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Volumn 55, Issue 2, 2010, Pages 630-643

Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation

Author keywords

Cooperative collaborative learning; Interactive learning environments; Pedagogical issues; Teaching learning strategies

Indexed keywords

CAMPUS LIFE; COLLABORATIVE LEARNING; CONTEXT-AWARE; COOPERATIVE/COLLABORATIVE LEARNING; EDUCATIONAL STRATEGY; ENGLISH LANGUAGES; ENGLISH LEARNING; EVALUATION RESULTS; HANDHELDS; HIGH SCHOOL TEACHERS; INTERACTIVE LEARNING ENVIRONMENT; LEARNING ACTIVITY; LEARNING MOTIVATION; LEARNING OUTCOME; PEDAGOGICAL ISSUES; TEACHING/LEARNING STRATEGY; UBIQUITOUS GAMES; UBIQUITOUS LEARNING ENVIRONMENT;

EID: 77953326199     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2010.02.023     Document Type: Article
Times cited : (439)

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