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Volumn , Issue , 2008, Pages 177-184

PowerUp: An accessible virtual world

Author keywords

3D; Accessibility; Virtual worlds

Indexed keywords

GAME THEORY; VIRTUAL REALITY;

EID: 62949239103     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1414471.1414504     Document Type: Conference Paper
Times cited : (54)

References (16)
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    • Atkinson, M. T., Gucukoglu, S., Machin, C. H., Lawrence, A. E. (2006). Making the mainstream accessible: redefining the game. In Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames. 21-28.
  • 2
    • 62949159372 scopus 로고    scopus 로고
    • Bierre, K., Chetwynd, J., Ellis, B., Hinn, D. M., Ludi, S. and Westin, T. (2005). Game not over: Accessibility issues in video games. In Proc. of the 3rd International Conference on Universal Access in Human-Computer Interaction, Las Vegas, NV. July 22-27, 2005. Mira Digital Publishing. CD-ROM.
    • Bierre, K., Chetwynd, J., Ellis, B., Hinn, D. M., Ludi, S. and Westin, T. (2005). Game not over: Accessibility issues in video games. In Proc. of the 3rd International Conference on Universal Access in Human-Computer Interaction, Las Vegas, NV. July 22-27, 2005. Mira Digital Publishing. CD-ROM.
  • 4
    • 62949199682 scopus 로고    scopus 로고
    • Exploring methods of accessing virtual worlds
    • March
    • Carter, W. and Corona, G. (2008). Exploring methods of accessing virtual worlds. American Foundation for the Blind AccessWorld. 9(2), March 2008. http://www.afb.org/afbpress/pub.asp?DocID=aw090207
    • (2008) American Foundation for the Blind AccessWorld , vol.9 , Issue.2
    • Carter, W.1    Corona, G.2
  • 6
    • 33748525560 scopus 로고    scopus 로고
    • Grammenos, D., Savidis, A., Georgalis, Y., and Stephanidis, C. (2006). Access Invaders: Developing a Universally Accessible Action Game. In Proc. of the 10th International Conference, ICCHP 2006, Springer, 388-395. DOI=http://dx.doi.org/10.1007/11788713-58
    • Grammenos, D., Savidis, A., Georgalis, Y., and Stephanidis, C. (2006). Access Invaders: Developing a Universally Accessible Action Game. In Proc. of the 10th International Conference, ICCHP 2006, Springer, 388-395. DOI=http://dx.doi.org/10.1007/11788713-58
  • 8
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    • Lighthouse International
    • Lighthouse International, http://www.lighthouse.org/
  • 10
    • 33646102817 scopus 로고    scopus 로고
    • Adaptive Navigation of Visually Impaired Users in a Virtual Environment on the World Wide Web
    • N. Carbonell, C. Stephanidis Eds, User Interfaces for All, Springer-Verlag Berlin Heidelberg
    • Nemec V., Míkovec Z., Slavík P. (2003). Adaptive Navigation of Visually Impaired Users in a Virtual Environment on the World Wide Web. In N. Carbonell, C. Stephanidis (Eds.): User Interfaces for All, LNCS 2615, pp. 68-79,. Springer-Verlag Berlin Heidelberg.
    • (2003) LNCS , vol.2615 , pp. 68-79
    • Nemec, V.1    Míkovec, Z.2    Slavík, P.3
  • 11
    • 57049158374 scopus 로고    scopus 로고
    • for Developing Accessible Games. May 31
    • Ossmann, R. (2006). Guidelines for Developing Accessible Games. May 31, 2006. http://gameaccess.medialt.no/guide.php
    • (2006) Guidelines
    • Ossmann, R.1
  • 12
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    • PowerUp! Available at http://www.PowerUpthegame.org/
    • PowerUp! Available at http://www.PowerUpthegame.org/
  • 13
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    • Sánchez, J. and Elías, M. (2007). Guidelines for designing mobility and orientation software for blind children. In Proceedings of INTERACT 2007, C. Baranauskas et at, Eds. Lecture Notes in Computer Science 4662, Part 1. pp 375-388.
    • Sánchez, J. and Elías, M. (2007). Guidelines for designing mobility and orientation software for blind children. In Proceedings of INTERACT 2007, C. Baranauskas et at, Eds. Lecture Notes in Computer Science 4662, Part 1. pp 375-388.
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    • Game accessibility case study: Terraformers - a real-time 3D graphic game
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    • Westin, T. (2004). Game accessibility case study: Terraformers - a real-time 3D graphic game. Proc. 5th Int'l Conf. Disability, Virtual Reality & Assoc. Tech., Oxford, UK, 2004. 95-100.
    • (2004) Proc. 5th Int'l Conf. Disability, Virtual Reality & Assoc. Tech , pp. 95-100
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.