메뉴 건너뛰기




Volumn 21, Issue 5, 2008, Pages 441-455

Learning English with the Sims: Exploiting authentic computer simulation games for L2 learning

Author keywords

Computer games; ESL; L2 vocabulary; Simulations; The Sims

Indexed keywords


EID: 56649109941     PISSN: 09588221     EISSN: 17443210     Source Type: Journal    
DOI: 10.1080/09588220802447859     Document Type: Article
Times cited : (169)

References (27)
  • 1
    • 3042690297 scopus 로고    scopus 로고
    • The effect of multimedia annotation modes on L2 vocabulary acquisition: A comparative study
    • Al-Seghayer, K. (2001). The effect of multimedia annotation modes on L2 vocabulary acquisition: A comparative study. Language Learning & Technology, 5(1), 202-232.
    • (2001) Language Learning & Technology , vol.5 , Issue.1 , pp. 202-232
    • Al-Seghayer, K.1
  • 2
    • 56649121410 scopus 로고    scopus 로고
    • Arneil, S, & Holmes, M, 1997, Hot Potatoes version 6.0. Victoria, BC: University of Victoria Humanities Computing and Media Centre
    • Arneil, S., & Holmes, M. (1997). Hot Potatoes version 6.0. Victoria, BC: University of Victoria Humanities Computing and Media Centre.
  • 3
    • 84927458536 scopus 로고
    • Computer simulations and reading
    • Balajthy, E. (1984). Computer simulations and reading. The Reading Teacher, 27(7), 590-593.
    • (1984) The Reading Teacher , vol.27 , Issue.7 , pp. 590-593
    • Balajthy, E.1
  • 4
    • 84965520752 scopus 로고
    • Situated cognition and the culture of learning
    • Brown, J., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 32-42.
    • (1989) Educational Researcher , vol.18 , Issue.1 , pp. 32-42
    • Brown, J.1    Collins, A.2    Duguid, P.3
  • 5
    • 56649084429 scopus 로고    scopus 로고
    • Bullard, N. (1990). Briefing and debriefing. In D. Crookall & R. Oxford (Eds.), Simulation, gaming and language learning (pp. 55-67). New York: Newbury House.
    • Bullard, N. (1990). Briefing and debriefing. In D. Crookall & R. Oxford (Eds.), Simulation, gaming and language learning (pp. 55-67). New York: Newbury House.
  • 6
    • 84965431778 scopus 로고
    • Simulations in English language teaching: A cooperative approach
    • Carrier, M. (1991). Simulations in English language teaching: A cooperative approach. Simulation & Gaming, 22(2), 224-233.
    • (1991) Simulation & Gaming , vol.22 , Issue.2 , pp. 224-233
    • Carrier, M.1
  • 8
    • 23744474709 scopus 로고    scopus 로고
    • Effects of multimedia annotations on vocabulary acquisition
    • Chun, D., & Plass, J. (1996). Effects of multimedia annotations on vocabulary acquisition. The Modern Language Journal, 80(ii), 183-196.
    • (1996) The Modern Language Journal , vol.80 , Issue.II , pp. 183-196
    • Chun, D.1    Plass, J.2
  • 9
    • 56649121409 scopus 로고    scopus 로고
    • Guest editorial: Simulation and computer-assisted language learning
    • Coleman, D.W. (2002a). Guest editorial: Simulation and computer-assisted language learning. Simulation & Gaming, 33(2), 179-180.
    • (2002) Simulation & Gaming , vol.33 , Issue.2 , pp. 179-180
    • Coleman, D.W.1
  • 10
    • 14744301338 scopus 로고    scopus 로고
    • On foot in SIM CITY: Using SIM COPTER as the basis for an ESL writing assignment
    • Coleman, D.W. (2002b). On foot in SIM CITY: Using SIM COPTER as the basis for an ESL writing assignment. Simulation & Gaming, 33(2), 217-230.
    • (2002) Simulation & Gaming , vol.33 , Issue.2 , pp. 217-230
    • Coleman, D.W.1
  • 11
    • 56649103045 scopus 로고    scopus 로고
    • Sims family values
    • November, Retrieved October 13, 2006, from
    • Croal, N. (2002, November). Sims family values. Newsweek, Retrieved October 13, 2006, from http://www.newsweek.com/id/66513.
    • (2002) Newsweek
    • Croal, N.1
  • 12
    • 56649095228 scopus 로고    scopus 로고
    • Editorial: Simulation in language learning
    • Crookall, D. (2002). Editorial: Simulation in language learning. Simulation & Gaming, 33(3), 273-274.
    • (2002) Simulation & Gaming , vol.33 , Issue.3 , pp. 273-274
    • Crookall, D.1
  • 13
    • 56649101443 scopus 로고
    • The ISAGA GAME: Inquisitive speaking and gameful acquaintance: A mix of tongues and communicating across cultures
    • D. Crookall, C.S. Greenblatt, A. Coote, J. Klabbers & D. Watson (Eds, 1980s pp, Oxford: Pergamon
    • Crookall, D., Coote, A., Dumas, D., & Le Gat, A. (1987). The ISAGA GAME: Inquisitive speaking and gameful acquaintance: A mix of tongues and communicating across cultures. In D. Crookall, C.S. Greenblatt, A. Coote, J. Klabbers & D. Watson (Eds.), Simulation-gaming in the late 1980s (pp. 57-63). Oxford: Pergamon.
    • (1987) Simulation-gaming in the late , pp. 57-63
    • Crookall, D.1    Coote, A.2    Dumas, D.3    Le Gat, A.4
  • 15
    • 33947588554 scopus 로고    scopus 로고
    • Connecting with computer science students by building bridges
    • Freiermuth, M. (2002). Connecting with computer science students by building bridges. Simulation & Gaming, 3(3), 299-315.
    • (2002) Simulation & Gaming , vol.3 , Issue.3 , pp. 299-315
    • Freiermuth, M.1
  • 16
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation, and learning: A research and practice model
    • Garris, R., Ahlers, R., & Driskell, J.E. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33, 441-467.
    • (2002) Simulation & Gaming , vol.33 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.E.3
  • 17
    • 34548165594 scopus 로고    scopus 로고
    • Promoting strategic competence: What simulations can do for you
    • Gastão Saliés, T. (2002). Promoting strategic competence: What simulations can do for you. Simulation & Gaming, 33(3), 280-283.
    • (2002) Simulation & Gaming , vol.33 , Issue.3 , pp. 280-283
    • Gastão Saliés, T.1
  • 19
    • 0041625602 scopus 로고    scopus 로고
    • Intentional and incidental second language vocabulary learning: A reappraisal of elaboration, rehearsal and automaticity
    • P. Robinson Ed, Cambridge: Cambridge University Press
    • Hulstijn, J. (2001). Intentional and incidental second language vocabulary learning: a reappraisal of elaboration, rehearsal and automaticity. In P. Robinson (Ed.), Cognition and second language instruction. Cambridge: Cambridge University Press.
    • (2001) Cognition and second language instruction
    • Hulstijn, J.1
  • 20
    • 0035647550 scopus 로고    scopus 로고
    • Some empirical evidence for the involvement load hypothesis in vocabulary acquisition
    • Hulstijn, J., & Laufer, B. (2001). Some empirical evidence for the involvement load hypothesis in vocabulary acquisition. Language Learning & Technology, 51(3), 539-558.
    • (2001) Language Learning & Technology , vol.51 , Issue.3 , pp. 539-558
    • Hulstijn, J.1    Laufer, B.2
  • 21
    • 38249043755 scopus 로고
    • Computer simulations in language teaching - the kingdom experiment
    • Jones, G. (1986). Computer simulations in language teaching - the kingdom experiment. System, 14(2), 171-178.
    • (1986) System , vol.14 , Issue.2 , pp. 171-178
    • Jones, G.1
  • 23
  • 24
    • 56649122799 scopus 로고
    • The psychologist and games in the intensive foreign language game-based course
    • D. Crookall & K. Arai Eds, Thousand Oaks, CA: Sage Publications
    • Nemitcheva, N. (1995). The psychologist and games in the intensive foreign language game-based course. In D. Crookall & K. Arai (Eds.), Simulation and gaming across disciplines and cultures (pp. 70-74). Thousand Oaks, CA: Sage Publications.
    • (1995) Simulation and gaming across disciplines and cultures , pp. 70-74
    • Nemitcheva, N.1
  • 25
    • 14744288021 scopus 로고    scopus 로고
    • Commentary: You're not studying, you're just
    • Purushotma, R. (2005). Commentary: You're not studying, you're just .... Language Learning & Technology, 9(1), 80-96.
    • (2005) Language Learning & Technology , vol.9 , Issue.1 , pp. 80-96
    • Purushotma, R.1
  • 26
    • 33845494587 scopus 로고    scopus 로고
    • Why virtual, why environments? Implementing virtual reality concepts in computer-assisted language learning
    • Schwienhorst, K. (2002). Why virtual, why environments? Implementing virtual reality concepts in computer-assisted language learning. Simulation & Gaming, 33(2), 196-209.
    • (2002) Simulation & Gaming , vol.33 , Issue.2 , pp. 196-209
    • Schwienhorst, K.1
  • 27
    • 8744292677 scopus 로고
    • Instructional simulation from a cognitive psychology viewpoint
    • Thurman, R.A. (1993). Instructional simulation from a cognitive psychology viewpoint. Educational Research Technology and Development, 41(4), 75-89.
    • (1993) Educational Research Technology and Development , vol.41 , Issue.4 , pp. 75-89
    • Thurman, R.A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.