-
2
-
-
0033299214
-
Psychological research of computer-mediated communication in Russia
-
Arestova, O. N., Babanin, L. N., & Voiskounsky, A. E. (1999). Psychological research of computer-mediated communication in Russia. Behaviour & Information Technology, 18, 141-147.
-
(1999)
Behaviour & Information Technology
, vol.18
, pp. 141-147
-
-
Arestova, O.N.1
Babanin, L.N.2
Voiskounsky, A.E.3
-
3
-
-
3042684205
-
IT-giftedness in children and adolescents
-
Retrieved September 4, 2002
-
Babaeva, J. D.,&Voiskounsky, A. E. (2002). IT-giftedness in children and adolescents. Educational Technology&Society, 5, 154-162. Retrieved September 4, 2002, from http://ifets.ieee.org/periodical/vol 1 2002/babaeva.pdf.
-
(2002)
Educational Technology&Society
, vol.5
, pp. 154-162
-
-
Babaeva, J.D.1
Voiskounsky, A.E.2
-
4
-
-
0035531615
-
An introduction to computerized experience sampling in psychology
-
Barrett, L. F., & Barrett, D. J. (2001). An introduction to computerized experience sampling in psychology. Social Science Computer Review, 19, 175-185.
-
(2001)
Social Science Computer Review
, vol.19
, pp. 175-185
-
-
Barrett, L.F.1
Barrett, D.J.2
-
5
-
-
3142766934
-
-
Indianapolis, IN: New Riders Publishing
-
Bartle, R. (2003). Designing virtual worlds. Indianapolis, IN: New Riders Publishing.
-
(2003)
Designing virtual worlds
-
-
Bartle, R.1
-
6
-
-
27144547908
-
Interfaces for staying in the flow
-
Retrieved July 16, 2006, from
-
Bederson, B. B. (2004). Interfaces for staying in the flow. Ubiquity, 5(27). Retrieved July 16, 2006, from http://www.acm.org/ubiquity/views/v5i27 bederson.html.
-
(2004)
Ubiquity
, vol.5
, Issue.27
-
-
Bederson, B.B.1
-
7
-
-
1642445414
-
A conceptual model for hacker development and motivations
-
Retrieved April 2, 2002, from
-
Beveren, J. V. (2001). A conceptual model for hacker development and motivations. Journal of E-Business, 1.2. Retrieved April 2, 2002, from http://www. ecob.iup.edu/jeb/December2001-issue/Beveren%20article2.pdf.
-
(2001)
Journal of E-Business
, vol.1
, Issue.2
-
-
Beveren, J.V.1
-
9
-
-
0033235992
-
Targeting motivation-adapting flow theory to instructional design
-
Chan, T. S., & Ahem, T. C. (1999). Targeting motivation-adapting flow theory to instructional design. Journal of Educational Computing Research, 21, 151-163.
-
(1999)
Journal of Educational Computing Research
, vol.21
, pp. 151-163
-
-
Chan, T.S.1
Ahem, T.C.2
-
10
-
-
27644516897
-
Flow on the net-detecting web users' positive affects and their flow states
-
Chen, H. (2006). Flow on the net-detecting web users' positive affects and their flow states. Computers in Human Behavior, 22, 221-233.
-
(2006)
Computers in Human Behavior
, vol.22
, pp. 221-233
-
-
Chen, H.1
-
11
-
-
0032665871
-
Optimal experience of web activities
-
Chen, H., Wigand, R. T., & Nilan, M. S. (1999). Optimal experience of web activities. Computers in Human Behavior, 15, 585-608.
-
(1999)
Computers in Human Behavior
, vol.15
, pp. 585-608
-
-
Chen, H.1
Wigand, R.T.2
Nilan, M.S.3
-
12
-
-
33947679371
-
Flow in games (and everything else)
-
Chen, J. (2007). Flow in games (and everything else). Communications of the ACM 50(4), 31-34.
-
(2007)
Communications of the ACM
, vol.50
, Issue.4
, pp. 31-34
-
-
Chen, J.1
-
13
-
-
63749123472
-
The difference of addiction causes between massive multiplayer online game and multi user domain
-
Chen, J. V., & Park, Y. (2005). The difference of addiction causes between massive multiplayer online game and multi user domain. International Review of Information Ethics 4(12), 53-60.
-
(2005)
International Review of Information Ethics
, vol.4
, Issue.12
, pp. 53-60
-
-
Chen, J.V.1
Park, Y.2
-
14
-
-
84923465792
-
-
Paper presented at the National Educational Computing Conference (San Diego, July 5-7, 2006). Retrieved August 23, 2006
-
Chiou, W.-B., & Wan, C.-S. (2006). A further investigation of the motives of online games addiction. Paper presented at the National Educational Computing Conference (San Diego, July 5-7, 2006). Retrieved August 23, 2006, from http://center.uoregon.edu/ISTE/uploads/NECC2006/KEY 12738686/ Chiou NECC06ChiouWenBin RP.pdf.
-
(2006)
A further investigation of the motives of online games addiction
-
-
Chiou, W.-B.1
Wan, C.-S.2
-
15
-
-
1442280058
-
Why people continue to play online games
-
search of critical design factors to increase customer loyalty to online contents 7
-
Choi, D., & Kim, J. (2004). Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents. CyberPsychology & Behavior, 7, 11-24.
-
(2004)
CyberPsychology & Behavior
, pp. 11-24
-
-
Choi, D.1
Kim, J.2
-
16
-
-
0346732937
-
The role of flowexperience in cyber-game addiction
-
Chou, T.-J.,&Ting, C.-C. (2003). The role of flowexperience in cyber-game addiction. CyberPsychology & Behavior, 6, 663-675.
-
(2003)
CyberPsychology & Behavior
, vol.6
, pp. 663-675
-
-
Chou, T.-J.1
Ting, C.-C.2
-
17
-
-
21344472089
-
Effects of perceived interactivity on web site preference and memory: Role of personal motivation
-
Retrieved May 10, 2007, from
-
Chung, H., & Zhao, X. (2004). Effects of perceived interactivity on web site preference and memory: Role of personal motivation. Journal of Computer-Mediated Communication 10(1). Retrieved May 10, 2007, from http://jcmc. indiana.edu/vol10/issue1/chung.html.
-
(2004)
Journal of Computer-Mediated Communication
, vol.10
, Issue.1
-
-
Chung, H.1
Zhao, X.2
-
19
-
-
3543046653
-
A practical guide to experience-sampling procedures
-
Conner Christensen, T., Feldman Barrett, L., Bliss-Moreau, E., Lebo, K., & Kaschub, C. (2003). A practical guide to experience-sampling procedures. Journal of Happiness Studies, 4, 53-78.
-
(2003)
Journal of Happiness Studies
, vol.4
, pp. 53-78
-
-
Conner Christensen, T.1
Feldman Barrett, L.2
Bliss-Moreau, E.3
Lebo, K.4
Kaschub, C.5
-
20
-
-
0009197197
-
Attention and the holistic approach to behavior
-
K. S. Pope, & J. L. Singer (Eds.) New York: Plenum Press
-
Csikszentmihalyi, M. (1978). Attention and the holistic approach to behavior. In K. S. Pope, & J. L. Singer (Eds.), The stream of consciousness (pp. 335-359). New York: Plenum Press.
-
(1978)
The stream of consciousness
, pp. 335-359
-
-
Csikszentmihalyi, M.1
-
24
-
-
79955953170
-
Materialism and the evolution of consciousness
-
T. Kasser & A. D. Kanner (Eds.) Washington, DC: American Psychological Association
-
Csikszentmihalyi, M. (2004). Materialism and the evolution of consciousness. In T. Kasser & A. D. Kanner (Eds.), Psychology and consumer culture: The struggle for a good life in a materialistic world (pp. 91-106). Washington, DC: American Psychological Association.
-
(2004)
Psychology and consumer culture: The struggle for a good life in a materialistic world
, pp. 91-106
-
-
Csikszentmihalyi, M.1
-
25
-
-
33645508505
-
Flow
-
A. Elliot & C. S. Dweck (Eds.) New York: Guilford Press
-
Csikszentmihalyi, M., Abuhamdeh, S., & Nakamura, J. (2005). Flow. In A. Elliot & C. S. Dweck (Eds.), Handbook of competence and motivation (pp. 598-608). New York: Guilford Press.
-
(2005)
Handbook of competence and motivation
, pp. 598-608
-
-
Csikszentmihalyi, M.1
Abuhamdeh, S.2
Nakamura, J.3
-
31
-
-
84954232845
-
Bringing subjectivity into focus: Optimal experiences, life themes, and person-centered rehabilitation
-
P. A. Linley &S. Joseph (Eds.) Hoboken, NJ: Wiley & Sons
-
Delle Fave, A., & Massimini, F. (2004). Bringing subjectivity into focus: Optimal experiences, life themes, and person-centered rehabilitation. In P. A. Linley &S. Joseph (Eds.), Positive psychology in practice (pp. 581-597). Hoboken, NJ: Wiley & Sons.
-
(2004)
Positive psychology in practice
, pp. 581-597
-
-
Delle Fave, A.1
Massimini, F.2
-
32
-
-
67649276496
-
The relevance of subjective well-being to social politics: Optimal experience and tailored intervention
-
F. A. Huppert, N. Baylis, & B. Keverne (Eds.) New York: Oxford University Press
-
Delle Fave, A., & Massimini, F. (2005). The relevance of subjective well-being to social politics: Optimal experience and tailored intervention. In F. A. Huppert, N. Baylis, & B. Keverne (Eds.), The Science of well-being (pp. 379-402). New York: Oxford University Press.
-
(2005)
The Science of well-being
, pp. 379-402
-
-
Delle Fave, A.1
Massimini, F.2
-
34
-
-
15544386664
-
Optimal experience in ambient intelligence
-
G. Riva, F.Vatalaro, F. Davide, & M. Alcaniz (Eds.) Amsterdam, The Netherlands: IOS Press
-
Gaggioli, A. (2005). Optimal experience in ambient intelligence. In G. Riva, F.Vatalaro, F. Davide, & M. Alcaniz (Eds.), Ambient intelligence (pp. 35-43). Amsterdam, The Netherlands: IOS Press.
-
(2005)
Ambient intelligence
, pp. 35-43
-
-
Gaggioli, A.1
-
35
-
-
15544370715
-
Quality of experience in virtual environments
-
G. Riva, F. Davide,&W. A. IJsselsteijn (Eds.) Amsterdam, The Netherlands: IOS Press
-
Gaggioli, A., Bassi, M., & Delle Fave, A. (2003). Quality of experience in virtual environments. In G. Riva, F. Davide,&W. A. IJsselsteijn (Eds.), Being there: Concepts, effects and measurement of user presence in synthetic environments (pp. 122-135). Amsterdam, The Netherlands: IOS Press.
-
(2003)
Being there: Concepts, effects and measurement of user presence in synthetic environments
, pp. 122-135
-
-
Gaggioli, A.1
Bassi, M.2
Delle Fave, A.3
-
37
-
-
84953599704
-
Task characteristics and the experience of optimal flow in human-computer interaction
-
Ghani, J. A., & Deshpande, S. P. (1994). Task characteristics and the experience of optimal flow in human-computer interaction. Journal of Psychology, 128, 381-391.
-
(1994)
Journal of Psychology
, vol.128
, pp. 381-391
-
-
Ghani, J.A.1
Deshpande, S.P.2
-
38
-
-
0032425030
-
The influence of museum exhibit design on immersion and psychological flow
-
Harvey, M., Loomis, R. J., & Bell, P. A. (1998). The influence of museum exhibit design on immersion and psychological flow. Environment and Behavior, 30, 601-627.
-
(1998)
Environment and Behavior
, vol.30
, pp. 601-627
-
-
Harvey, M.1
Loomis, R.J.2
Bell, P.A.3
-
39
-
-
1842730629
-
Early use of Internet-based educational resources: Effects on students' engagement modes and flow experience
-
Heidman, L., & Sharafi, P. (2004). Early use of Internet-based educational resources: Effects on students' engagement modes and flow experience. Behaviour & Information Technology, 23, 137-146.
-
(2004)
Behaviour & Information Technology
, vol.23
, pp. 137-146
-
-
Heidman, L.1
Sharafi, P.2
-
40
-
-
0030487126
-
Marketing in hypermedia computer-mediated environments: Conceptual foundations
-
Hoffman, D. L., & Novak, T. P. (1996). Marketing in hypermedia computer-mediated environments: Conceptual foundations. Journal of Marketing 60(3), 50-68.
-
(1996)
Journal of Marketing
, vol.60
, Issue.3
, pp. 50-68
-
-
Hoffman, D.L.1
Novak, T.P.2
-
41
-
-
2342622104
-
Why do people play on-line games? An extended TAM with social influences and flow experience
-
Hsu, C., & Lu, H. (2004). Why do people play on-line games? An extended TAM with social influences and flow experience. Information and Management, 41, 853-868.
-
(2004)
Information and Management
, vol.41
, pp. 853-868
-
-
Hsu, C.1
Lu, H.2
-
42
-
-
33646697100
-
Flow, enduring, and situational involvement in the web environment: A tripartite second-order examination
-
Huang, M.-H. (2006). Flow, enduring, and situational involvement in the web environment: A tripartite second-order examination. Psychology and Marketing, 23, 383-411.
-
(2006)
Psychology and Marketing
, vol.23
, pp. 383-411
-
-
Huang, M.-H.1
-
43
-
-
34247354597
-
Flow experiences of children in an interactive social game environment
-
Inal, Y., & Cagiltay, K. (2007). Flow experiences of children in an interactive social game environment. British Journal of Educational Technology, 38, 455-464.
-
(2007)
British Journal of Educational Technology
, vol.38
, pp. 455-464
-
-
Inal, Y.1
Cagiltay, K.2
-
44
-
-
84923454178
-
Pervasive GameFlow: Understanding player enjoyment in pervasive gaming
-
Th. Strang, V. Cahill, & A. Quigley (Eds.) Retrieved July 16, 2006, from
-
Jegers, K. (2006). Pervasive GameFlow: Understanding player enjoyment in pervasive gaming. In Th. Strang, V. Cahill, & A. Quigley (Eds.), Pervasive 2006 Workshop Proc. Pervasive 2006. Retrieved July 16, 2006, from http://www. ipsi.fraunhofer.de/ambiente/pergames2006/final/PG Jegers GameFlow.pdf.
-
(2006)
Pervasive 2006 Workshop Proc. Pervasive 2006
-
-
Jegers, K.1
-
45
-
-
0345305797
-
Effective affective user interface design in games
-
Johnson, D., & Wiles, J. (2003). Effective affective user interface design in games. Ergonomics, 46, 1332-1345.
-
(2003)
Ergonomics
, vol.46
, pp. 1332-1345
-
-
Johnson, D.1
Wiles, J.2
-
46
-
-
33846037638
-
What makes people experience flow? Social characteristics of online games
-
Kim, Y.-Y., Oh, S., & Lee, H. (2005). What makes people experience flow? Social characteristics of online games. International Journal of Advanced Media and Communication, 1, 76-92.
-
(2005)
International Journal of Advanced Media and Communication
, vol.1
, pp. 76-92
-
-
Kim, Y.-Y.1
Oh, S.2
Lee, H.3
-
47
-
-
0038271776
-
Flow experience and positive affect during hypermedia learning
-
Konradt, U., Filip, R., & Hoffmann, S. (2003). Flow experience and positive affect during hypermedia learning. British Journal of Educational Technology, 34, 309-327.
-
(2003)
British Journal of Educational Technology
, vol.34
, pp. 309-327
-
-
Konradt, U.1
Filip, R.2
Hoffmann, S.3
-
48
-
-
0037573729
-
The experience of flow interacting with a hypermedia learning environment
-
Konradt, U., & Sulz, K. (2001). The experience of flow interacting with a hypermedia learning environment. Journal of Educational Multimedia and Hypermedia, 10, 69-84.
-
(2001)
Journal of Educational Multimedia and Hypermedia
, vol.10
, pp. 69-84
-
-
Konradt, U.1
Sulz, K.2
-
49
-
-
0043201002
-
Going with the flow: Predicting online purchase intentions
-
Korzaan, M. (2003). Going with the flow: Predicting online purchase intentions. Journal of Computer Information Systems 43(4), 25-31.
-
(2003)
Journal of Computer Information Systems
, vol.43
, Issue.4
, pp. 25-31
-
-
Korzaan, M.1
-
50
-
-
0036015968
-
Applying the technology acceptance model and flow theory to online consumer behavior
-
Koufaris, M. (2002). Applying the technology acceptance model and flow theory to online consumer behavior. Information Systems Research, 13, 205-223.
-
(2002)
Information Systems Research
, vol.13
, pp. 205-223
-
-
Koufaris, M.1
-
51
-
-
0036480102
-
Television addiction is no mere metaphor
-
Kubey, R., & Csikszentmihalyi, M. (2002). Television addiction is no mere metaphor. Scientific American, 286, 74-80.
-
(2002)
Scientific American
, vol.286
, pp. 74-80
-
-
Kubey, R.1
Csikszentmihalyi, M.2
-
52
-
-
33846018160
-
Why hackers do what they do. Understanding motivation and effort in free/open source software projects
-
J. Feller, B. Fitzgerald, S. A. Hissam, & K. R. Lakhani (Eds.) Cambridge, MA: MIT Press
-
Lakhani, K. R., & Wolf, R. G. (2005). Why hackers do what they do. Understanding motivation and effort in free/open source software projects. In J. Feller, B. Fitzgerald, S. A. Hissam, & K. R. Lakhani (Eds.), Perspectives on free and open source software (pp. 3-22). Cambridge, MA: MIT Press.
-
(2005)
Perspectives on free and open source software
, pp. 3-22
-
-
Lakhani, K.R.1
Wolf, R.G.2
-
54
-
-
33744937054
-
A flow theory perspective on learner motivation and behavior in distance education
-
Liao, L.-F. (2006). A flow theory perspective on learner motivation and behavior in distance education. Distance Education, 27, 45-62.
-
(2006)
Distance Education
, vol.27
, pp. 45-62
-
-
Liao, L.-F.1
-
55
-
-
0036401901
-
Cross-cultural and cognitive aspects of web site navigation
-
Luna, D., Peracchio, L. A., & de Juan, M. D. (2002). Cross-cultural and cognitive aspects of web site navigation. Journal of the Academy of Marketing Science, 30, 397-410.
-
(2002)
Journal of the Academy of Marketing Science
, vol.30
, pp. 397-410
-
-
Luna, D.1
Peracchio, L.A.2
de Juan, M.D.3
-
56
-
-
78650403937
-
Pervasive fun
-
Retrieved May 21, 2007, from
-
Luthiger, B., & Jungwirth, C. (2007). Pervasive fun. First Monday 12(1). Retrieved May 21, 2007, from http://firstmonday.org/issues/issue12 1/luthiger/index. html.
-
(2007)
First Monday
, vol.12
, Issue.1
-
-
Luthiger, B.1
Jungwirth, C.2
-
57
-
-
0000733973
-
Making learning fun: A taxonomy of intrinsic motivation for learning
-
R. E. Snow & M. J. Farr (Eds.) Hillsdale, NJ: Lawrence Erlbaum
-
Malone, T., & Lepper, M. (1987). Making learning fun: A taxonomy of intrinsic motivation for learning. In R. E. Snow & M. J. Farr (Eds.), Aptitude learning and instruction. Vol. 3. Conative and affective process analysis (pp. 111-140). Hillsdale, NJ: Lawrence Erlbaum.
-
(1987)
Aptitude learning and instruction. Vol. 3. Conative and affective process analysis
, pp. 111-140
-
-
Malone, T.1
Lepper, M.2
-
59
-
-
85047676907
-
Individual development in a bio-cultural perspective
-
Massimini, F., & Delle Fave, A. (2000). Individual development in a bio-cultural perspective. American Psychologist, 55, 24-33.
-
(2000)
American Psychologist
, vol.55
, pp. 24-33
-
-
Massimini, F.1
Delle Fave, A.2
-
61
-
-
0346101806
-
Doing play: Competency, control, and expression
-
Miller, S., & Reid, D. (2003). Doing play: Competency, control, and expression. CyberPsychology & Behavior, 6, 623-632.
-
(2003)
CyberPsychology & Behavior
, vol.6
, pp. 623-632
-
-
Miller, S.1
Reid, D.2
-
62
-
-
84883367096
-
Functional metaphoric approach to be "in the flow" with computer interfaces
-
Retrieved March 3, 2006, from
-
Mistry, P., & Agrawal, G. (2004). Functional metaphoric approach to be "in the flow" with computer interfaces. Indian Human Computer Interaction (IHCI) Proc. Retrieved March 3, 2006, from http://web.media.mit.edu/∼ pranav/research/stayingintheflow/functional-metaphoric-approach.pdf.
-
(2004)
Indian Human Computer Interaction (IHCI) Proc
-
-
Mistry, P.1
Agrawal, G.2
-
63
-
-
41549152448
-
The flow experience across cultures
-
Moneta, J. B. (2004). The flow experience across cultures. Journal of Happiness Studies, 5, 115-121.
-
(2004)
Journal of Happiness Studies
, vol.5
, pp. 115-121
-
-
Moneta, J.B.1
-
64
-
-
4644293699
-
Engagement in activities involving information technology: Dimensions, modes, and flow
-
Montgomery, H., Sharafi, P.,&Heidman, L. R. (2004). Engagement in activities involving information technology: Dimensions, modes, and flow. Human Factors, 46, 334-348.
-
(2004)
Human Factors
, vol.46
, pp. 334-348
-
-
Montgomery, H.1
Sharafi, P.2
Heidman, L.R.3
-
65
-
-
33644960442
-
Anewframework for entertainment computing: From passive to active experience
-
F. Kishino, Y. Kitamura, H. Kato,&N. Nagata (Eds.), Retrieved May 30, 2007
-
Nakatsu, R., Rauterberg, M.,&Vorderer, P. (2005).Anewframework for entertainment computing: From passive to active experience. In F. Kishino, Y. Kitamura, H. Kato,&N. Nagata (Eds.), Entertainment Computing-ICEC 2005. Fourth International Conference on Entertainment Computing. Lecture Notes in Computer Science, 3711, 1-12. Retrieved May 30, 2007, from http://www. idemployee.id.tue.nl/g.w.m.rauterberg/publications/ICEC2005(1)paper.pdf.
-
(2005)
Entertainment Computing-ICEC 2005. Fourth International Conference on Entertainment Computing. Lecture Notes in Computer Science
, vol.3711
, pp. 1-12
-
-
Nakatsu, R.1
Rauterberg, M.2
Vorderer, P.3
-
66
-
-
0037927945
-
-
Retrieved April 2, 2006
-
Novak, T. P., & Hoffman, D. L. (1997). Measuring the flow experience among web users. Retrieved April 2, 2006, from http://sloan.ucr.edu/blog/uploads/ papers/Measuring%20the%20Flow%20Experience%20Among%20Web% 20Users%20%5BHoffman,%20Novak%20-%20July%201997%5D.pdf.
-
(1997)
Measuring the flow experience among web users
-
-
Novak, T.P.1
Hoffman, D.L.2
-
67
-
-
0038120970
-
The influence of goal-directed and experiential activities on online flow experiences
-
Novak, T. P., Hoffman, D. L., & Duhachek, A. (2003). The influence of goal-directed and experiential activities on online flow experiences. Journal of Consumer Psychology, 13, 3-16.
-
(2003)
Journal of Consumer Psychology
, vol.13
, pp. 3-16
-
-
Novak, T.P.1
Hoffman, D.L.2
Duhachek, A.3
-
68
-
-
0034340409
-
Measuring the customer experience in online environments: A structural modeling approach
-
Novak, T. P., Hoffman, D. L.,&Yung, Y.-F. (2000). Measuring the customer experience in online environments: A structural modeling approach. Marketing Science, 19, 22-42.
-
(2000)
Marketing Science
, vol.19
, pp. 22-42
-
-
Novak, T.P.1
Hoffman, D.L.2
Yung, Y.-F.3
-
70
-
-
1342310813
-
A grounded theory of the flow experiences of web users
-
Pace, S. (2004). A grounded theory of the flow experiences of web users. International Journal of Human-Computer Studies, 60, 327-363.
-
(2004)
International Journal of Human-Computer Studies
, vol.60
, pp. 327-363
-
-
Pace, S.1
-
71
-
-
14644392222
-
The ebb and flow of online learning
-
Pearce, J. M., Ainley, M., & Howard, S. (2005). The ebb and flow of online learning. Computers in Human Behavior, 21, 745-771.
-
(2005)
Computers in Human Behavior
, vol.21
, pp. 745-771
-
-
Pearce, J.M.1
Ainley, M.2
Howard, S.3
-
73
-
-
84923420684
-
Effects of technological and individual characteristics on flow experience. An Agenda of Hypotheses
-
S. Chetty, & B. Collins (Eds.) Retrieved August 23, 2006
-
Phau, I., & Gan, J. S. (2000). Effects of technological and individual characteristics on flow experience. An Agenda of Hypotheses. In S. Chetty, & B. Collins (Eds.), Visionary marketing for the 21st century: Facing the challenge. Proc., ANZMAC 2000 Conference (pp. 981-984). Retrieved August 23, 2006, from http://smib.vuw.ac.nz:8081/www/ANZMAC2000/CDsite/papers/p/Phau1. pdf.
-
(2000)
Visionary marketing for the 21st century: Facing the challenge. Proc., ANZMAC 2000 Conference
, pp. 981-984
-
-
Phau, I.1
Gan, J.S.2
-
75
-
-
0000208366
-
Interactivity: From new media to communication
-
R. P. Hawkins, J. M. Wiemann, & S. Pingree (Eds.) Beverly Hills, CA: Sage
-
Rafaeli, S. (1988). Interactivity: From new media to communication. In R. P. Hawkins, J. M. Wiemann, & S. Pingree (Eds.), Sage annual review of communication research: Advancing communication science. Vol. 16 (pp. 110-134). Beverly Hills, CA: Sage.
-
(1988)
Sage annual review of communication research: Advancing communication science. Vol. 16
, pp. 110-134
-
-
Rafaeli, S.1
-
76
-
-
4744340655
-
A model of playfulness and flow in virtual reality interactions
-
Reid, D. (2004). A model of playfulness and flow in virtual reality interactions. Presence: Teleoperators & Virtual Environments, 13, 451-462.
-
(2004)
Presence: Teleoperators & Virtual Environments
, vol.13
, pp. 451-462
-
-
Reid, D.1
-
78
-
-
33748988466
-
Transformation of flow in rehabilitation: The role of advanced communication technologies
-
Riva, G., Castelnuovo, G., & Mantovani, F. (2006). Transformation of flow in rehabilitation: The role of advanced communication technologies. Behavior Research Methods, 38, 237-244.
-
(2006)
Behavior Research Methods
, vol.38
, pp. 237-244
-
-
Riva, G.1
Castelnuovo, G.2
Mantovani, F.3
-
79
-
-
4344689342
-
The layers of presence: A bio-cultural approach to understanding presence in natural and mediated environments
-
Riva, G., Waterworth, J. A., & Waterworth, E. L. (2004). The layers of presence: A bio-cultural approach to understanding presence in natural and mediated environments. CyberPsychology & Behavior, 7, 402-416.
-
(2004)
CyberPsychology & Behavior
, vol.7
, pp. 402-416
-
-
Riva, G.1
Waterworth, J.A.2
Waterworth, E.L.3
-
80
-
-
85043751872
-
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being
-
Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55, 68-78.
-
(2000)
American Psychologist
, vol.55
, pp. 68-78
-
-
Ryan, R.M.1
Deci, E.L.2
-
81
-
-
12544257656
-
An experience sampling and cross-cultural investigation of the relation between pleasant and unpleasant affect
-
Scollon, C. N., Diener, E., Oishi, S., & Biswas-Diener, R. (2005). An experience sampling and cross-cultural investigation of the relation between pleasant and unpleasant affect. Cognition and Emotion, 19, 27-52.
-
(2005)
Cognition and Emotion
, vol.19
, pp. 27-52
-
-
Scollon, C.N.1
Diener, E.2
Oishi, S.3
Biswas-Diener, R.4
-
83
-
-
33644597414
-
Using information technology: Engagement modes, flow experience, and personality orientations
-
Sharafi, P., Heidman, L., & Montgomery, H. (2006). Using information technology: Engagement modes, flow experience, and personality orientations. Computers in Human Behavior, 22, 899-916.
-
(2006)
Computers in Human Behavior
, vol.22
, pp. 899-916
-
-
Sharafi, P.1
Heidman, L.2
Montgomery, H.3
-
84
-
-
10244234045
-
Flowand media enjoyment
-
Sherry, J. L. (2004). Flowand media enjoyment. Communication Theory, 14, 328-347.
-
(2004)
Communication Theory
, vol.14
, pp. 328-347
-
-
Sherry, J.L.1
-
85
-
-
33745750774
-
Online learner's "flow" experience: An empirical study
-
Shin, N. (2006). Online learner's "flow" experience: An empirical study. British Journal of Educational Technology, 37, 705-720.
-
(2006)
British Journal of Educational Technology
, vol.37
, pp. 705-720
-
-
Shin, N.1
-
86
-
-
5644258738
-
Flow experiences and image making: An on-line chat rooms ethnography
-
Shoham, A. (2004). Flow experiences and image making: An on-line chat rooms ethnography. Psychology and Marketing, 21, 855-882.
-
(2004)
Psychology and Marketing
, vol.21
, pp. 855-882
-
-
Shoham, A.1
-
87
-
-
33745762037
-
An examination of multidimensionality of flow construct in a computer-mediated environment
-
Siekpe, J. S. (2005). An examination of multidimensionality of flow construct in a computer-mediated environment. Journal of Electronic Commerce Research, 6, 31-43.
-
(2005)
Journal of Electronic Commerce Research
, vol.6
, pp. 31-43
-
-
Siekpe, J.S.1
-
88
-
-
1642633152
-
Visitors' flow experience while browsing a web site: Its measurement, contributing factors and consequences
-
Skadberg, Y. X.,&Kimmel, R. (2004). Visitors' flow experience while browsing a web site: Its measurement, contributing factors and consequences. Computers in Human Behavior, 20, 403-422.
-
(2004)
Computers in Human Behavior
, vol.20
, pp. 403-422
-
-
Skadberg, Y.X.1
Kimmel, R.2
-
89
-
-
4444249215
-
Flow and Internet shopping behavior: A conceptual model and research propositions
-
Smith, D. N., & Sivakumar, K. (2004). Flow and Internet shopping behavior: A conceptual model and research propositions. Journal of Business Research, 57, 1199-1208.
-
(2004)
Journal of Business Research
, vol.57
, pp. 1199-1208
-
-
Smith, D.N.1
Sivakumar, K.2
-
90
-
-
84923495952
-
Going with the flow
-
Sh. Carter (Ed.) Paper presented at the HCI International Conference, Las Vegas, Nevada
-
Smith, M. W., & Wilhelm, J. D. (2007). Going with the flow. In Sh. Carter (Ed.), Literacies in context (pp. 134-167). Southlake, TX: Fountainhead Press. Smyslova, O.V.,&Voiskounsky, A. E. (2005, July). The importance of intrinsic motivation in usability testing. Paper presented at the HCI International Conference, Las Vegas, Nevada.
-
(2007)
Literacies in context (pp. 134-167). Southlake, TX: Fountainhead Press. Smyslova, O.V.,&Voiskounsky, A. E. (2005, July). The importance of intrinsic motivation in usability testing
-
-
Smith, M.W.1
Wilhelm, J.D.2
-
91
-
-
21344455057
-
Dimensions of interactivity: Different effects of social and psychological factors
-
Retrieved May 10, 2007, from
-
Sohn, D., & Lee, B.-K. (2005). Dimensions of interactivity: Different effects of social and psychological factors. Journal of Computer-Mediated Communication 10(3). Retrieved May 10, 2007, from http://jcmc.indiana.edu/vol10/issue3/ sohn.html.
-
(2005)
Journal of Computer-Mediated Communication
, vol.10
, Issue.3
-
-
Sohn, D.1
Lee, B.-K.2
-
93
-
-
33745255765
-
GameFlow:Amodel for evaluating player enjoyment in games
-
Retrieved November 2, 2006, from
-
Sweetser, P.,&Wyeth, P. (2005). GameFlow:Amodel for evaluating player enjoyment in games. ACM Computers in Entertainment (CIE), 3 (3). Retrieved November 2, 2006, from http://www.itee.uq.edu.au/∼penny/ papers/Sweetser-CIE.pdf.
-
(2005)
ACM Computers in Entertainment (CIE)
, vol.3
, Issue.3
-
-
Sweetser, P.1
Wyeth, P.2
-
94
-
-
84965761590
-
Flow in computer-mediated communication
-
Trevino, L. K., & Webster, L. (1992). Flow in computer-mediated communication. Communication Research, 19, 539-573.
-
(1992)
Communication Research
, vol.19
, pp. 539-573
-
-
Trevino, L.K.1
Webster, L.2
-
95
-
-
84897246692
-
-
Abstract of a paper presented at the Internet Research 3.0: Net/ Work/Theory (Maastricht, The Netherlands). Retrieved January 24, 2004
-
Tzanetakis, R., Vitouch, P. (2002). Flow-experience, the Internet and its relationship to situation and personality. Abstract of a paper presented at the Internet Research 3.0: Net/ Work/Theory (Maastricht, The Netherlands). Retrieved January 24, 2004, from http://aoir.org/2002/program/tzanetakis.html.
-
(2002)
Flow-experience, the Internet and its relationship to situation and personality
-
-
Tzanetakis, R.1
Vitouch, P.2
-
96
-
-
84923507699
-
Internet culture in Russia
-
W. Frindte, T. Koehler, P. Marquet, & E. Nissen (Eds.) Frankfurt a/M: Peter Lang
-
Voiskounsky, A. (2001). Internet culture in Russia. In W. Frindte, T. Koehler, P. Marquet, & E. Nissen (Eds.), Internet-based teaching and learning (IN-TELE) 99. Proceedings of IN-TELE 99 Conference (pp. 36-44). Frankfurt a/M: Peter Lang.
-
(2001)
Internet-based teaching and learning (IN-TELE) 99. Proceedings of IN-TELE 99 Conference
, pp. 36-44
-
-
Voiskounsky, A.1
-
97
-
-
84897334680
-
Current problems of moral research and education in the IT environment
-
K. Morgan, C. A. Brebbia, J. Sanchez, & A. Voiskounsky (Eds.) Southampton, UK: WIT Press
-
Voiskounsky, A. (2004). Current problems of moral research and education in the IT environment. In K. Morgan, C. A. Brebbia, J. Sanchez, & A. Voiskounsky (Eds.), Human perspectives in the Internet society: Culture, psychology and gender (pp. 33-41). Southampton, UK: WIT Press.
-
(2004)
Human perspectives in the Internet society: Culture, psychology and gender
, pp. 33-41
-
-
Voiskounsky, A.1
-
98
-
-
0342399015
-
Telelogue speech
-
F. Sudweeks, M. McLaughlin, & Sh. Rafaeli (Eds.) Menlo Park, CA, Cambridge, MA: AAAI Press/MIT Press
-
Voiskounsky, A. E. (1998). Telelogue speech. In F. Sudweeks, M. McLaughlin, & Sh. Rafaeli (Eds.), Network and netplay: Virtual groups on the Internet (pp. 27-40). Menlo Park, CA, Cambridge, MA: AAAI Press/MIT Press.
-
(1998)
Network and netplay: Virtual groups on the Internet
, pp. 27-40
-
-
Voiskounsky, A.E.1
-
99
-
-
84923435191
-
Virtual environments: The need of advanced moral education
-
Ph. Brey, F. Grodzinsky,&L. Introna (Eds.) Enshede, The Netherlands: CTIT
-
Voiskounsky, A. E. (2005). Virtual environments: The need of advanced moral education. In Ph. Brey, F. Grodzinsky,&L. Introna (Eds.), Ethics of newinformation technology. Proceedings of the Sixth International Conference of Computer Ethics: Philosophical enquiry (pp. 389-395). Enshede, The Netherlands: CTIT.
-
(2005)
Ethics of newinformation technology. Proceedings of the Sixth International Conference of Computer Ethics: Philosophical enquiry
, pp. 389-395
-
-
Voiskounsky, A.E.1
-
100
-
-
84923521440
-
Ethical behavior in virtual environments
-
K. von Knop, H. Neisser, A. A. Salnikov,&B. Ganor (Eds.) Bielefeld: W. Bertelsmann Verlag
-
Voiskunsky, A. E. (2006). Ethical behavior in virtual environments. In K. von Knop, H. Neisser, A. A. Salnikov,&B. Ganor (Eds.), Security, terrorism and privacy in information society (pp. 399-414). Bielefeld: W. Bertelsmann Verlag.
-
(2006)
Security, terrorism and privacy in information society
, pp. 399-414
-
-
Voiskunsky, A.E.1
-
101
-
-
0037927949
-
Attitudes towards computer hacking in Russia
-
D. Thomas & B. Loader (Eds.) New York: Routledge
-
Voiskounsky, A. E., Babaeva, J. D., & Smyslova, O. V. (2000). Attitudes towards computer hacking in Russia. In D. Thomas & B. Loader (Eds.), Cybercrime: Law enforcement, security and surveillance in the information age (pp. 56-84). New York: Routledge.
-
(2000)
Cybercrime: Law enforcement, security and surveillance in the information age
, pp. 56-84
-
-
Voiskounsky, A.E.1
Babaeva, J.D.2
Smyslova, O.V.3
-
102
-
-
38149032134
-
Playing online games: Flow experience
-
Retrieved November 2, 2004
-
Voiskounsky, A. E., Mitina, O. V., & Avetisova, A. A. (2004). Playing online games: Flow experience. Psychnology Journal, 2(3), 259-281. Retrieved November 2, 2004, from http://www.psychnology.org/PSYCHNOLOGY JOURNAL 2 3 VOISKOUNSKY.pdf.
-
(2004)
Psychnology Journal
, vol.2
, Issue.3
, pp. 259-281
-
-
Voiskounsky, A.E.1
Mitina, O.V.2
Avetisova, A.A.3
-
103
-
-
33846107309
-
Communicative patterns and flow experience of MUD players
-
Voiskounsky, A. E., Mitina, O. V., & Avetisova, A. A. (2005). Communicative patterns and flow experience of MUD players. International Journal of Advanced Media and Communication, 1, 5-25.
-
(2005)
International Journal of Advanced Media and Communication
, vol.1
, pp. 5-25
-
-
Voiskounsky, A.E.1
Mitina, O.V.2
Avetisova, A.A.3
-
104
-
-
38149126807
-
Flow experience and interaction: Investigation of Francophone online gamers
-
F. Sudweeks, H. Hrachovec & Ch. Ess (Eds.) Murdoch, Australia: School of Information Technology, Murdoch University
-
Voiskounsky, A. E., Mitina, O. V., & Avetisova, A. A. (2006a). Flow experience and interaction: Investigation of Francophone online gamers. In F. Sudweeks, H. Hrachovec & Ch. Ess (Eds.), Cultural attitudes towards technology and communication. Proceedings, 5th International Conference (pp. 385-396). Murdoch, Australia: School of Information Technology, Murdoch University.
-
(2006)
Cultural attitudes towards technology and communication. Proceedings, 5th International Conference
, pp. 385-396
-
-
Voiskounsky, A.E.1
Mitina, O.V.2
Avetisova, A.A.3
-
105
-
-
84897288100
-
Cross-cultural investigation of online gaming: Models of flow experience and interaction in samples of Russian and French gamers
-
St. Petersburg, Russia: ENGECON Publ
-
Voiskounsky, A. E., Mitina, O.V.,&Avetisova, A.A. (2006b). Cross-cultural investigation of online gaming: Models of flow experience and interaction in samples of Russian and French gamers. In Reality and Game & Game and Reality. Papers of the 37th Annual Conference of the International Simulation and Gaming Association (pp. 64-86). St. Petersburg, Russia: ENGECON Publ.
-
(2006)
Reality and Game & Game and Reality. Papers of the 37th Annual Conference of the International Simulation and Gaming Association
, pp. 64-86
-
-
Voiskounsky, A.E.1
Mitina, O.V.2
Avetisova, A.A.3
-
107
-
-
35248890012
-
Flowin computer hacking:Amodel
-
C.-C. Chung, C.-K. Kim, W. Kim, T.-W. Ling,&K.-H. Song (Eds.)
-
Voiskounsky, A. E.,&Smyslova, O.V. (2003b). Flowin computer hacking:Amodel. In C.-C. Chung, C.-K. Kim, W. Kim, T.-W. Ling,&K.-H. Song (Eds.), Web and communication technologies and Internet-related social issues-HSI 2003. Proc., Second International Conference on Human.Society@Internet (Seoul, Korea, June 2003). Lecture Notes in Computer Science, 2713, 176-186.
-
(2003)
Web and communication technologies and Internet-related social issues-HSI 2003. Proc., Second International Conference on Human.Society@Internet (Seoul, Korea, June 2003). Lecture Notes in Computer Science
, vol.2713
, pp. 176-186
-
-
Voiskounsky, A.E.1
Smyslova, O.V.2
-
108
-
-
36849023384
-
Motivational effects on self-regulated learning with different tasks
-
Vollmeyer, R., & Rheinberg, F. (2006). Motivational effects on self-regulated learning with different tasks. Educational Psychology Review, 18, 239-253.
-
(2006)
Educational Psychology Review
, vol.18
, pp. 239-253
-
-
Vollmeyer, R.1
Rheinberg, F.2
-
110
-
-
33745597114
-
Psychological motives and online games addiction: A test of flow theory and humanistic needs theory for Taiwanese adolescents
-
Wan, C.-S.,&Chiou, W.-B. (2006). Psychological motives and online games addiction: A test of flow theory and humanistic needs theory for Taiwanese adolescents. CyberPsychology & Behavior, 9, 317-324.
-
(2006)
CyberPsychology & Behavior
, vol.9
, pp. 317-324
-
-
Wan, C.-S.1
Chiou, W.-B.2
-
111
-
-
34249066409
-
The motivations of adolescents who are addicted to online games: A cognitive perspective
-
Wan, C.-S., & Chiou, W.-B. (2007). The motivations of adolescents who are addicted to online games: A cognitive perspective. Adolescence, 42, 179-198.
-
(2007)
Adolescence
, vol.42
, pp. 179-198
-
-
Wan, C.-S.1
Chiou, W.-B.2
-
112
-
-
0000222420
-
The dimensionality and correlates of flow in human-computer interaction
-
Webster, J., Trevino, L. K., & L. Ryan. (1993). The dimensionality and correlates of flow in human-computer interaction. Computers in Human Behavior 9(4), 411-426.
-
(1993)
Computers in Human Behavior
, vol.9
, Issue.4
, pp. 411-426
-
-
Webster, J.1
Trevino, L.K.2
Ryan, L.3
-
113
-
-
33847731833
-
The labor of fun: How video games blur the boundaries of work and play
-
Yee, N. (2006). The labor of fun: How video games blur the boundaries of work and play. Games and Culture, 1, 68-71.
-
(2006)
Games and Culture
, vol.1
, pp. 68-71
-
-
Yee, N.1
|