메뉴 건너뛰기




Volumn , Issue , 2009, Pages 35-42

Usability of a multimodal videogame to improve navigation skills for blind children

Author keywords

Blind children; Haptic and audio interfaces; Navigation; Virtual environments

Indexed keywords

AUDIO INTERFACES; BLIND CHILDREN; DIGITAL CLOCKS; EVALUATION STUDY; HAPTIC AND AUDIO INTERFACES; HAPTIC DEVICES; MULTI-MODAL; USABILITY EVALUATION; USER'S SATISFACTION; VIRTUAL ENVIRONMENTS;

EID: 72549099413     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1639642.1639651     Document Type: Conference Paper
Times cited : (22)

References (31)
  • 1
    • 38349101695 scopus 로고    scopus 로고
    • A Study of Acteme on users Unexpert of VideoGames
    • J. Jacko Ed, Human-Computer Interaction, Part IV, HCII 2007
    • Cipolla-Ficarra, F. (2007). A Study of Acteme on users Unexpert of VideoGames. J. Jacko (Ed.): Human-Computer Interaction, Part IV, HCII 2007, LNCS 4553, pp. 215-224, 2007.
    • (2007) LNCS , vol.4553 , pp. 215-224
    • Cipolla-Ficarra, F.1
  • 3
    • 38149000112 scopus 로고    scopus 로고
    • Digital Game-Based Learning: An Agent Approach
    • C. Stephanidis Ed, Universal Access in HCI, Part III, HCII 2007
    • Go, C. & Lee, W. (2007). Digital Game-Based Learning: An Agent Approach. C. Stephanidis (Ed.): Universal Access in HCI, Part III, HCII 2007, LNCS 4556, pp. 588-597, 2007
    • (2007) LNCS , vol.4556 , pp. 588-597
    • Go, C.1    Lee, W.2
  • 4
    • 15544364403 scopus 로고    scopus 로고
    • Design and Development of an Indoor Navigation and Object Identification System for the Blind
    • Atlanta, GA, USA, amp;78, pp
    • Hub, A., Diepstraten, J. & Ertl, T. (2004). Design and Development of an Indoor Navigation and Object Identification System for the Blind. Proceedings of the 6th ACM SIGACCESS conference, ASSETS 2004, Atlanta, GA, USA, Vol. 77&78, pp. 147-152
    • (2004) Proceedings of the 6th ACM SIGACCESS conference, ASSETS , vol.77 , pp. 147-152
    • Hub, A.1    Diepstraten, J.2    Ertl, T.3
  • 5
    • 34547361803 scopus 로고    scopus 로고
    • Kelly, H., Howell, K., Glinert, E., Holding, L., Swain, C., Burrowbridge & A., Roper, M. (2007). How to Build Serious Games. Communication of the ACM, July 2007 (20)7, pp. 45-49
    • Kelly, H., Howell, K., Glinert, E., Holding, L., Swain, C., Burrowbridge & A., Roper, M. (2007). How to Build Serious Games. Communication of the ACM, July 2007 (20)7, pp. 45-49
  • 8
    • 39749182320 scopus 로고    scopus 로고
    • Construction of cognitive maps of unknown spaces using a multi-sensory virtual environment for people who are blind
    • Lahav, O. & Mioduser, D. (2008). Construction of cognitive maps of unknown spaces using a multi-sensory virtual environment for people who are blind. Computers in Human Behavior 24(3), pp. 1139-1155.
    • (2008) Computers in Human Behavior , vol.24 , Issue.3 , pp. 1139-1155
    • Lahav, O.1    Mioduser, D.2
  • 9
    • 36148973486 scopus 로고    scopus 로고
    • Haptic-feedback support for cognitive mapping of unknown spaces by people who are blind
    • Lahav, O. & Mioduser, D. (2008). Haptic-feedback support for cognitive mapping of unknown spaces by people who are blind. International Journal Human-Computer Studies 66(1), pp. 23-35.
    • (2008) International Journal Human-Computer Studies , vol.66 , Issue.1 , pp. 23-35
    • Lahav, O.1    Mioduser, D.2
  • 10
    • 85007866459 scopus 로고    scopus 로고
    • Using web-based computer games to meet the demands of today's high stakes testing: A mixed method inquiry
    • McDonald, K., Hannafin, R. (2003). Using web-based computer games to meet the demands of today's high stakes testing: A mixed method inquiry. Journal of Research on Technology in Education, 55(4), pp. 459-472.
    • (2003) Journal of Research on Technology in Education , vol.55 , Issue.4 , pp. 459-472
    • McDonald, K.1    Hannafin, R.2
  • 11
    • 72549103772 scopus 로고    scopus 로고
    • PC Games and the Teaching of History
    • McMichael, A. (2007). PC Games and the Teaching of History. The History Teacher, 40(2), pp. 203-218.
    • (2007) The History Teacher , vol.40 , Issue.2 , pp. 203-218
    • McMichael, A.1
  • 12
    • 0004257599 scopus 로고
    • New York: Morgan Kaufmann Publishers, 1st edition, p
    • Nielsen, J. (1994) Usability engineering. New York: Morgan Kaufmann Publishers, 1st edition, p.362
    • (1994) Usability engineering , pp. 362
    • Nielsen, J.1
  • 13
    • 1142302922 scopus 로고    scopus 로고
    • A Short-term Longitudinal Study of Children's Playground Games in Primary School: Implications for Adjustment to School and Social Adjustment in the USA and the UK
    • Pellegrini, A., Blatchford, P. & Kentaro, B. (2004). A Short-term Longitudinal Study of Children's Playground Games in Primary School: Implications for Adjustment to School and Social Adjustment in the USA and the UK. Social Development 13(1), pp. 107-123.
    • (2004) Social Development , vol.13 , Issue.1 , pp. 107-123
    • Pellegrini, A.1    Blatchford, P.2    Kentaro, B.3
  • 15
    • 34147207753 scopus 로고    scopus 로고
    • Academy of Management Learning & Education
    • Proserpio, L., & Viola, D. (2007). Teaching the virtual generation. Academy of Management Learning & Education, 6(1), pp. 69-80.
    • (2007) Teaching the virtual generation , vol.6 , Issue.1 , pp. 69-80
    • Proserpio, L.1    Viola, D.2
  • 17
    • 70449126921 scopus 로고    scopus 로고
    • User-Centered Technologies for Blind Children
    • November
    • Sánchez, J. (2008). User-Centered Technologies for Blind Children. Human Technology Journal, 45(2), November 2008, pp. 96-122
    • (2008) Human Technology Journal , vol.45 , Issue.2 , pp. 96-122
    • Sánchez, J.1
  • 18
    • 48249126848 scopus 로고    scopus 로고
    • Sánchez, J., Aguayo, F. (2008). AudioGene: Mobile Learning Genetics through Audio by Blind Learners. In IFIP International Federation for Information Processing, 281; Learning to Live in the Knowledge Society; Michael Kendall and Brian Samways; (Boston: Springer), pp.79-86
    • Sánchez, J., Aguayo, F. (2008). AudioGene: Mobile Learning Genetics through Audio by Blind Learners. In IFIP International Federation for Information Processing, Volume 281; Learning to Live in the Knowledge Society; Michael Kendall and Brian Samways; (Boston: Springer), pp.79-86
  • 20
    • 44949233789 scopus 로고    scopus 로고
    • Virtual Mobile Science Learning for Blind People
    • Sánchez, J., Flores, H. (2008). Virtual Mobile Science Learning for Blind People. CyberPsychology & Behavior 11(3), pp. 356-359
    • (2008) CyberPsychology & Behavior , vol.11 , Issue.3 , pp. 356-359
    • Sánchez, J.1    Flores, H.2
  • 21
    • 33745606042 scopus 로고    scopus 로고
    • 3D sound interactive environments for blind children problem solving skills
    • July-August
    • Sánchez, J., Sáenz, M. (2006). 3D sound interactive environments for blind children problem solving skills. Behaviour & Information Technology, Vol. 25, No. 4, July-August 2006, pp. 367-378
    • (2006) Behaviour & Information Technology , vol.25 , Issue.4 , pp. 367-378
    • Sánchez, J.1    Sáenz, M.2
  • 22
    • 72549087064 scopus 로고    scopus 로고
    • Science Problem Solving Learning through Mobile Gaming
    • October 8-9, Tampere, Finland, pp
    • Sánchez, J., Salinas , A. (2008). Science Problem Solving Learning through Mobile Gaming. MindTrek 2008 Conference, October 8-9, 2008 , Tampere , Finland , pp. 4953
    • (2008) MindTrek 2008 Conference , pp. 4953
    • Sánchez, J.1    Salinas, A.2
  • 23
    • 72549117898 scopus 로고    scopus 로고
    • Sánchez, J., Zuñiga, M. (2006). Evaluating the Interaction of Blind Learners with Audio-Based Virtual Environments. Annual Review of CyberTherapy and Telemedicine. Virtual Healing: Designing Reality. 4, pp. 167-173.
    • Sánchez, J., Zuñiga, M. (2006). Evaluating the Interaction of Blind Learners with Audio-Based Virtual Environments. Annual Review of CyberTherapy and Telemedicine. Virtual Healing: Designing Reality. Volume 4, pp. 167-173.
  • 25
    • 38049180604 scopus 로고    scopus 로고
    • Soute, I.., Markopoulos, P. (2007). Head Up Games of the Future Will Look More Like the Games of the Past. C. Baranauskas et al. (Eds.): Interact 2007, LNCS 4663, Part II, pp. 404-407.
    • Soute, I.., Markopoulos, P. (2007). Head Up Games of the Future Will Look More Like the Games of the Past. C. Baranauskas et al. (Eds.): Interact 2007, LNCS 4663, Part II, pp. 404-407.
  • 27
    • 15944392393 scopus 로고    scopus 로고
    • Learning in massively multiplayer online games
    • Kafai, YB, Sandoval, WA, Enyedy, N, Nixon, AS & Herrera, F, Eds, Mahwah, NJ, USA: Erlbaum, pp
    • Steinkuehler, C. (2004). Learning in massively multiplayer online games. In Kafai, YB, Sandoval, WA, Enyedy, N., Nixon, AS & Herrera, F. (Eds.), Proceedings of the 6th International Conference of the Learning Sciences, Mahwah, NJ, USA: Erlbaum, pp. 521-528.
    • (2004) Proceedings of the 6th International Conference of the Learning Sciences , pp. 521-528
    • Steinkuehler, C.1
  • 28
    • 70449084517 scopus 로고    scopus 로고
    • Leu, D, Coiro, J, Lankshear, C. & Knobel, K, Eds, Handbook of Research on New Literacies. Mahwah NJ: Erlbaum, pp
    • Steinkuehler, C. (2008). Cognition and literacy in massively multiplayer online games. In Leu, D., Coiro, J., Lankshear, C. & Knobel, K. (Eds.), Handbook of Research on New Literacies. Mahwah NJ: Erlbaum, pp. 1-38.
    • (2008) Cognition and literacy in massively multiplayer online games , pp. 1-38
    • Steinkuehler, C.1
  • 30
    • 32344438631 scopus 로고    scopus 로고
    • Game accessibility case study: Terraformers - a real-time 3D graphic game
    • Oxford, UK, pp
    • Westin, T. (2004). Game accessibility case study: Terraformers - a real-time 3D graphic game. In Proceedings of the 5th ICDVRAT 2004, Oxford, UK, pp. 95-100.
    • (2004) Proceedings of the 5th ICDVRAT , pp. 95-100
    • Westin, T.1
  • 31
    • 84993110618 scopus 로고    scopus 로고
    • On The Horizon, The Strategic Planning Resource for Education Professionals (5),
    • Prensky, M. (2001). Digital Natives, Digital Immigrants Part 1. On The Horizon - The Strategic Planning Resource for Education Professionals, 9 (5), 1-6.
    • (2001) Digital Natives, Digital Immigrants , vol.9 , Issue.PART 1 , pp. 1-6
    • Prensky, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.