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Volumn 14, Issue 7-8, 2011, Pages 453-459

An empirical analysis of online gamers' perceptions of game items: Modified theory of consumption values approach

Author keywords

[No Author keywords available]

Indexed keywords

ADOLESCENT; ADULT; ARTICLE; CHILD; FEMALE; HUMAN; HUMAN RELATION; INTERNET; MALE; MOTIVATION; PERCEPTION; PSYCHOLOGICAL ASPECT; QUESTIONNAIRE; RECREATION; ROLE PLAYING;

EID: 79960481229     PISSN: 21522715     EISSN: 21522723     Source Type: Journal    
DOI: 10.1089/cyber.2010.0253     Document Type: Article
Times cited : (30)

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