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Volumn 30, Issue 3, 2010, Pages 84-88
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Animations, games, and virtual reality for the Jing-Hang Grand canal
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Author keywords
3D modeling; Computer animation; Computer games; Computer graphics; Cultural heritage; Edutainment; Graphics and multimedia; Image based animation; Jing Hang Grand Canal; Learning by doing
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Indexed keywords
3-D MODELING;
COMPUTER ANIMATION;
COMPUTER GAME;
COMPUTER GAMES;
CULTURAL HERITAGES;
EDUTAINMENT;
GRAPHICS AND MULTIMEDIA;
IMAGE-BASED ANIMATION;
LEARNING BY DOING;
MULTIMEDIA IMAGES;
ANIMATION;
COMPUTER SOFTWARE;
HYDRAULIC STRUCTURES;
THREE DIMENSIONAL;
VIRTUAL REALITY;
THREE DIMENSIONAL COMPUTER GRAPHICS;
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EID: 77951809858
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2010.49 Document Type: Article |
Times cited : (21)
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References (8)
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