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Volumn , Issue , 2004, Pages 116-120

Zoned federation of game servers: A peer-to-peer approach to scalable multi-player online games

Author keywords

Design; Performance

Indexed keywords

CENTRALIZED AUTHORITATIVE SERVERS; GAME SERVERS; MULTI-PLAYER ONLINE GAMES (MOG); PEER-TO-PEER NETWORKS;

EID: 11244313066     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (53)

References (13)
  • 1
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    • Chord: A scalable peer-to-peer lookup service for internet applications
    • I. Stoica et. al. Chord: A scalable Peer-To-Peer lookup service for internet applications. In Proceedings of the ACM SIGCOMM Conference, 2001.
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    • Stoica, I.1
  • 3
    • 57349142855 scopus 로고    scopus 로고
    • Pastry: Scalable, decentralized object location, and routing for large-scale peer-to-peer systems
    • A. Rowstron et. al. Pastry: Scalable, decentralized object location, and routing for large-scale peer-to-peer systems. Lecture Notes in Computer Science, 2001.
    • (2001) Lecture Notes in Computer Science
    • Rowstron, A.1
  • 4
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    • Tapestry: An infrastructure for fault-tolerant wide-area location and routing
    • UC Berkeley
    • B. Y. Zhao el. al. Tapestry: An infrastructure for fault-tolerant wide-area location and routing. Technical Report UCB/CSD-01-1141, UC Berkeley, 2001.
    • (2001) Technical Report , vol.UCB-CSD-01-1141
    • Zhao, B.Y.1    Al, E.2
  • 5
    • 0036374223 scopus 로고    scopus 로고
    • On the impact of delay on real-time multiplayer games
    • L. Pantel et al. On the impact of delay on real-time multiplayer games. In Proceedings of NOSSDAV, 2002.
    • (2002) Proceedings of NOSSDAV
    • Pantel, L.1
  • 7
    • 8344250950 scopus 로고    scopus 로고
    • Peer-to-peer support for massively multiplayer games
    • B. Knutsson et. al. Peer-to-peer support for massively multiplayer games. In Proceedings of INFOCOM, 2004.
    • (2004) Proceedings of INFOCOM
    • Knutsson, B.1
  • 8
    • 0036802048 scopus 로고    scopus 로고
    • Scribe: A large-scale and decentralized application-level multicast infrastructure
    • M. Castro et. al. Scribe: A large-scale and decentralized application-level multicast infrastructure. IEEEJSAC, 2002.
    • (2002) IEEEJSAC
    • Castro, M.1
  • 9
    • 77954447510 scopus 로고    scopus 로고
    • Bandwidth requirement and state consistency in three mutliplayer game architecture
    • J. D. Pellegrino et al. Bandwidth requirement and state consistency in three mutliplayer game architecture. In Proceedings of NETGAMES, 2003.
    • (2003) Proceedings of NETGAMES
    • Pellegrino, J.D.1
  • 10
    • 0034819333 scopus 로고    scopus 로고
    • Bayeux: An architecture for scalable and fault-tolerant wide-area data dissemination
    • S. Zhuang et. al. Bayeux: An architecture for scalable and fault-tolerant wide-area data dissemination. In Proceedings of NOSSDAV, 2001.
    • (2001) Proceedings of NOSSDAV
    • Zhuang, S.1
  • 11
    • 5444259477 scopus 로고    scopus 로고
    • Towards a common api for structured peer-to-peer overlays
    • F. Dabek et. al. Towards a common api for structured peer-to-peer overlays. In IPTPS '03, 2003.
    • (2003) IPTPS '03
    • Dabek, F.1
  • 12
    • 0036343302 scopus 로고    scopus 로고
    • Topologically-aware overlay construction and server selection
    • S. Ratnasamy et. al. Topologically-aware overlay construction and server selection. In Proceedings of INFOCOM, 2002.
    • (2002) Proceedings of INFOCOM
    • Ratnasamy, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.