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Volumn 29, Issue 2, 2009, Pages 49-60
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Serious games for immersive cultural training: Creating a living world
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Author keywords
Communities; Computer applications; Computing milieu; Cultural differences; Games; Personal computing; Serious games; Social and behavioral sciences; Solid modeling; Three dimensional displays; Training; Visualization
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Indexed keywords
GAME THEORY;
PERSONAL COMPUTING;
VISUALIZATION;
COMMUNITIES;
COMPUTING MILIEU;
CULTURAL DIFFERENCES;
GAMES;
SERIOUS GAMES;
SOCIAL AND BEHAVIORAL SCIENCES;
SOLID MODELING;
THREE DIMENSIONAL DISPLAYS;
TRAINING;
THREE DIMENSIONAL;
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EID: 63149086704
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2009.30 Document Type: Article |
Times cited : (64)
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References (10)
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