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Volumn , Issue , 2009, Pages 173-180

Stream compaction for deferred shading

Author keywords

[No Author keywords available]

Indexed keywords

ELEMENTARY PARTICLE SOURCES;

EID: 70450189090     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1572769.1572797     Document Type: Conference Paper
Times cited : (20)

References (28)
  • 4
    • 84946732950 scopus 로고
    • The triangle processor and normal vector shader: A VLSI system for high performance graphics
    • DEERING, M., WINNER, S., SCHEDIWY, B., DUFFY, C., AND HUNT, N. 1988. The triangle processor and normal vector shader: a VLSI system for high performance graphics. In Proc. SIGGRAPH, 21-30.
    • (1988) Proc. SIGGRAPH , pp. 21-30
    • Deering, M.1    Winner, S.2    Schediwy, B.3    Duffy, C.4    Hunt, N.5
  • 5
    • 33750913667 scopus 로고    scopus 로고
    • Kd-tree acceleration structures for a GPU raytracer
    • FOLEY, T., AND SUGERMAN, J. 2005. Kd-tree acceleration structures for a GPU raytracer. In Proc. Graphics Hardware, 15-22.
    • (2005) Proc. Graphics Hardware , pp. 15-22
    • Foley, T.1    Sugerman, J.2
  • 7
    • 47349104432 scopus 로고    scopus 로고
    • Dynamic warp formation and scheduling for efficient gpu control flow
    • FUNG, W. W. L., SHAM, I., YUAN, G., AND AAMODT, T. M. 2007. Dynamic warp formation and scheduling for efficient GPU control flow. In Proc. MICRO, 407-420.
    • (2007) Proc. MICRO , pp. 407-420
    • Fung, W.W.L.1    Sham, I.2    Yuan, G.3    Aamodt, T.M.4
  • 8
    • 34250167228 scopus 로고    scopus 로고
    • The cell broadband engine: Exploiting multiple levels of parallelism in a chip multiprocessor
    • GSCHWIND, M. 2007. The Cell broadband engine: Exploiting multiple levels of parallelism in a chip multiprocessor. Intl. J. of Parallel Programming 35, 3, 233-262.
    • (2007) Intl. J. of Parallel Programming 35 , vol.3 , pp. 233-262
    • Gschwind, M.1
  • 11
    • 0022761447 scopus 로고
    • The rendering equation
    • KAJIYA, J. T. 1986. The rendering equation. In Proc. SIGGRAPH, 143-150.
    • (1986) Proc. SIGGRAPH , pp. 143-150
    • Kajiya, J.T.1
  • 12
    • 44849137198 scopus 로고    scopus 로고
    • Nvidia tesla: A unified graphics and computing architecture
    • LINDHOLM, E., NICKOLLS, J., OBERMAN, E., AND MONTRYM, J. 2008. Nvidia tesla: A unified graphics and computing architecture. IEEE Micro 28, 2, 39-55.
    • (2008) IEEE Micro 28 , vol.2 , pp. 39-55
    • Lindholm, E.1    Nickolls, J.2    Oberman, E.3    Montrym, J.4
  • 15
    • 0030720468 scopus 로고    scopus 로고
    • Rendering complex scenes with memory-coherent ray tracing
    • PHARR, M., KOLB, C., GERSHBEIN, R., AND HANRAHAN, P. 1997. Rendering complex scenes with memory-coherent ray tracing. In Proc. SIGGRAPH, 101-108.
    • (1997) Proc. SIGGRAPH , pp. 101-108
    • Pharr, M.1    Kolb, C.2    Gershbein, R.3    Hanrahan, P.4
  • 20
    • 0025474105 scopus 로고
    • Comprehensible rendering of 3-d shapes
    • SAITO, T., AND TAKAHASHI, T. 1990. Comprehensible rendering of 3-d shapes. (Proc. SIGGRAPH) CG 24, 4, 197-206.
    • (1990) (Proc. SIGGRAPH) CG 24 , vol.4 , pp. 197-206
    • Saito, T.1    Takahash I, T.2
  • 27
    • 56649117084 scopus 로고    scopus 로고
    • SIMD ray stream tracing - SIMD ray traversal with generalized ray packets and on-the-fly re-ordering
    • WALD, I., GRIBBLE, C. P., BOULOS, S., AND KENSLER, A. 2007. SIMD Ray Stream Tracing - SIMD Ray Traversal with Generalized Ray Packets and On-the-fly Re-Ordering. Tech. Rep. UUSCI-2007-012.
    • (2007) Tech. Rep. UUSCI-2007-012
    • Wald, I.1    Gribble, C.P.2    Boulos, S.3    Kensler, A.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.