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Volumn 8, Issue 4, 2006, Pages 874-879

Interactivity-loss avoidance in event delivery synchronization for mirrored game architectures

Author keywords

Consistency; Event delivery service; Interactivity; Massively multiplayer online game; Online entertainment

Indexed keywords

COMPUTER ARCHITECTURE; COMPUTER NETWORKS; ONLINE SYSTEMS; QUEUEING THEORY; SERVERS; SYNCHRONIZATION;

EID: 33746622568     PISSN: 15209210     EISSN: None     Source Type: Journal    
DOI: 10.1109/TMM.2006.876229     Document Type: Article
Times cited : (35)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.