메뉴 건너뛰기




Volumn , Issue , 2011, Pages 161-167

The framework and implementation of Virtual Network Marathon

Author keywords

adaptive game AI; exergame; marathon race crowd; non player modeling; serious game; virtual reality; virtual sports

Indexed keywords

ADAPTIVE GAME AI; EXERGAME; MARATHON RACE CROWD; NON-PLAYER MODELING; SERIOUS GAME; VIRTUAL SPORTS;

EID: 79957641501     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ISVRI.2011.5759623     Document Type: Conference Paper
Times cited : (5)

References (38)
  • 1
    • 70349216988 scopus 로고    scopus 로고
    • Games, virtual reality, and the pursuit of happiness
    • Gotsis, M., Games, virtual reality, and the pursuit of happiness. IEEE Comput. Graph. Appl., 2009. 29(5): p. 14-19.
    • (2009) IEEE Comput. Graph. Appl. , vol.29 , Issue.5 , pp. 14-19
    • Gotsis, M.1
  • 2
    • 25844454788 scopus 로고    scopus 로고
    • From visual simulation to virtual reality to games
    • DOI 10.1109/MC.2005.297
    • Zyda, M., From visual simulation to virtual reality to games. Computer, 2005. 38(9): p. 25-32. (Pubitemid 41387800)
    • (2005) Computer , vol.38 , Issue.9 , pp. 25-32
    • Zyda, M.1
  • 4
    • 34547293144 scopus 로고    scopus 로고
    • Creating a science of games
    • Zyda M., Creating a science of games. Communications-ACM, 2007. 50(7): p. 26.
    • (2007) Communications-ACM , vol.50 , Issue.7 , pp. 26
    • Zyda, M.1
  • 5
    • 63149163473 scopus 로고    scopus 로고
    • Using a virtual body to aid in exergaming system development
    • Sinclair J. et al., Using a virtual body to aid in exergaming system development. IEEE Computer Graphics and Applications, 2009. 29(2): p. 39-48.
    • (2009) IEEE Computer Graphics and Applications , vol.29 , Issue.2 , pp. 39-48
    • Sinclair, J.1
  • 6
    • 70049114638 scopus 로고    scopus 로고
    • A theory-based framework for evaluating exergames as persuasive technology
    • Adams M. et al., A theory-based framework for evaluating exergames as persuasive technology. 2009: ACM.
    • (2009) ACM
    • Adams, M.1
  • 8
    • 67650266440 scopus 로고    scopus 로고
    • Exploring the potential of computer and video games for health and physical education: A literature review
    • Papastergiou, M., Exploring the potential of computer and video games for health and physical education: A literature review. Comput. Educ., 2009. 53(3): p. 603-622.
    • (2009) Comput. Educ. , vol.53 , Issue.3 , pp. 603-622
    • Papastergiou, M.1
  • 10
    • 70349282004 scopus 로고    scopus 로고
    • On-line adapting aames using agent organizations
    • Westra, J. et al., On-line adapting aames using agent organizations. CIG. 2008.
    • (2008) CIG
    • Westra, J.1
  • 11
    • 58149260140 scopus 로고    scopus 로고
    • Immersive interfaces for engagement and learning
    • Dede C., Immersive interfaces for engagement and learning. Science, 2009. 323(5910): p. 66.
    • (2009) Science , vol.323 , Issue.5910 , pp. 66
    • Dede, C.1
  • 12
    • 36448952741 scopus 로고    scopus 로고
    • Cognitive science implications for enhancing training effectiveness in a serious gaming context
    • Greitzer F., Kuchar O., and Huston K., Cognitive science implications for enhancing training effectiveness in a serious gaming context. Journal on Educational Resources in Computing (JERIC), 2007. 7(3): p. 2.
    • (2007) Journal on Educational Resources in Computing (JERIC) , vol.7 , Issue.3 , pp. 2
    • Greitzer, F.1    Kuchar, O.2    Huston, K.3
  • 14
    • 70349202695 scopus 로고    scopus 로고
    • Virtual reality in the digital olympic museum
    • Pan, Z. et al., Virtual reality in the digital olympic museum. IEEE Computer Graphics and Applications, 2009. 29(5): p. 91-95.
    • (2009) IEEE Computer Graphics and Applications , vol.29 , Issue.5 , pp. 91-95
    • Pan, Z.1
  • 16
    • 8844252921 scopus 로고    scopus 로고
    • Virtual arrangement and rehearsal of group calisthenics
    • Ji Q., Pan Z., Virtual arrangement and rehearsal of group calisthenics. Computer-Aided Design & Computer Graphics, 2004. 16(9): p. 6.
    • (2004) Computer-Aided Design & Computer Graphics , vol.16 , Issue.9 , pp. 6
    • Ji, Q.1    Pan, Z.2
  • 17
    • 0037399663 scopus 로고    scopus 로고
    • Easybowling: A small bowling machine based on virtual simulation
    • Pan, Z. et al., Easybowling: a small bowling machine based on virtual simulation. Computers & Graphics, 2003. 27(2): p. 231-238.
    • (2003) Computers & Graphics , vol.27 , Issue.2 , pp. 231-238
    • Pan, Z.1
  • 18
    • 79957655127 scopus 로고    scopus 로고
    • Bicycle virtual synthesized training simulation
    • Xia X., Pan Z., Bicycle virtual synthesized training simulation. Computer Simulation, 2005(4): p. 295-298.
    • (2005) Computer Simulation , vol.4 , pp. 295-298
    • Xia, X.1    Pan, Z.2
  • 19
    • 70450175208 scopus 로고    scopus 로고
    • An immersive virtual peer for studying social influences on child cyclists' road-crossing behavior
    • Babu, S. et al., An immersive virtual peer for studying social influences on child cyclists' road-crossing behavior. IEEE Transctions of Visualization and Computer Graphics, 2009.
    • (2009) IEEE Transctions of Visualization and Computer Graphics
    • Babu, S.1
  • 20
    • 77955168244 scopus 로고    scopus 로고
    • Learning character behaviors using agent modeling in Games
    • Zhao, R. and Szafron D., Learning character behaviors using agent modeling in Games. AIIDE. 2009.
    • (2009) AIIDE
    • Zhao, R.1    Szafron, D.2
  • 21
    • 76349118773 scopus 로고    scopus 로고
    • On-line case-based planning
    • Onta ón, S., et al., On-line case-based planning. Computational Intelligence, 2010. 26(1): p. 84-119.
    • (2010) Computational Intelligence , vol.26 , Issue.1 , pp. 84-119
    • Ontaón, S.1
  • 23
    • 79957641266 scopus 로고    scopus 로고
    • An integrated agent for playing real-time strategy games
    • McCoy J. and Mateas M., An integrated agent for playing real-time strategy games. AAAI. 2008.
    • (2008) AAAI
    • McCoy, J.1    Mateas, M.2
  • 24
    • 55149093393 scopus 로고    scopus 로고
    • Demonstration-based behavior programming for embodied virtual agents
    • Dinerstein J., et al., Demonstration-based behavior programming for embodied virtual agents. Computational Intelligence, 2008. 24(4): p. 235-256.
    • (2008) Computational Intelligence , vol.24 , Issue.4 , pp. 235-256
    • Dinerstein, J.1
  • 26
    • 33748280643 scopus 로고    scopus 로고
    • Learning goal hierarchies from structured observations and expert annotations
    • DOI 10.1007/s10994-006-7734-8, Special ILP Mega-Issue: ILP-2003 and ILP-2004; ILP-2003 Guest Editors: Tamas Horvath and Akihiro Yamamoto; ILP-2004 Guest Editors: Rui Camacho, Ross King and Ashwin Srinivasan
    • Knik T. and Laird J., Learning goal hierarchies from structured observations and expert annotations. Machine Learning, 2006. 64(1): p. 263-287. (Pubitemid 44320254)
    • (2006) Machine Learning , vol.64 , Issue.1-3 , pp. 263-287
    • Konik, T.1    Laird, J.E.2
  • 27
    • 84856502154 scopus 로고    scopus 로고
    • Learning policies for embodied virtual agents through demonstration
    • Dinerstein J., Egbert P., and Ventura D., Learning policies for embodied virtual agents through demonstration. IJCAI. 2007.
    • (2007) IJCAI
    • Dinerstein, J.1    Egbert, P.2    Ventura, D.3
  • 28
    • 63149159130 scopus 로고    scopus 로고
    • A survey of robot learning from demonstration
    • Argall, B. et al., A survey of robot learning from demonstration. Robotics and Autonomous Systems, 2009. 57(5): p. 469-483.
    • (2009) Robotics and Autonomous Systems , vol.57 , Issue.5 , pp. 469-483
    • Argall, B.1
  • 30
    • 68349139426 scopus 로고    scopus 로고
    • The virtual marathon: Parallel computing supports crowd simulations
    • Yilmaz E., Isler V. et al, The virtual marathon: parallel computing supports crowd simulations. IEEE Computer Graphics and Applications, 2009. 29(4): p. 26-33.
    • (2009) IEEE Computer Graphics and Applications , vol.29 , Issue.4 , pp. 26-33
    • Yilmaz, E.1    Isler, V.2
  • 31
    • 70449561526 scopus 로고    scopus 로고
    • Dynamic difficulty adjustment in computer games through real-time anxiety-based affective feedback
    • Liu, C. et al., Dynamic difficulty adjustment in computer games through real-time anxiety-based affective feedback. International Journal of Human-Computer Interaction, 2009. 25(6): p. 506-529.
    • (2009) International Journal of Human-Computer Interaction , vol.25 , Issue.6 , pp. 506-529
    • Liu, C.1
  • 34
    • 79957640134 scopus 로고    scopus 로고
    • Heart rate control of exercise video games
    • Stach, T. et al., Heart rate control of exercise video games. Health. 2010: p. 31-38.
    • (2010) Health , pp. 31-38
    • Stach, T.1
  • 37
    • 77951809858 scopus 로고    scopus 로고
    • Animations, games, and virtual reality for the jing- hang grand canal
    • Chen W. et al., Animations, games, and virtual Reality for the Jing- Hang Grand Canal. IEEE Computer Graphics and Applications, 2010. 30(3): p. 84-88.
    • (2010) IEEE Computer Graphics and Applications , vol.30 , Issue.3 , pp. 84-88
    • Chen, W.1
  • 38
    • 63149086704 scopus 로고    scopus 로고
    • Serious games for immersive cultural training: Creating a living world
    • Zielke M. et al., Serious games for immersive cultural training: creating a living world. IEEE Computer Graphics and Applications, 2009. 29(2): p. 49-60.
    • (2009) IEEE Computer Graphics and Applications , vol.29 , Issue.2 , pp. 49-60
    • Zielke, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.