메뉴 건너뛰기




Volumn , Issue , 2008, Pages 1313-1318

An Integrated Agent for Playing Real-Time Strategy Games

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GAMES; COMPUTER SOFTWARE; REAL TIME SYSTEMS;

EID: 79957641266     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (6)

References (13)
  • 6
    • 84871946752 scopus 로고    scopus 로고
    • A First Look at Build-Order Optimization in Real-Time Strategy Games
    • Braunschweig, Germany
    • Kovarsky, A. and Buro, M. 2006. A First Look at Build-Order Optimization in Real-Time Strategy Games, Proceedings of the GameOn Conference. 18-22. Braunschweig, Germany.
    • (2006) Proceedings of the GameOn Conference , pp. 18-22
    • Kovarsky, A.1    Buro, M.2
  • 7
    • 0036648705 scopus 로고    scopus 로고
    • A behavior language for story-based believable agents
    • Mateas, M. and Stern, A. 2002. A behavior language for story-based believable agents. IEEE Intelligent Systems, 17(4), 39-47.
    • (2002) IEEE Intelligent Systems , vol.17 , Issue.4 , pp. 39-47
    • Mateas, M.1    Stern, A.2
  • 11
    • 33750138766 scopus 로고    scopus 로고
    • Automatically Generating Game Tactics via Evolutionary Learning
    • Ponsen, M.J.V.; Muñoz-Avila, H.; Spronck, P.; and Aha, D.W. 2006. Automatically Generating Game Tactics via Evolutionary Learning. AI Magazine, Vol 27, pp. 75-84.
    • (2006) AI Magazine , vol.27 , pp. 75-84
    • Ponsen, M.J.V.1    Muñoz-Avila, H.2    Spronck, P.3    Aha, D.W.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.