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Volumn 14, Issue 2, 2010, Pages 68-81

Blazing Angels or Resident Evil? Can Violent Video Games Be a Force for Good?

Author keywords

aggression; computer games; health psychology; mass media; social skills; violence; visuospatial cognition

Indexed keywords


EID: 77953832657     PISSN: 10892680     EISSN: None     Source Type: Journal    
DOI: 10.1037/a0018941     Document Type: Article
Times cited : (171)

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