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Volumn 29, Issue 5, 2009, Pages 14-19
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Games, virtual reality, and the pursuit of happiness
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Author keywords
Computer graphics; Exergames; Games; Health; Immersion; Innovation; Sensors; Virtual reality
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Indexed keywords
AFFORDANCES;
COMPUTER GRAPHICS APPLICATIONS;
EXERGAMES;
GAMES;
GLOBAL ECONOMIES;
IMMERSION;
TECHNOLOGICAL INNOVATION;
COMPUTER APPLICATIONS;
HEALTH;
INNOVATION;
PHILOSOPHICAL ASPECTS;
SENSORS;
TECHNOLOGICAL FORECASTING;
VIRTUAL REALITY;
GAME THEORY;
ALGORITHM;
ARTICLE;
COMPUTER ASSISTED THERAPY;
COMPUTER GRAPHICS;
COMPUTER INTERFACE;
COMPUTER SIMULATION;
INFORMATION RETRIEVAL;
KINESIOTHERAPY;
METHODOLOGY;
RECREATION;
THEORETICAL MODEL;
ALGORITHMS;
COMPUTER GRAPHICS;
COMPUTER SIMULATION;
EXERCISE THERAPY;
INFORMATION STORAGE AND RETRIEVAL;
MODELS, THEORETICAL;
THERAPY, COMPUTER-ASSISTED;
USER-COMPUTER INTERFACE;
VIDEO GAMES;
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EID: 70349216988
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2009.94 Document Type: Article |
Times cited : (14)
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References (8)
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