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Volumn 29, Issue 2, 2010, Pages 289-298
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Fast ray sorting and breadth-first packet traversal for GPU ray tracing
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Author keywords
I.3.7 Computer Graphics : Three Dimensional Graphics and Realism Raytracing
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Indexed keywords
COMPUTER GRAPHICS;
COMPUTER GRAPHICS EQUIPMENT;
GRAPHICS PROCESSING UNIT;
LIGHT SOURCES;
PARALLEL ARCHITECTURES;
PROGRAM PROCESSORS;
SORTING;
THREE DIMENSIONAL COMPUTER GRAPHICS;
BOUNDING VOLUME HIERARCHIES;
GPU IMPLEMENTATION;
GRAPHICS HARDWARE;
I.3.7 [COMPUTER GRAPHICS]: THREE-DIMENSIONAL GRAPHICS AND REALISM - RAYTRACING;
INTERSECTION TEST;
IRREGULAR DATA STRUCTURES;
RAY-TRACING ALGORITHM;
STREAM COMPRESSION;
RAY TRACING;
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EID: 77952789086
PISSN: 01677055
EISSN: 14678659
Source Type: Journal
DOI: 10.1111/j.1467-8659.2009.01598.x Document Type: Article |
Times cited : (76)
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References (29)
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