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Volumn 13, Issue 4, 1999, Pages 6-15

Distributed architecture for multiplayer interactive applications on the Internet

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; CONGESTION CONTROL (COMMUNICATION); INTERACTIVE COMPUTER SYSTEMS; INTERNET; MULTICASTING; NETWORK PROTOCOLS; SYNCHRONIZATION; TELECOMMUNICATION TRAFFIC;

EID: 0033154298     PISSN: 08908044     EISSN: None     Source Type: Journal    
DOI: 10.1109/65.777437     Document Type: Article
Times cited : (180)

References (24)
  • 6
    • 15044365053 scopus 로고
    • IEEE standard for distributed interactive simulation - Application protocols (IEEE Std 1278.111995)
    • IEEE Standard for Distributed Interactive Simulation - Application Protocols (IEEE Std 1278.111995), IEEE Comp. Soc., 1995.
    • (1995) IEEE Comp. Soc.
  • 7
    • 15044365053 scopus 로고
    • IEEE standard for distributed interactive simulation - Communication services and profiles (IEEE Std 1278.2-1995)
    • IEEE Standard for Distributed Interactive Simulation - Communication Services and Profiles (IEEE Std 1278.2-1995), IEEE Comp. Soc., 1995.
    • (1995) IEEE Comp. Soc.
  • 10
    • 0029735962 scopus 로고    scopus 로고
    • Control mechanisms for packet audio in the internet
    • San Francisco, CA, Apr.
    • J.-C. Bolot and A. Vega Garcia, "Control Mechanisms for Packet Audio in the Internet," Proc. IEEE INFOCOM '96, San Francisco, CA, Apr. 1996, pp. 232-39.
    • (1996) Proc. IEEE INFOCOM '96 , pp. 232-239
    • Bolot, J.-C.1    Garcia, A.V.2
  • 12
    • 0031618930 scopus 로고    scopus 로고
    • Design and evaluation of MiMaze, a multiplayer game on the internet
    • Austin. TX, June 28-July 1
    • L. Gautier and C. Diot, "Design and Evaluation of MiMaze, a Multiplayer Game on the Internet," IEEE Multimedia Sys. Conf., Austin. TX, June 28-July 1, 1998.
    • (1998) IEEE Multimedia Sys. Conf.
    • Gautier, L.1    Diot, C.2
  • 14
    • 0000831257 scopus 로고    scopus 로고
    • The virtual reality modeling language and Java
    • June
    • D. Brutzman, "The Virtual Reality Modeling Language and Java," Commun. ACM, vol. 41, no. 6, June 1998, pp. 57-64.
    • (1998) Commun. ACM , vol.41 , Issue.6 , pp. 57-64
    • Brutzman, D.1
  • 15
    • 0022060278 scopus 로고
    • Amaze: A multiplayer computer game
    • May
    • E. Berglund and D. R. Cheriton, "Amaze: A Multiplayer Computer Game," IEEE Software, vol. 2, no. 3, May 1985, pp. 30-39.
    • (1985) IEEE Software , vol.2 , Issue.3 , pp. 30-39
    • Berglund, E.1    Cheriton, D.R.2
  • 16
    • 0029762587 scopus 로고    scopus 로고
    • Locales and beacons: Efficient and precise support for large-scale multiuser virtual environments
    • Santa Clara, CA, Mar.
    • J. W. Barrus, R. C. Waters, and D. B. Anderson, "Locales and Beacons: Efficient and Precise Support for Large-Scale Multiuser Virtual Environments," IEEE Virtual Reality Annual Int'l. Symp., Santa Clara, CA, Mar. 1996.
    • (1996) IEEE Virtual Reality Annual Int'l. Symp.
    • Barrus, J.W.1    Waters, R.C.2    Anderson, D.B.3
  • 17
    • 0344354656 scopus 로고    scopus 로고
    • The PARADISE project web site
    • The PARADISE project web site, www-DSG.Stanford.EDU/paradise.html.
  • 19
    • 0028602929 scopus 로고
    • Adaptive playout mechanisms for packetized audio applications in wide-area networks
    • Toronto, Canada, Apr.
    • R. Ramjee et al., "Adaptive Playout Mechanisms for Packetized Audio Applications in Wide-Area Networks," Proc. INFOCOM '94, Toronto, Canada, Apr. 1994, pp. 680-88.
    • (1994) Proc. INFOCOM '94 , pp. 680-688
    • Ramjee, R.1
  • 22
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    • MBone: The multicast backbone
    • Aug.
    • H. Eriksson, "MBone: The Multicast Backbone," Commun. ACM, Aug. 1994, pp. 54-60.
    • (1994) Commun. ACM , pp. 54-60
    • Eriksson, H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.