고    scopus 로고
    • Exploring web users' optimal flow experiences
    • Chen, H., Wigand R. T., and Nilan, M. 2000. "Exploring Web Users' Optimal Flow Experiences," Information Technology & People (13:4), pp. 263-281.
    • (2000) Information Technology & People , vol.13 , Issue.4 , pp. 263-281
    • Chen, H.1    Wigand, R.T.2    Nilan, M.3
  • 18
    • 0040162254 scopus 로고    scopus 로고
    • The effects of progressive levels of interactivity and vividness in web marketing sites
    • Coyle, J. R., and Thorson, E. 2001. "The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites," Journal of Advertising (30:3), pp. 65-77.
    • (2001) Journal of Advertising , vol.30 , Issue.3 , pp. 65-77
    • Coyle, J.R.1    Thorson, E.2
  • 24
    • 41449091048 scopus 로고    scopus 로고
    • Happiness and creativity: Going with the flow
    • Csikszentmihalyi, M. 1997. "Happiness and Creativity: Going With the Flow," Futurist (31:5), pp. 8-12.
    • (1997) Futurist , vol.31 , Issue.5 , pp. 8-12
    • Csikszentmihalyi, M.1
  • 28
    • 52249109937 scopus 로고    scopus 로고
    • Does flow influence the brand image in event marketing
    • Drengner, J., Gaus, H., and Jahn, S. 2008. "Does Flow Influence the Brand Image in Event Marketing," Journal of Advertising Research (48:1), pp. 138-147.
    • (2008) Journal of Advertising Research , vol.48 , Issue.1 , pp. 138-147
    • Drengner, J.1    Gaus, H.2    Jahn, S.3
  • 29
    • 50549088766 scopus 로고    scopus 로고
    • 3-D virtual worlds in education: Applications, benefits, issues, and opportunities
    • Eschenbrenner, B., Nah, F., and Siau, K. 2008. "3-D Virtual Worlds in Education: Applications, Benefits, Issues, and Opportunities," Journal of Database Management (19:4), pp. 91-110.
    • (2008) Journal of Database Management , vol.19 , Issue.4 , pp. 91-110
    • Eschenbrenner, B.1    Nah, F.2    Siau, K.3
  • 32
    • 0000356178 scopus 로고
    • Two structural equation models: Lisrel and pls applied to consumer exit-voice theory
    • Fornell, C., and Bookstein, F. L. 1982. "Two Structural Equation Models: LISREL and PLS Applied to Consumer Exit-Voice Theory," Journal of Marketing (19:4), pp. 440-452.
    • (1982) Journal of Marketing , vol.19 , Issue.4 , pp. 440-452
    • Fornell, C.1    Bookstein, F.L.2
  • 33
    • 0002323142 scopus 로고    scopus 로고
    • What good are positive emotions?
    • Fredrickson, B. L. 1998. "What Good are Positive Emotions," Review of General Psychology (2:3), pp. 300-319. (Pubitemid 128608317)
    • (1998) Review of General Psychology , vol.2 , Issue.3 , pp. 300-319
    • Fredrickson, B.L.1
  • 34
    • 85043904715 scopus 로고    scopus 로고
    • The role of positive emotions in positive psychology
    • Fredrickson, B. L. 2001. "The Role of Positive Emotions in Positive Psychology," American Psychologist (56:3), pp. 218-226.
    • (2001) American Psychologist , vol.56 , Issue.3 , pp. 218-226
    • Fredrickson, B.L.1
  • 35
    • 17444372771 scopus 로고    scopus 로고
    • Positive emotions broaden the scope of attention and thought-action repertoires
    • DOI 10.1080/02699930441000238
    • Fredrickson, B. L., and Branigan, C. 2005. "Positive Emotions Broaden the Scope of Attention and Thought-Action Repertoires," Cognition and Emotion (19:3), pp. 313-332. (Pubitemid 40542863)
    • (2005) Cognition and Emotion , vol.19 , Issue.3 , pp. 313-332
    • Fredrickson, B.L.1    Branigan, C.2
  • 37
    • 84953599704 scopus 로고
    • Task characteristics and the experience of optimal flow in human-computer interaction
    • Ghani, J. A., and Deshpande, S. P. 1994. "Task Characteristics and the Experience of Optimal Flow in Human-Computer Interaction," The Journal of Psychology (128:4), pp. 381-391.
    • (1994) The Journal of Psychology , vol.128 , Issue.4 , pp. 381-391
    • Ghani, J.A.1    Deshpande, S.P.2
  • 39
    • 35948961596 scopus 로고    scopus 로고
    • The moderating effect of transaction experience on the decision calculus in on-line repurchase
    • Gupta, S., and Kim, H. 2007. "The Moderating Effect of Transaction Experience on the Decision Calculus in On-Line Repurchase." International Journal of Electronic Commerce (12:1), pp. 127-158.
    • (2007) International Journal of Electronic Commerce , vol.12 , Issue.1 , pp. 127-158
    • Gupta, S.1    Kim, H.2
  • 40
    • 71149114944 scopus 로고    scopus 로고
    • Flagship brand stores within virtual worlds: The impact of virtual store exposure on real-life attitude toward the brand and purchase intent
    • Haenlein, M., and Kaplan, A. M. 2009. "Flagship Brand Stores Within Virtual Worlds: The Impact of Virtual Store Exposure on Real-Life Attitude Toward the Brand and Purchase Intent," Recherche et Applications en Marketing (English Edition) (24:3), pp. 57-79.
    • (2009) Recherche et Applications en Marketing (English Edition) , vol.24 , Issue.3 , pp. 57-79
    • Haenlein, M.1    Kaplan, A.M.2
  • 41
    • 34249019809 scopus 로고    scopus 로고
    • Field dependency and the sense of object-presence in haptic virtual environments
    • DOI 10.1089/cpb.2006.9962
    • Hecht, D., and Reiner, M. 2007. "Field Dependency and the Sense of Object-Presence in Haptic Virtual Environments," Cyber Psychology & Behavior (10:2), pp. 243-251. (Pubitemid 46789697)
    • (2007) Cyberpsychology and Behavior , vol.10 , Issue.2 , pp. 243-251
    • Hecht, D.1    Reiner, M.2
  • 43
    • 0030487126 scopus 로고    scopus 로고
    • Marketing in hypermedia computer-mediated environment
    • Hoffman, D. L., and Novak, T. P. 1996. "Marketing in Hypermedia Computer-Mediated Environment," Journal of Marketing (60:3), pp. 50-68.
    • (1996) Journal of Marketing , vol.60 , Issue.3 , pp. 50-68
    • Hoffman, D.L.1    Novak, T.P.2
  • 45
    • 0037411087 scopus 로고    scopus 로고
    • Designing website attributes to induce experiential encounters
    • Huang, M.-H. 2003. "Designing Website Attributes to Induce Experiential Encounters," Computers in Human Behavior (19:4), pp. 425-442.
    • (2003) Computers in Human Behavior , vol.19 , Issue.4 , pp. 425-442
    • Huang, M.-H.1
  • 46
    • 70350648600 scopus 로고    scopus 로고
    • APC forum: Business implications of virtual worlds and serious gaming
    • Ives, B., and Junglas, I. 2008. "APC Forum: Business Implications of Virtual Worlds and Serious Gaming," MIS Quarterly Executive (7:3), pp. 151-156.
    • (2008) MIS Quarterly Executive , vol.7 , Issue.3 , pp. 151-156
    • Ives, B.1    Junglas, I.2
  • 47
    • 54249169409 scopus 로고    scopus 로고
    • Starwood hotels explore second life first
    • August 23
    • Jana, R. 2006. "Starwood Hotels Explore Second Life First," Business Week, August 23 (http://www.businessweek.com/innovate/content/aug2006/ id20060823-925270.htm).
    • (2006) Business Week
    • Jana, R.1
  • 48
    • 13944258992 scopus 로고    scopus 로고
    • Virtual product experience: Effects of visual and functional control of products on perceived diagnosticity and flow in electronic shopping
    • Jiang, Z., and Benbasat, I. 2004. "Virtual Product Experience: Effects of Visual and Functional Control of Products on Perceived Diagnosticity and Flow in Electronic Shopping," Journal of Management Information Systems (21:3), pp. 111-148.
    • (2004) Journal of Management Information Systems , vol.21 , Issue.3 , pp. 111-148
    • Jiang, Z.1    Benbasat, I.2
  • 49
    • 21144478550 scopus 로고
    • Conceptualizing, measuring, and managing customer brand equity
    • Keller, K. L. 1993. "Conceptualizing, Measuring, and Managing Customer Brand Equity," Journal of Marketing (57:1), pp. 1-30.
    • (1993) Journal of Marketing , vol.57 , Issue.1 , pp. 1-30
    • Keller, K.L.1
  • 51
    • 0842269531 scopus 로고    scopus 로고
    • Telepresence via television: Two dimensions of telepresence may have different connections to memory and persuasion
    • Kim, K., and Biocca, F. 1997. "Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion," Journal of Computer-Mediated Communication (3:2) (http://onlinelibrary.wiley.com/doi/10.1111/j.1083-6101.1997.tb00073.x/full).
    • (1997) Journal of Computer-Mediated Communication , vol.3 , Issue.2
    • Kim, K.1    Biocca, F.2
  • 52
    • 2342599741 scopus 로고    scopus 로고
    • Creating virtual product experiences: The role of telepresence
    • DOI 10.1002/dir.10046
    • Klein, L. R. 2003. "Creating Virtual Product Experiences: The Role of Telepresence," Journal of Interactive Marketing (17:1), pp. 41-55. (Pubitemid 38582761)
    • (2003) Journal of Interactive Marketing , vol.17 , Issue.1 , pp. 41-55
    • Klein, L.R.1
  • 54
    • 0036015968 scopus 로고    scopus 로고
    • Applying the technology acceptance model and flow theory to online consumer behavior
    • Koufaris, M. 2002. "Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior," Information Systems Research (13:2), pp. 205-223.
    • (2002) Information Systems Research , vol.13 , Issue.2 , pp. 205-223
    • Koufaris, M.1
  • 55
    • 80051719891 scopus 로고    scopus 로고
    • IBM: Like the web, virtual worlds will become business friendly
    • June 15
    • LaMonica, M. 2007. "IBM: Like the Web, Virtual Worlds Will Become Business Friendly," CNet.com, June 15 (http://www.news.com/8301-10784-3- 9730042-7.html).
    • (2007) CNet.com
    • Lamonica, M.1
  • 56
    • 4744355261 scopus 로고    scopus 로고
    • Why presence occurs: Evolutionary psychology, media equation, and presence
    • DOI 10.1162/1054746041944830
    • Lee, K. M. 2004. "Why Presence Occurs: Evolutionary Psychology, Media Equation, and Presence," Presence: Teleoperators & Virtual Environments (13:4), pp. 494-505. (Pubitemid 39307021)
    • (2004) Presence: Teleoperators and Virtual Environments , vol.13 , Issue.4 , pp. 494-505
    • Lee, K.M.1
  • 57
    • 77956597272 scopus 로고    scopus 로고
    • The impact of flow on online consumer behavior
    • Lee, S. M., and Chen, L. 2010. "The Impact of Flow on Online Consumer Behavior," Journal of Computer Information Systems (50:4), pp. 1-10.
    • (2010) Journal of Computer Information Systems , vol.50 , Issue.4 , pp. 1-10
    • Lee, S.M.1    Chen, L.2
  • 58
    • 80051759055 scopus 로고    scopus 로고
    • Second life citizens want engaging marketing and brands
    • March 29
    • Leggatt, H. 2007. "Second Life Citizens Want Engaging Marketing and Brands," BizReport, March 29 (http://www.bizreport.com/2007/03/second-life- citizens-want-engaging-marketing-and-brands.html).
    • (2007) BizReport
    • Leggatt, H.1
  • 59
    • 0040669514 scopus 로고    scopus 로고
    • Impact of 3-D advertising on product knowledge, brand attitude, and purchase intention: The mediating role of presence
    • Li, H., Daugherty, T., and Biocca, F. 2002. "Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention: The Mediating Role of Presence," Journal of Advertising (31:3), pp. 43-57.
    • (2002) Journal of Advertising , vol.31 , Issue.3 , pp. 43-57
    • Li, H.1    Daugherty, T.2    Biocca, F.3
  • 60
    • 0348252405 scopus 로고    scopus 로고
    • The Role of Virtual Experience in Consumer Learning
    • DOI 10.1207/S15327663JCP1304-07
    • Li, H., Daugherty, T., and Biocca, F. 2003. "The Role of Virtual Experience on Consumer Learning," Journal of Consumer Psychology (13:4), pp. 395-407. (Pubitemid 37550792)
    • (2003) Journal of Consumer Psychology , vol.13 , Issue.4 , pp. 395-407
    • Li, H.1    Daugherty, T.2    Biocca, F.3
  • 61
    • 4243125281 scopus 로고    scopus 로고
    • Toward the merging of real and virtual spaces
    • Lok, B. C. 2004. "Toward the Merging of Real and Virtual Spaces," Communications of the ACM (47:8), pp. 48-53.
    • (2004) Communications of the ACM , vol.47 , Issue.8 , pp. 48-53
    • Lok, B.C.1
  • 62
    • 0042223407 scopus 로고    scopus 로고
    • At the heart of it all: The concept of presence
    • Lombard, M., and Ditton, T. 1997. "At the Heart of It All: The Concept of Presence," Journal of Computer Mediated Communication (3:2) (http://onlinelibrary.wiley.com/doi/10.1111/j.1083-6101.1997.tb00072.x/full).
    • (1997) Journal of Computer Mediated Communication , vol.3 , Issue.2
    • Lombard, M.1    Ditton, T.2
  • 64
    • 0034403486 scopus 로고    scopus 로고
    • Choice versus chance: Using brand equity theory to explore TV audience lead-in effects, a case study
    • McDowell, W., and Sutherland, J. 2000. "Choice Versus Chance: Using Brand Equity Theory to Explore TV Audience Lead-in Effects, a Case Study," The Journal of Media Economics (13:4), pp. 233-247.
    • (2000) The Journal of Media Economics , vol.13 , Issue.4 , pp. 233-247
    • McDowell, W.1    Sutherland, J.2
  • 66
    • 79955455101 scopus 로고    scopus 로고
    • An examination of a theory of embodied social presence in virtual worlds
    • Mennecke, B. E., Triplett, J., Hassall, L. M., Jordan, Z., and Heer, R. 2011. "An Examination of a Theory of Embodied Social Presence in Virtual Worlds," Decision Sciences (42:2), pp. 413-450.
    • (2011) Decision Sciences , vol.42 , Issue.2 , pp. 413-450
    • Mennecke, B.E.1    Triplett, J.2    Hassall, L.M.3    Jordan, Z.4    Heer, R.5
  • 67
    • 10644228396 scopus 로고    scopus 로고
    • Coaction and upward social comparison reduce the illusory conjunction effect: Support for distraction-conflict theory
    • DOI 10.1016/j.jesp.2003.12.003
    • Muller, D., Atzeni, T., and Butera, F. 2004. "Coaction and Upward Social Comparison Reduce the Illusory Conjunction Effect: Support for Distraction-Conflict Theory," Journal of Experimental Psychology (40:5), pp. 659-665. (Pubitemid 39659334)
    • (2004) Journal of Experimental Social Psychology , vol.40 , Issue.5 , pp. 659-665
    • Muller, D.1    Atzeni, T.2    Butera, F.3
  • 68
    • 11244275793 scopus 로고    scopus 로고
    • An empirical investigation of Web site characteristics, consumer emotional states and on-line shopping behaviors
    • DOI 10.1016/S0148-2963(03)00143-7, PII S0148296303001437, Attitude and Affect
    • Mummalaneni V. 2005. An Empirical Investigation of Web Site Characteristics, Consumer Emotional States and On-line Shopping Behaviors," Journal of Business Research (58:4), 526-532. (Pubitemid 40071301)
    • (2005) Journal of Business Research , vol.58 , Issue.4 , pp. 526-532
    • Mummalaneni, V.1
  • 72
    • 0034340409 scopus 로고    scopus 로고
    • Measuring the customer experience in online environments: A structural modeling approach
    • Novak, T. P., Hoffman, D., and Yung, Y. 2000. "Measuring the Customer Experience in Online Environments: A Structural Modeling Approach," Marketing Science (19:1), pp. 22-44.
    • (2000) Marketing Science , vol.19 , Issue.1 , pp. 22-44
    • Novak, T.P.1    Hoffman, D.2    Yung, Y.3
  • 73
    • 1342310813 scopus 로고    scopus 로고
    • A grounded theory of the flow experiences of web users
    • Pace, S. 2004. "A Grounded Theory of the Flow Experiences of Web Users," International Journal of Human-Computer Studies (60:3), pp. 327-363.
    • (2004) International Journal of Human-Computer Studies , vol.60 , Issue.3 , pp. 327-363
    • Pace, S.1
  • 74
    • 21344448371 scopus 로고    scopus 로고
    • Consumer-based brand equity: Improving the measurement - Empirical evidence
    • DOI 10.1108/10610420510601012
    • Pappu, R., Quester, P. G., and Cooksey, R. W. 2005. "Consumer- Based Brand Equity: Improving the Measurement-Empirical Evidence," Journal of Product and Brand Management (14:3), pp. 143-154. (Pubitemid 40906626)
    • (2005) Journal of Product and Brand Management , vol.14 , Issue.3 , pp. 143-154
    • Pappu, R.1    Quester, P.G.2    Cooksey, R.W.3
  • 76
    • 4744340655 scopus 로고    scopus 로고
    • A model of playfulness and flow in virtual reality interactions
    • DOI 10.1162/1054746041944777
    • Reid, D. 2004. "A Model of Playfulness and Flow in Virtual Reality Interactions," Presence: Teleoperators & Virtual Environments (13:4), pp. 451-462. (Pubitemid 39308935)
    • (2004) Presence: Teleoperators and Virtual Environments , vol.13 , Issue.4 , pp. 451-462
    • Reid, D.1
  • 78
    • 67650089664 scopus 로고    scopus 로고
    • Achieving and managing global brand equity: A critical analysis
    • Samli, A. C., and Fevrier, M. 2008. "Achieving and Managing Global Brand Equity: A Critical Analysis," Journal of Global Marketing (21:3), pp. 207-215.
    • (2008) Journal of Global Marketing , vol.21 , Issue.3 , pp. 207-215
    • Samli, A.C.1    Fevrier, M.2
  • 79
    • 80051723316 scopus 로고    scopus 로고
    • Bold new opportunities in virtual worlds
    • March 10
    • Schwarz, J. 2006. "Bold New Opportunities in Virtual Worlds," iMedia Connection, March 10 (http://www.imediaconnection.com/content/8605.asp).
    • (2006) IMedia Connection
    • Schwarz, J.1
  • 80
    • 33745750774 scopus 로고    scopus 로고
    • Online learner's 'flow' experience: An empirical study
    • DOI 10.1111/j.1467-8535.2006.00641.x
    • Shin, N. 2006. "Online Learner's 'Flow' Experience: An Empirical Study," British Journal of Educational Technology (37:5), pp. 705-720. (Pubitemid 44015166)
    • (2006) British Journal of Educational Technology , vol.37 , Issue.5 , pp. 705-720
    • Shin, N.1
  • 81
    • 79953087291 scopus 로고    scopus 로고
    • Co-creation and collaboration in a virtual world: A 3D visualization design project in second life
    • Siau, K., Nah, F., Mennecke, B., and Schiller, S. 2010. "Co-creation and Collaboration in a Virtual World: A 3D Visualization Design Project in Second Life," Journal of Database Management (21:4), pp. 1-13.
    • (2010) Journal of Database Management , vol.21 , Issue.4 , pp. 1-13
    • Siau, K.1    Nah, F.2    Mennecke, B.3    Schiller, S.4
  • 82
    • 1642633152 scopus 로고    scopus 로고
    • Visitors' flow experience while browsing a web site: Its measurement, contributing factors and consequences
    • Skadberg, Y. X., and Kimmel, J. R. 2004. "Visitors' Flow Experience While Browsing a Web Site: Its Measurement, Contributing Factors and Consequences," Computers in Human Behavior (20:3), pp. 403-422.
    • (2004) Computers in Human Behavior , vol.20 , Issue.3 , pp. 403-422
    • Skadberg, Y.X.1    Kimmel, J.R.2
  • 83
    • 84985084394 scopus 로고
    • Defining virtual reality: Dimensions determining telepresence
    • Steuer, J. 1992. "Defining Virtual Reality: Dimensions Determining Telepresence," Journal of Communication (42:4), pp. 73-93.
    • (1992) Journal of Communication , vol.42 , Issue.4 , pp. 73-93
    • Steuer, J.1
  • 84
    • 30344471695 scopus 로고    scopus 로고
    • The effects of virtual reality on consumer learning: An empirical investigation
    • Suh, K.-S., and Lee, Y. E. 2005. "The Effects of Virtual Learning on Consumer Learning: An Empirical Investigation," MIS Quarterly (29:4), pp. 673-697. (Pubitemid 44256827)
    • (2005) MIS Quarterly: Management Information Systems , vol.29 , Issue.4 , pp. 673-697
    • Suh, K.-S.1    Lee, Y.E.2
  • 86
    • 34347397166 scopus 로고    scopus 로고
    • Understanding (customer-based) brand equity in financial services
    • Taylor, S. A., Hunter, G. L., and Lindberg, D. L. 2007. "Understanding (Customer-Based) Brand Equity in Financial Services," Journal of Services Marketing (21:4), pp. 241-252.
    • (2007) Journal of Services Marketing , vol.21 , Issue.4 , pp. 241-252
    • Taylor, S.A.1    Hunter, G.L.2    Lindberg, D.L.3
  • 87
    • 0343337153 scopus 로고    scopus 로고
    • Incorporating social dimensions in Web-store design
    • Tractinsky, N., and Rao, V. S. 2001. "Incorporating Social Dimensions in Web-based Design," Human Systems Management (20:2), pp. 105-121. (Pubitemid 32784983)
    • (2001) Human Systems Management , vol.20 , Issue.2 , pp. 105-121
    • Tractinsky, N.1    Srinivasan Rao, V.2
  • 88
    • 70349312105 scopus 로고    scopus 로고
    • Second life: A virtual universe for real engineering
    • October 21
    • Traum, M. J. 2007 "Second Life: A Virtual Universe for Real Engineering," Design News, October 21 (http://www.designnews.com/article/ 6322-Second-Life-A-Virtual-Universe-for-Real-Engineering.php).
    • (2007) Design News
    • Traum, M.J.1
  • 89
    • 84965761590 scopus 로고
    • Flow in computer-mediated communication
    • Trevino, L. K., and Webster, J. 1992. "Flow in Computer-Mediated Communication," Communication Research (19:5), pp. 539-573.
    • (1992) Communication Research , vol.19 , Issue.5 , pp. 539-573
    • Trevino, L.K.1    Webster, J.2
  • 90
    • 20344390554 scopus 로고    scopus 로고
    • Measuring brand equity: An evaluation of a consumer-based brand equity scale
    • Washburn, J. H., and Plank, R. E. 2002. "Measuring Brand Equity: An Evaluation of a Consumer-Based Brand Equity Scale," Journal of Marketing Theory and Practice (10:1), pp. 46-61.
    • (2002) Journal of Marketing Theory and Practice , vol.10 , Issue.1 , pp. 46-61
    • Washburn, J.H.1    Plank, R.E.2
  • 91
    • 0037784748 scopus 로고    scopus 로고
    • Developing and validating a multidimensional consumer-based brand equity scale
    • DOI 10.1016/S0148-2963(99)00098-3, PII S0148296399000983
    • Yoo, B., and Donthu, N. 2001. "Developing and Validating a Multidimensional Consumer-Based Brand Equity Scale," Journal of Business Research (52:1), pp. 1-14. (Pubitemid 33623586)
    • (2001) Journal of Business Research , vol.52 , Issue.1 , pp. 1-14
    • Yoo, B.1    Donthu, N.2
  • 92
    • 23044517705 scopus 로고    scopus 로고
    • An examination of selected marketing mix elements and brand equity
    • Yoo, B., Donthu, N., and Lee, S. 2000. "An Examination of Selected Marketing Mix Elements and Brand Equity," Journal of the Academy of Marketing Science (28:2), pp. 195-211.
    • (2000) Journal of the Academy of Marketing Science , vol.28 , Issue.2 , pp. 195-211
    • Yoo, B.1    Donthu, N.2    Lee, S.3
  • 93
    • 77955267773 scopus 로고    scopus 로고
    • Experiencing flow with instant messaging and its facilitating role on creative behaviors
    • Zaman, M., Anadarajan, M., and Dai, Q. 2010. "Experiencing Flow with Instant Messaging and its Facilitating Role on Creative Behaviors," Computers in Human Behavior (26:5), pp. 1009-1018.
    • (2010) Computers in Human Behavior , vol.26 , Issue.5 , pp. 1009-1018
    • Zaman, M.1    Anadarajan, M.2    Dai, Q.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.