메뉴 건너뛰기




Volumn , Issue , 2008, Pages 587-592

The brave new world of multiplayer online games: Synchronization issues with smart solutions

Author keywords

[No Author keywords available]

Indexed keywords

DISTRIBUTED COMPUTER SYSTEMS; GAME THEORY;

EID: 49649113149     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ISORC.2008.17     Document Type: Conference Paper
Times cited : (25)

References (24)
  • 2
    • 0342656704 scopus 로고    scopus 로고
    • Source models for network game traffic
    • February
    • M. Borella. Source models for network game traffic. Computer Communications, 23(4):403-410, February 2000.
    • (2000) Computer Communications , vol.23 , Issue.4 , pp. 403-410
    • Borella, M.1
  • 5
    • 3543055786 scopus 로고    scopus 로고
    • An efficient synchronization mechanism for mirrored game architectures (extented version)
    • May
    • E. Cronin, B. Filstrup, S. Jamin, and A. Kurc. An efficient synchronization mechanism for mirrored game architectures (extented version). Multimedia Tools and Applications, 23(1):7-30, May 2004.
    • (2004) Multimedia Tools and Applications , vol.23 , Issue.1 , pp. 7-30
    • Cronin, E.1    Filstrup, B.2    Jamin, S.3    Kurc, A.4
  • 6
    • 0033154298 scopus 로고    scopus 로고
    • A distributed architecture for multiplayer interactive applications on the internet
    • july/august
    • C. Diot and L. Gautier. A distributed architecture for multiplayer interactive applications on the internet. IEEE Network Magazine, 13(4), july/august 1999.
    • (1999) IEEE Network Magazine , vol.13 , Issue.4
    • Diot, C.1    Gautier, L.2
  • 8
    • 49649121357 scopus 로고    scopus 로고
    • Interactivity maintenance for event synchronization in massive multiplayer online games
    • Technical Report UBLCS-2005-05
    • S. Ferretti. Interactivity maintenance for event synchronization in massive multiplayer online games (ph.d. thesis). Technical Report UBLCS-2005-05, 2005.
    • (2005)
    • Ferretti, S.1
  • 10
    • 19944403996 scopus 로고    scopus 로고
    • A novel obsolescence-based approach to event delivery synchronization in multiplayer games
    • March/April
    • S. Ferretti and M. Roccetti. A novel obsolescence-based approach to event delivery synchronization in multiplayer games. International Journal of Intelligent Games and Simulation, 3(1):7-19, March/April 2004.
    • (2004) International Journal of Intelligent Games and Simulation , vol.3 , Issue.1 , pp. 7-19
    • Ferretti, S.1    Roccetti, M.2
  • 14
  • 18
    • 33746622568 scopus 로고    scopus 로고
    • Interactivity-loss avoidance in event delivery synchronization for mirrored game architectures
    • C. E. Palazzi, S. Ferretti, S. Cacciaguerra, and M. Roccetti. Interactivity-loss avoidance in event delivery synchronization for mirrored game architectures. IEEE Transactions on Multimedia, 8(4):874-879, 2006.
    • (2006) IEEE Transactions on Multimedia , vol.8 , Issue.4 , pp. 874-879
    • Palazzi, C.E.1    Ferretti, S.2    Cacciaguerra, S.3    Roccetti, M.4
  • 20
    • 0024088604 scopus 로고
    • Misconceptions about real-time computing: A serious problem for next-generation systems
    • J. Stankovic. Misconceptions about real-time computing: A serious problem for next-generation systems. IEEE Computer, 21(10):10-19, 1988.
    • (1988) IEEE Computer , vol.21 , Issue.10 , pp. 10-19
    • Stankovic, J.1
  • 21
    • 49649087033 scopus 로고
    • Scalable parallel and distributed military simulations using the speedes framework
    • Technical report, NASA, Jet Propulsion Laboratory
    • J. Steinman. Scalable parallel and distributed military simulations using the speedes framework. Technical report, NASA, Jet Propulsion Laboratory, 1995.
    • (1995)
    • Steinman, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.