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Volumn 11, Issue 3, 2008, Pages 356-359

Virtual mobile science learning for blind people

Author keywords

[No Author keywords available]

Indexed keywords

ADULT; ARTICLE; AUDIO RECORDING; BLINDNESS; CLINICAL ARTICLE; COGNITION; COMPUTER INTERFACE; COMPUTER PROGRAM; DEVICE; EQUIPMENT DESIGN; FEMALE; GAME; HUMAN; HUMAN COMPUTER INTERACTION; LEARNING; MALE; MICROCOMPUTER; MOTIVATION; PROBLEM SOLVING; SCIENCE; SELF CONCEPT; SIMULATION; VIRTUAL REALITY;

EID: 44949233789     PISSN: 10949313     EISSN: None     Source Type: Journal    
DOI: 10.1089/cpb.2007.0110     Document Type: Article
Times cited : (9)

References (8)
  • 1
    • 34248589488 scopus 로고    scopus 로고
    • Mobile devices in and out the classroom
    • Cantoni L, McLoughlin C, eds, Lugano, Switzerland, pp
    • Csete J, Wong Y, Vogel D. (2004) Mobile devices in and out the classroom. In: Cantoni L, McLoughlin C, eds. Proceedings of ED-MEDIA June 21-26, 2004. Lugano, Switzerland, pp. 4729-36.
    • (2004) Proceedings of ED-MEDIA June 21-26, 2004 , pp. 4729-4736
    • Csete, J.1    Wong, Y.2    Vogel, D.3
  • 2
    • 44949191908 scopus 로고    scopus 로고
    • Science instruction for students with visual impairments
    • Kumar D, Ramasamy R, Stefanich G. Science instruction for students with visual impairments. ERIC Digest 2001; pp. 1-2.
    • (2001) ERIC Digest , pp. 1-2
    • Kumar, D.1    Ramasamy, R.2    Stefanich, G.3
  • 5
    • 33745606042 scopus 로고    scopus 로고
    • 3D sound interactive environments for blind children problem solving skills
    • Sánchez J, Sáenz M. 3D sound interactive environments for blind children problem solving skills. Behaviour & Information Technology 2006; 25:367-78.
    • (2006) Behaviour & Information Technology , vol.25 , pp. 367-378
    • Sánchez, J.1    Sáenz, M.2
  • 6
    • 38149038038 scopus 로고    scopus 로고
    • Mobile game-based methodology for science learning
    • Jacko J, ed. Human-computer interaction, Part IV., Springer, Berlin: Heidelberg, pp
    • Sánchez J, Salinas A, Sáenz M. (2007) Mobile game-based methodology for science learning. In: Jacko J, ed. Human-computer interaction, Part IV. Series: Lecture Notes in Computer Science (Vol. 4553), Springer, Berlin: Heidelberg, pp. 322-31.
    • (2007) Series: Lecture Notes in Computer Science , vol.4553 , pp. 322-331
    • Sánchez, J.1    Salinas, A.2    Sáenz, M.3
  • 7
    • 32344438631 scopus 로고    scopus 로고
    • Game accessibility case study: Terraformers - a real-time 3D graphic game
    • Oxford, UK, pp
    • Westin T. (2004) Game accessibility case study: Terraformers - a real-time 3D graphic game. Proceedings of the 3rd ICDVRAT 2004. Oxford, UK, pp. 95-100.
    • (2004) Proceedings of the 3rd ICDVRAT 2004 , pp. 95-100
    • Westin, T.1
  • 8
    • 80051469686 scopus 로고    scopus 로고
    • Children and emerging wireless technologies: Investigating the potential for spatial practice
    • Portland, OR: ACM Press, pp
    • Williams M, Jones O, Fleuriot C, Wood L. (2005) Children and emerging wireless technologies: investigating the potential for spatial practice. Proceedings of ACM CHI, April 2-7 2005. Portland, OR: ACM Press, pp. 819-28.
    • (2005) Proceedings of ACM CHI, April 2-7 2005 , pp. 819-828
    • Williams, M.1    Jones, O.2    Fleuriot, C.3    Wood, L.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.