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Volumn , Issue , 2008, Pages 155-158
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The edge volume heuristic - Robust triangle subdivision for improved BVH performance
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Author keywords
I.3.6 computer graphics : methodology and techniques graphics data structures and data types; I.3.7 computer graphics : three dimensional graphics and realism raytracing
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Indexed keywords
COLOR IMAGE PROCESSING;
COMPUTATIONAL GEOMETRY;
COMPUTER GRAPHICS;
DATA STRUCTURES;
DRUG PRODUCTS PLANTS;
ELEMENTARY PARTICLE SOURCES;
FILE ORGANIZATION;
THREE DIMENSIONAL;
TRIANGULATION;
BOUNDING BOXES;
BOUNDING VOLUMES;
EMPTY SPACES;
GEOMETRIC ALGORITHMS;
I.3.6 [COMPUTER GRAPHICS]: METHODOLOGY AND TECHNIQUES - GRAPHICS DATA STRUCTURES AND DATA TYPES;
I.3.7 [COMPUTER GRAPHICS]: THREE-DIMENSIONAL GRAPHICS AND REALISM - RAYTRACING;
INTERSECTION TESTS;
MEMORY FOOTPRINTS;
SPEED-UP;
SUBDIVISION ALGORITHMS;
TRIANGLE SUBDIVISIONS;
RAY TRACING;
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EID: 56649102491
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/RT.2008.4634636 Document Type: Conference Paper |
Times cited : (26)
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References (15)
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