메뉴 건너뛰기




Volumn , Issue , 2007, Pages 113-118

Realtime ray tracing on GPU with BVH-based packet traversal

Author keywords

I.3.6 computer graphics : Methodology and techniques realism Graphics data structures and data types I.3.7 computer graphics : Three dimensional graphics and realism Raytracing

Indexed keywords

CONSTRUCTION ALGORITHMS; INTERACTIVE RAY TRACING; ORDER-OF MAGNITUDES; RAY TRACERS; RAY-TRACE; REAL TIME; SURFACE AREA (SA); TRIANGLE (CO);

EID: 47249130367     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/RT.2007.4342598     Document Type: Conference Paper
Times cited : (133)

References (28)
  • 2
    • 33748574815 scopus 로고    scopus 로고
    • CARR N. A., HOBEROCK J., CRANE K., HART J. C.: Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images. In Proceedings of Graphics Interface (2006), A.K. Peters. 2
    • CARR N. A., HOBEROCK J., CRANE K., HART J. C.: Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images. In Proceedings of Graphics Interface (2006), A.K. Peters. 2
  • 4
    • 24944576994 scopus 로고    scopus 로고
    • Master's thesis, Fach-hochschule beider Basel
    • CHRISTEN M.: Ray Tracing auf GPU. Master's thesis, Fach-hochschule beider Basel, 2005. 2
    • (2005) Ray Tracing auf GPU , pp. 2
    • CHRISTEN, M.1
  • 6
    • 33750913667 scopus 로고    scopus 로고
    • FOLEY T., SUGERMAN J.: KD-tree Acceleration Structures for a GPU Raytracer. In HWWS '05 Proceedings (2005), ACM Press, pp. 15-22. 2, 3
    • FOLEY T., SUGERMAN J.: KD-tree Acceleration Structures for a GPU Raytracer. In HWWS '05 Proceedings (2005), ACM Press, pp. 15-22. 2, 3
  • 8
    • 0023345059 scopus 로고    scopus 로고
    • GOLDSMITH J., SALMON J.: Automatic Creation of Object Hierarchies for Ray Tracing. IEEE Computer Graphics and Applications 7, 5 (May 1987), 14-20. 3
    • GOLDSMITH J., SALMON J.: Automatic Creation of Object Hierarchies for Ray Tracing. IEEE Computer Graphics and Applications 7, 5 (May 1987), 14-20. 3
  • 9
    • 0013046832 scopus 로고    scopus 로고
    • PhD thesis, Faculty of Electrical Engineering, Czech Technical University in Prague
    • HAVRAN V.: Heuristic Ray Shooting Algorithms. PhD thesis, Faculty of Electrical Engineering, Czech Technical University in Prague, 2001. 1, 5
    • (2001) Heuristic Ray Shooting Algorithms , vol.1 , pp. 5
    • HAVRAN, V.1
  • 10
    • 49249134204 scopus 로고    scopus 로고
    • HORN D. R., SUGERMAN J., HOUSTON M., HANRAHAN P.: Interactive k-D Tree GPU Raytracing. In I3D '07: Proceedings of the 2007 symposium on Interactive 3D graphics and games (2007), ACM Press, pp. 167-174. 1, 2
    • HORN D. R., SUGERMAN J., HOUSTON M., HANRAHAN P.: Interactive k-D Tree GPU Raytracing. In I3D '07: Proceedings of the 2007 symposium on Interactive 3D graphics and games (2007), ACM Press, pp. 167-174. 1, 2
  • 11
    • 42549138735 scopus 로고    scopus 로고
    • HUNT W., STOLL G., MARK W.: Fast kd-tree Construction with an Adaptive Error-Bounded Heuristic. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing (Sept. 2006), pp. 81-88. 4, 6
    • HUNT W., STOLL G., MARK W.: Fast kd-tree Construction with an Adaptive Error-Bounded Heuristic. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing (Sept. 2006), pp. 81-88. 4, 6
  • 13
    • 47249115162 scopus 로고    scopus 로고
    • KAPLAN M. R.: Space-Tracing: A Constant Time Ray-Tracer. Computer Graphics 19, 3 (July 1985), 149-158. (Proceedings of SIGGRAPH 85 Tutorial on Ray Tracing). 2
    • KAPLAN M. R.: Space-Tracing: A Constant Time Ray-Tracer. Computer Graphics 19, 3 (July 1985), 149-158. (Proceedings of SIGGRAPH 85 Tutorial on Ray Tracing). 2
  • 14
    • 47249111188 scopus 로고    scopus 로고
    • Ray tracing fully implemented on programmable graphics hardware. Master's thesis, Chalmers University of Technology
    • KARLSSON F.: Ray tracing fully implemented on programmable graphics hardware. Master's thesis, Chalmers University of Technology, 2004. 2
    • (2004) , pp. 2
    • KARLSSON, F.1
  • 17
    • 0024911468 scopus 로고    scopus 로고
    • MACDONALD J. D., BOOTH K. S.: Heuristics for Ray Tracing using Space Subdivision. In Graphics Interface Proceedings 1989 (June 1989), A.K. Peters, Ltd, pp. 152-163. 1, 3
    • MACDONALD J. D., BOOTH K. S.: Heuristics for Ray Tracing using Space Subdivision. In Graphics Interface Proceedings 1989 (June 1989), A.K. Peters, Ltd, pp. 152-163. 1, 3
  • 18
    • 47249143185 scopus 로고    scopus 로고
    • Home
    • NVIDIA: The CUDA Homepage. http://developer.nvidia.com/cuda. 1, 2, 3
    • The CUDA , vol.2 , pp. 3
  • 21
    • 35348961554 scopus 로고    scopus 로고
    • POPOV S., GÜNTHER J., SEIDEL H.-P., SLUSALLEK P.: Stackless KD-Tree Traversal for High Performance GPU Ray Tracing. Computer Graphics Forum 26, 3 (Sept. 2007). (Proceedings of Eurographics), to appear. 1, 2, 3, 5
    • POPOV S., GÜNTHER J., SEIDEL H.-P., SLUSALLEK P.: Stackless KD-Tree Traversal for High Performance GPU Ray Tracing. Computer Graphics Forum 26, 3 (Sept. 2007). (Proceedings of Eurographics), to appear. 1, 2, 3, 5
  • 24
    • 84880807043 scopus 로고    scopus 로고
    • WALD I., BOULOS S., SHIRLEY P.: Ray Tracing Deformable Scenes using Dynamic Bounding Hierarchies. ACM Transactions on Graphics 26, 1 (Jan. 2007), 6. 1, 3, 4, 5, 6
    • WALD I., BOULOS S., SHIRLEY P.: Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies. ACM Transactions on Graphics 26, 1 (Jan. 2007), 6. 1, 3, 4, 5, 6
  • 27
    • 0035801144 scopus 로고    scopus 로고
    • WALD I., SLUSALLEK P., BENTHIN C., WAGNER M.: Interactive Rendering with Coherent Ray Tracing. Computer Graphics Forum 20, 3 (2001), 153-164. (Proceedings of Eurographics). 3, 5
    • WALD I., SLUSALLEK P., BENTHIN C., WAGNER M.: Interactive Rendering with Coherent Ray Tracing. Computer Graphics Forum 20, 3 (2001), 153-164. (Proceedings of Eurographics). 3, 5
  • 28
    • 64249165817 scopus 로고    scopus 로고
    • YOON S.-E., CURTIS S., MANOCHA D.: Ray Tracing Dynamic Scenes using Selective Restructuring. Computer Graphics Forum 26, 3 (Sept. 2007). (Proceedings of Eurographics), to appear. 1
    • YOON S.-E., CURTIS S., MANOCHA D.: Ray Tracing Dynamic Scenes using Selective Restructuring. Computer Graphics Forum 26, 3 (Sept. 2007). (Proceedings of Eurographics), to appear. 1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.