메뉴 건너뛰기




Volumn 28, Issue 2, 2009, Pages 375-384

Fast BVH construction on GPUs

Author keywords

[No Author keywords available]

Indexed keywords

OPTIMIZATION; PROGRAM PROCESSORS; SCALABILITY; COMPUTER GRAPHICS; COMPUTER GRAPHICS EQUIPMENT; GRAPHICS PROCESSING UNIT;

EID: 63449109979     PISSN: 01677055     EISSN: 14678659     Source Type: Journal    
DOI: 10.1111/j.1467-8659.2009.01377.x     Document Type: Article
Times cited : (311)

References (34)
  • 2
    • 33748574815 scopus 로고    scopus 로고
    • In. GI 1906: Proceedings of Graphics Interface. Toronto, Ont., Canada, Canada. Canadian Information Processing Society. pp.
    • Carr N. A., Hoberock J., Crane K., Hart J. C. : Fast GPU ray tracing of dynamic meshes using geometry images. In GI 1906: Proceedings of Graphics Interface 2006 (Toronto, Ont., Canada, Canada, 2006 Canadian Information Processing Society, pp. 203 209.
    • (2006) Fast GPU Ray Tracing of Dynamic Meshes Using Geometry Images. , vol.2006 , pp. 203-209
    • Carr, N.A.1    Hoberock, J.2    Crane, K.3    Hart, J.C.4
  • 3
    • 0036954765 scopus 로고    scopus 로고
    • In. HWWS 1902: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware (Aire-la-Ville. Switzerland, Switzerland. Eurographics Association. pp.
    • Carr N. A., Hall J. D., Hart J. C. : The Ray Engine. In HWWS 1902: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware (Aire-la-Ville, Switzerland, Switzerland, 2002 Eurographics Association, pp. 37 46.
    • (2002) The Ray Engine , pp. 37-46
    • Carr, N.A.1    Hall, J.D.2    Hart, J.C.3
  • 6
    • 33750913667 scopus 로고    scopus 로고
    • GPUTeraSort: High performance graphics coprocessor sorting for large database management
    • In HWWS 1905: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware. New York, NY, USA. ACM. pp.
    • Foley T., Sugerman J. : KD-tree acceleration structures for a GPU raytracer. In HWWS 1905: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware (New York, NY, USA, 2005 ACM, pp. 15 22.
    • (2005) KD-tree Acceleration Structures for A GPU Raytracer. , pp. 15-22
    • Foley, T.1    Sugerman, J.2
  • 7
    • 33947607609 scopus 로고    scopus 로고
    • Proc. of ACM SIGMOD
    • Govindaraju N., Gray J., Kumar R., Manocha D. : GPUTeraSort: High performance graphics coprocessor sorting for large database management. Proc. of ACM SIGMOD (2006).
    • (2006)
    • Govindaraju, N.1    Gray, J.2    Kumar, R.3    Manocha, D.4
  • 9
    • 84869276929 scopus 로고    scopus 로고
    • A Cross-Platform Framework for Interactive Ray Tracing
    • In. Frankfurt am Main
    • Geimer M., Müller S. : A Cross-Platform Framework for Interactive Ray Tracing. In Graphiktag im Rahmen der GI Jahrestagung (Frankfurt am Main, 2003).
    • (2003) Graphiktag im Rahmen der GI Jahrestagung
    • Geimer, M.1    Müller, S.2
  • 11
    • 0023345059 scopus 로고
    • Automatic creation of object hierarchies for ray tracing
    • Goldsmith J., Salmon J. : Automatic creation of object hierarchies for ray tracing. IEEE Comput. Graph. Appl. 7, 5 (1987 14 20.
    • (1987) IEEE Comput. Graph. Appl. , vol.7 , Issue.5 , pp. 14-20
    • Goldsmith, J.1    Salmon, J.2
  • 12
    • 0013046832 scopus 로고    scopus 로고
    • PhD thesis. Department of Computer Science and Engineering, Faculty of Electrical Engineering, Czech Technical University in Prague
    • Havran V. : Heuristic Ray Shooting Algorithms. PhD thesis, Department of Computer Science and Engineering, Faculty of Electrical Engineering, Czech Technical University in Prague, November 2000.
    • (2000) Heuristic Ray Shooting Algorithms
    • Havran, V.1
  • 14
    • 33646268132 scopus 로고    scopus 로고
    • Stream reduction operations for gpgpu applications
    • Horn D. : Stream reduction operations for gpgpu applications. GPU Gems 2 (2005).
    • (2005) GPU Gems , vol.2
    • Horn, D.1
  • 15
    • 49249134204 scopus 로고    scopus 로고
    • In I3D 1907: Proceedings of the 2007 symposium on Interactive 3D graphics and games. New York, NY, USA. ACM. pp.
    • Horn D. R., Sugerman J., Houston M., Hanrahan P. : Interactive k-d tree GPU raytracing. In I3D 1907: Proceedings of the 2007 symposium on Interactive 3D graphics and games (New York, NY, USA, 2007 ACM, pp. 167 174.
    • (2007) Interactive K-d Tree GPU Raytracing. , pp. 167-174
    • Horn, D.R.1    Sugerman, J.2    Houston, M.3    Hanrahan, P.4
  • 16
    • 44849137198 scopus 로고    scopus 로고
    • NVIDIA Tesla: A unified graphics and computing architecture
    • Lindholm E., Nickolls J., Oberman S., Montrym J. : NVIDIA Tesla: A unified graphics and computing architecture. IEEE Micro 28, 2 (2008 39 55.
    • (2008) IEEE Micro , vol.28 , Issue.2 , pp. 39-55
    • Lindholm, E.1    Nickolls, J.2    Oberman, S.3    Montrym, J.4
  • 19
    • 78651550268 scopus 로고    scopus 로고
    • Scalable parallel programming with CUDA
    • Nickolls J., Buck I., Garland M., Skadron K. : Scalable parallel programming with CUDA. Queue 6, 2 (2008 40 53.
    • (2008) Queue , vol.6 , Issue.2 , pp. 40-53
    • Nickolls, J.1    Buck, I.2    Garland, M.3    Skadron, K.4
  • 20
    • 77953828220 scopus 로고    scopus 로고
    • In SIGGRAPH 1902: Proceedings of the 29th annual conference on Computer graphics and interactive techniques. New York, NY, USA. ACM Press. pp.
    • Purcell T. J., Buck I., Mark W. R., Hanrahan P. : Ray tracing on programmable graphics hardware. In SIGGRAPH 1902: Proceedings of the 29th annual conference on Computer graphics and interactive techniques (New York, NY, USA, 2002 ACM Press, pp. 703 712.
    • (2002) Ray Tracing on Programmable Graphics Hardware. , pp. 703-712
    • Purcell, T.J.1    Buck, I.2    Mark, W.R.3    Hanrahan, P.4
  • 24
    • 63449106476 scopus 로고    scopus 로고
    • In Rendering Techniques 2007 (Proceedings of the Eurographics Symposium on Rendering). Kautz, J. Pattanaik, S. Eds.). Eurographics and ACM/SIGGRAPH, the Eurographics Association. pp.
    • Roger D., Assarsson U., Holzschuch N. : Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU. In Rendering Techniques 2007 (Proceedings of the Eurographics Symposium on Rendering) (June 2007 Kautz J., Pattanaik S. Eds.), Eurographics and ACM/SIGGRAPH, the Eurographics Association, pp. 99 110.
    • (2007) Whitted Ray-Tracing for Dynamic Scenes Using A Ray-Space Hierarchy on the GPU. , pp. 99-110
    • Roger, D.1    Assarsson, U.2    Holzschuch, N.3
  • 25
    • 0019033416 scopus 로고
    • A 3-dimensional representation for fast rendering of complex scenes
    • Rubin S. M., Whitted T. : A 3-dimensional representation for fast rendering of complex scenes. Computer Graphics 14, 3 (July 1980 110 116.
    • (1980) Computer Graphics , vol.14 , Issue.3 , pp. 110-116
    • Rubin, S.M.1    Whitted, T.2
  • 27
    • 35349007523 scopus 로고    scopus 로고
    • Highly parallel fast KD-tree construction for interactive ray tracing of dynamic scenes
    • Shevtsov M., Soupikov A., Kapustin A. : Highly parallel fast KD-tree construction for interactive ray tracing of dynamic scenes. Computer Graphics Forum 26, 3 (September 2007 395 404.
    • (2007) Computer Graphics Forum , vol.26 , Issue.3 , pp. 395-404
    • Shevtsov, M.1    Soupikov, A.2    Kapustin, A.3
  • 30
    • 84880807043 scopus 로고    scopus 로고
    • Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies
    • Wald I., Boulos S., Shirley P. : Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies. ACM Transactions on Graphics 26, 1 (2007).
    • (2007) ACM Transactions on Graphics , vol.26 , Issue.1
    • Wald, I.1    Boulos, S.2    Shirley, P.3
  • 33
    • 85022112014 scopus 로고    scopus 로고
    • Tech. Rep. MSR-TR-2008-53, Microsoft Technical Report
    • Zhou K., Gong M., Huang X., Guo B. : Highly Parallel Surface Reconstruction. Tech. Rep. MSR-TR-2008-53, Microsoft Technical Report, April 2008.
    • (2008)
    • Zhou, K.1    Gong, M.2    Huang, X.3    Guo, B.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.