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Volumn 29, Issue 4, 2009, Pages 26-33

The virtual marathon: Parallel computing supports crowd simulations

Author keywords

Computational modeling; Fuzzy logic; Fuzzy sets; Parallel; Populace; Real time systems; Rendering (computer graphics); Simulation; Three dimensional displays; Virtual

Indexed keywords

COMPUTATIONAL MODELING; PARALLEL; POPULACE; RENDERING (COMPUTER GRAPHICS); SIMULATION; THREE DIMENSIONAL DISPLAYS; VIRTUAL;

EID: 68349139426     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCG.2009.77     Document Type: Article
Times cited : (14)

References (7)
  • 1
    • 44849094749 scopus 로고    scopus 로고
    • Fast N-Body Simulation with CUDA
    • Addison-Wesley
    • L. Nyland et al., "Fast N-Body Simulation with CUDA," GPU Gems 3, Addison-Wesley, 2008, pp. 677-695.
    • (2008) GPU Gems 3 , pp. 677-695
    • Nyland, L.1
  • 2
    • 56849102474 scopus 로고    scopus 로고
    • Efficient Computation of Sum-Products on GPUs through Software-Managed Cache
    • ACM Press
    • M. Silberstein et al., "Efficient Computation of Sum-Products on GPUs through Software-Managed Cache," Proc. 22nd Ann. Int'l Conf. Supercomputing (SC 08), ACM Press, 2008, pp. 309-318.
    • (2008) Proc. 22nd Ann. Int'l Conf. Supercomputing (SC 08) , pp. 309-318
    • Silberstein, M.1
  • 3
    • 68349132874 scopus 로고    scopus 로고
    • Effi cient Random Number Generation and Application Using CUDA
    • Addison-Wesley
    • L. Howes and D. Thomas, "Effi cient Random Number Generation and Application Using CUDA," GPU Gems 3, Addison-Wesley, 2008, pp. 805-830.
    • (2008) GPU Gems 3 , pp. 805-830
    • Howes, L.1    Thomas, D.2
  • 4
    • 68349138976 scopus 로고    scopus 로고
    • Impostors, Pseudo-Instancing and Image Maps for GPU Crowd Rendering
    • E. Millan and I. Rudomin, "Impostors, Pseudo-Instancing and Image Maps for GPU Crowd Rendering," Int'l J. Virtual Reality, vol. 6, no. 1, 2007, pp. 35-44.
    • (2007) Int'l J. Virtual Reality , vol.6 , Issue.1 , pp. 35-44
    • Millan, E.1    Rudomin, I.2
  • 6
    • 25844522523 scopus 로고    scopus 로고
    • Fragment Shaders for Agent Animation Using Finite State Machines
    • I. Rudomín, E. Millán, and B. Hernández, "Fragment Shaders for Agent Animation Using Finite State Machines," Simulation Modeling Practice and Theory, vol. 13, no. 8, 2005, pp. 741-751.
    • (2005) Simulation Modeling Practice and Theory , vol.13 , Issue.8 , pp. 741-751
    • Rudomín, I.1    Millán, E.2    Hernández, B.3
  • 7
    • 49249137934 scopus 로고    scopus 로고
    • BSGP: Bulk-Synchronous GPU Programming
    • article
    • Q. Hou et al., "BSGP: Bulk-Synchronous GPU Programming," ACM Trans. Graphics, vol. 27, no. 3, 2008, article 19.
    • (2008) ACM Trans. Graphics , vol.27 , Issue.3 , pp. 19
    • Hou, Q.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.