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Volumn 1, Issue 1, 2006, Pages 68-71

The labor of fun: How video games blur the boundaries of work and play

Author keywords

Labor; Massively multiplayer online games; MMORPGs; MMOs; Online gaming; Work

Indexed keywords


EID: 33847731833     PISSN: 15554120     EISSN: 15554139     Source Type: Journal    
DOI: 10.1177/1555412005281819     Document Type: Article
Times cited : (271)

References (7)
  • 1
    • 0036613408 scopus 로고    scopus 로고
    • The work of being watched: Interactive media and the exploitation of self-disclosure
    • Andrejevic, M. (2002). The work of being watched: Interactive media and the exploitation of self-disclosure. Critical Studies in Media Communication, 19, 230-248.
    • (2002) Critical Studies in Media Communication , vol.19 , pp. 230-248
    • Andrejevic, M.1
  • 4
    • 2542418472 scopus 로고    scopus 로고
    • The unreal estate boom
    • Retrieved May 15, 2005
    • Dibbell, J. (2003). The unreal estate boom. Wired, 11(1). Retrieved May 15, 2005, from http://www. wired. com/wired/archive/11. 01/gaming. html
    • (2003) Wired , vol.11 , Issue.1
    • Dibbell, J.1
  • 6
    • 84870125069 scopus 로고    scopus 로고
    • Retrieved May 15, 2005
    • Yee, N. (2005). Dragon-slaying 101. Retrieved May 15, 2005, from http://www. nickyee. com/daedalus/archives/000859. php
    • (2005) Dragon-slaying 101
    • Yee, N.1
  • 7
    • 33745434436 scopus 로고    scopus 로고
    • The demographics, motivations, and derived experiences of users of massively multiuser online graphical environments
    • in press
    • Yee, N. (in press). The demographics, motivations, and derived experiences of users of massively multiuser online graphical environments. PRESENCE: Teleoperators and Virtual Environments.
    • PRESENCE: Teleoperators and Virtual Environments
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.