메뉴 건너뛰기




Volumn , Issue , 2007, Pages 1514-1518

Business games as pedagogical tools

Author keywords

[No Author keywords available]

Indexed keywords

DECISION MAKING; INDUSTRIAL MANAGEMENT; LEARNING SYSTEMS; MANAGEMENT; PROBLEM SOLVING; STORAGE ALLOCATION (COMPUTER); STUDENTS; TEACHING; TECHNOLOGY;

EID: 47849087447     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/PICMET.2007.4349473     Document Type: Conference Paper
Times cited : (9)

References (54)
  • 1
    • 0039439047 scopus 로고    scopus 로고
    • Educating Prospective Managers in the Complexity of Organizational Life
    • Aram, E., and Noble D., (1999) "Educating Prospective Managers in the Complexity of Organizational Life", Management Learning, Vol. 30, No. 3, pp. 321-342.
    • (1999) Management Learning , vol.30 , Issue.3 , pp. 321-342
    • Aram, E.1    Noble, D.2
  • 2
    • 84949116159 scopus 로고    scopus 로고
    • Synthesizing Experiences: Lessons to be Learned from Internet-mediated Simulation Games
    • Asakawa, T. Gilbert, N., (2003) "Synthesizing Experiences: Lessons to be Learned from Internet-mediated Simulation Games", Simulation & Gaming: An Interdisciplinary Journal, Vol. 34, No. 1, pp 10-22.
    • (2003) Simulation & Gaming: An Interdisciplinary Journal , vol.34 , Issue.1 , pp. 10-22
    • Asakawa, T.1    Gilbert, N.2
  • 3
    • 0032362029 scopus 로고    scopus 로고
    • Technology Management Education: Alternative Models
    • Badawy, M.K., (1998) "Technology Management Education: Alternative Models", California Management Review, Vol. 40, No. 4, pp. 94-116.
    • (1998) California Management Review , vol.40 , Issue.4 , pp. 94-116
    • Badawy, M.K.1
  • 6
    • 84883231799 scopus 로고    scopus 로고
    • Ben-Zvi T., (2006) Business Games as a Tool for Teaching DSS, proceedings of the Pre-ICIS AIS SIG-ED IAIM International Conference, Milwaukee, Wisconsin.
    • Ben-Zvi T., (2006) "Business Games as a Tool for Teaching DSS", proceedings of the Pre-ICIS AIS SIG-ED IAIM International Conference, Milwaukee, Wisconsin.
  • 7
    • 18144371236 scopus 로고    scopus 로고
    • How Business Schools Lost their Way
    • Bennis, W.G. and O'Toole, (2005) "How Business Schools Lost their Way", Harvard Business Review, Vol. 83, No. 5, pp. 96-104.
    • (2005) Harvard Business Review , vol.83 , Issue.5 , pp. 96-104
    • Bennis, W.G.1    O'Toole2
  • 9
    • 0004146270 scopus 로고
    • Cambridge, MA: Harvard University Press
    • Bruner, J., (1977), The Process of Education, Cambridge, MA: Harvard University Press.
    • (1977) The Process of Education
    • Bruner, J.1
  • 10
    • 34249044942 scopus 로고    scopus 로고
    • On the Research Value of Large Games
    • Castronova, E., (2006) "On the Research Value of Large Games", Games and Culture, Vol. 1, No. 2, pp. 163-186.
    • (2006) Games and Culture , vol.1 , Issue.2 , pp. 163-186
    • Castronova, E.1
  • 11
    • 84959330138 scopus 로고    scopus 로고
    • Can a Simulation Help Achieve Course Objectives? An Exploratory Study Investigating Differences Among Instructional Tools
    • Chapman, K.J., and Sorge, C.L., (1999) "Can a Simulation Help Achieve Course Objectives? An Exploratory Study Investigating Differences Among Instructional Tools", Journal of Education for Business, Vol. 74, No. 4, pp. 229-230
    • (1999) Journal of Education for Business , vol.74 , Issue.4 , pp. 229-230
    • Chapman, K.J.1    Sorge, C.L.2
  • 13
    • 33746918452 scopus 로고    scopus 로고
    • Achieving Intercultural Communication through Computerized Business Simulations/Games
    • Cox, B. M., (1999) "Achieving Intercultural Communication through Computerized Business Simulations/Games", Simulation & Gaming: An Interdisciplinary Journal, Vol. 30, No. 1, pp. 38-50.
    • (1999) Simulation & Gaming: An Interdisciplinary Journal , vol.30 , Issue.1 , pp. 38-50
    • Cox, B.M.1
  • 14
    • 84949116353 scopus 로고    scopus 로고
    • The Role of Controlled and Dynamic Process Environments in Group Decision-making: An Exploratory Study
    • Dasgupta, S., (2003) "The Role of Controlled and Dynamic Process Environments in Group Decision-making: An Exploratory Study", Simulation and Gaming: An Interdisciplinary Journal, Vol. 34, No. 1, pp. 54-68.
    • (2003) Simulation and Gaming: An Interdisciplinary Journal , vol.34 , Issue.1 , pp. 54-68
    • Dasgupta, S.1
  • 17
    • 0017494874 scopus 로고
    • Research in Management Information Systems: The Minnesota Experiments
    • May, pp
    • Dickson G.W., Senn, J.A., and Chervany, N.L., (1977) "Research in Management Information Systems: The Minnesota Experiments", Management Science, Vol. 23(May), pp. 913-923.
    • (1977) Management Science , vol.23 , pp. 913-923
    • Dickson, G.W.1    Senn, J.A.2    Chervany, N.L.3
  • 20
    • 0001613704 scopus 로고    scopus 로고
    • Business Simulation Games: Current Usage Levels - An Update
    • Faria, A. J., (1998) "Business Simulation Games: Current Usage Levels - An Update", Simulation and Gaming: An International Journal, Vol. 29, pp. 295-308.
    • (1998) Simulation and Gaming: An International Journal , vol.29 , pp. 295-308
    • Faria, A.J.1
  • 21
    • 21044451743 scopus 로고    scopus 로고
    • Validating Business gaming: Business Game Conformity with PIMS Findings
    • Faria, A.J. and Wellington, W.J., (2005) "Validating Business gaming: Business Game Conformity with PIMS Findings", Simulation & Gaming, Vol. 36, No. 2, pp. 259-273.
    • (2005) Simulation & Gaming , vol.36 , Issue.2 , pp. 259-273
    • Faria, A.J.1    Wellington, W.J.2
  • 22
    • 0039440638 scopus 로고    scopus 로고
    • Architects of the Intellect
    • Fogarty, R., (1999), "Architects of the Intellect", Educational Leadership, Vol. 57, No. 3, pp. 76-78.
    • (1999) Educational Leadership , vol.57 , Issue.3 , pp. 76-78
    • Fogarty, R.1
  • 25
    • 13244278064 scopus 로고    scopus 로고
    • Vocationalism in Higher Education: The Triumph of the Education Gospel
    • Grubb, N.W., (2005), "Vocationalism in Higher Education: The Triumph of the Education Gospel", The Journal of Higher Education, Vol. 76, No. 1, pp. 1-25.
    • (2005) The Journal of Higher Education , vol.76 , Issue.1 , pp. 1-25
    • Grubb, N.W.1
  • 26
    • 1142278505 scopus 로고    scopus 로고
    • Experiential Learning and the Effectiveness of Economic Simulation Games
    • Herz, B. and Merz, W., (1998) "Experiential Learning and the Effectiveness of Economic Simulation Games", Simulation & Gaming, Vol. 29, No. 2, pp. 238-250
    • (1998) Simulation & Gaming , vol.29 , Issue.2 , pp. 238-250
    • Herz, B.1    Merz, W.2
  • 27
    • 33344454987 scopus 로고    scopus 로고
    • Integrative Learning: Mapping the Terrain
    • ed. Huber, M. T, and Hutchings, P, Washington, DC, Association of American Colleges and Universities
    • Huber, M. T., and Hutchings, P., (2004), "Integrative Learning: Mapping the Terrain", in The Academy in Transition, ed. Huber, M. T., and Hutchings, P., Washington, DC.: Association of American Colleges and Universities.
    • (2004) The Academy in Transition
    • Huber, M.T.1    Hutchings, P.2
  • 28
    • 33751179311 scopus 로고    scopus 로고
    • Playing and Making Games for Learning
    • Kafai, Y.B., (2006), "Playing and Making Games for Learning", Games and Culture, Vol. 1, No. 1, pp. 36-40.
    • (2006) Games and Culture , vol.1 , Issue.1 , pp. 36-40
    • Kafai, Y.B.1
  • 29
    • 0346567934 scopus 로고    scopus 로고
    • Experiential Learning Theory: Previous Research and New Directions
    • R.J. Sternberg and L.F. Zhang Eds, NJ: Lawrence Erlbaum
    • Kolb, D.A. and Boyatzis, R.E., Mainemelis, C., (2000) "Experiential Learning Theory: Previous Research and New Directions", In R.J. Sternberg and L.F. Zhang (Eds.), Perspectives on Cognitive Learning and Thinking Styles. NJ: Lawrence Erlbaum.
    • (2000) Perspectives on Cognitive Learning and Thinking Styles
    • Kolb, D.A.1    Boyatzis, R.E.2    Mainemelis, C.3
  • 31
    • 84949116000 scopus 로고    scopus 로고
    • Applying constructivist approach to educational business games: Case REALGAME
    • Lainema, T., and P. Makkonen, (2003) "Applying constructivist approach to educational business games: Case REALGAME", Simulation & Gaming: An Interdisciplinary Journal, Vol. 34, No. 1, pp. 131-149.
    • (2003) Simulation & Gaming: An Interdisciplinary Journal , vol.34 , Issue.1 , pp. 131-149
    • Lainema, T.1    Makkonen, P.2
  • 32
    • 38249034341 scopus 로고
    • On Simulations in Business Education and Research
    • Larréché, J-C., (1987) "On Simulations in Business Education and Research", Journal of business research, Vol. 15, pp. 559-571.
    • (1987) Journal of business research , vol.15 , pp. 559-571
    • Larréché, J.-C.1
  • 33
    • 4944245543 scopus 로고    scopus 로고
    • Does Interdisciplinarity Promote Learning? Theoretical Support and Researchable Questions
    • Lattuca, L.R., Voight, L.J., and Fath, K.Q., (2004) "Does Interdisciplinarity Promote Learning? Theoretical Support and Researchable Questions", Review of Higher Education, Vol. 28, No. 1, pp. 23-48
    • (2004) Review of Higher Education , vol.28 , Issue.1 , pp. 23-48
    • Lattuca, L.R.1    Voight, L.J.2    Fath, K.Q.3
  • 35
    • 47849132849 scopus 로고    scopus 로고
    • The Impact of Course Integration on Student Grades
    • Lorents, A., Morgan, J., and Tallman, G. (2003), "The Impact of Course Integration on Student Grades", Journal of Education for Business, Vol. 78, No. 3, pp. 135-138.
    • (2003) Journal of Education for Business , vol.78 , Issue.3 , pp. 135-138
    • Lorents, A.1    Morgan, J.2    Tallman, G.3
  • 36
    • 0001480646 scopus 로고
    • The Impact of the Mode of Information Presentation on Learning and Performance
    • Lucas, H.C., Jr. and Nielson, N.R., (1980) "The Impact of the Mode of Information Presentation on Learning and Performance", Management Science, Vol. 26, No. 10, pp. 982-993.
    • (1980) Management Science , vol.26 , Issue.10 , pp. 982-993
    • Lucas Jr., H.C.1    Nielson, N.R.2
  • 37
    • 0033717039 scopus 로고    scopus 로고
    • Technology Management Education in MBA Programs: A Comparative Study of Knowledge and Skill Requirements
    • Mallick, D.N and Chaudhury, A., (2000) "Technology Management Education in MBA Programs: A Comparative Study of Knowledge and Skill Requirements", Journal of Engineering and Technology Management, Vol 17, pp. 153-173
    • (2000) Journal of Engineering and Technology Management , vol.17 , pp. 153-173
    • Mallick, D.N.1    Chaudhury, A.2
  • 38
    • 21044456887 scopus 로고    scopus 로고
    • Integrating the Business Curriculum with a Comprehensive Case Study: A Prototype
    • Markulis, P.M., Howe, H. and Strang, D., (2005). "Integrating the Business Curriculum with a Comprehensive Case Study: A Prototype", Simulation & Gaming: An Interdisciplinary Journal, Vol. 36, No.2, pp. 250-258
    • (2005) Simulation & Gaming: An Interdisciplinary Journal , vol.36 , Issue.2 , pp. 250-258
    • Markulis, P.M.1    Howe, H.2    Strang, D.3
  • 39
    • 84993729364 scopus 로고    scopus 로고
    • The Design and Evolution of a Simulation/Game for Teaching Information Systems Development
    • Martin, A., (2000) "The Design and Evolution of a Simulation/Game for Teaching Information Systems Development", Simulation & Gaming: An Interdisciplinary Journal, Vol. 31, No. 4, pp. 445-463.
    • (2000) Simulation & Gaming: An Interdisciplinary Journal , vol.31 , Issue.4 , pp. 445-463
    • Martin, A.1
  • 40
    • 8844266463 scopus 로고    scopus 로고
    • An Internet-mediated Electronic Commerce Business Simulation: Experiences Developing and Using TRECS
    • Parker, C. M., and Swatman, P. M. C., (1999) "An Internet-mediated Electronic Commerce Business Simulation: Experiences Developing and Using TRECS", Simulation & Gaming: An Interdisciplinary Journal, Vol. 30, No. 1, pp. 51-69.
    • (1999) Simulation & Gaming: An Interdisciplinary Journal , vol.30 , Issue.1 , pp. 51-69
    • Parker, C.M.1    Swatman, P.M.C.2
  • 41
    • 84949116335 scopus 로고    scopus 로고
    • Creating a Web-based Simulation Gaming Exercise Using Perl and Javascript
    • Pillutla, S., (2003) "Creating a Web-based Simulation Gaming Exercise Using Perl and Javascript", Simulation & Gaming: An Interdisciplinary Journal, Vol. 34, No. 1, p.112-130.
    • (2003) Simulation & Gaming: An Interdisciplinary Journal , vol.34 , Issue.1 , pp. 112-130
    • Pillutla, S.1
  • 42
    • 84986146401 scopus 로고    scopus 로고
    • The dynamics of the corporate education market and the role of business schools
    • Prince, C. and Stewart, J., (2000), "The dynamics of the corporate education market and the role of business schools", The Journal of Management Development, Vol. 19, No. 3, pp. 207-219.
    • (2000) The Journal of Management Development , vol.19 , Issue.3 , pp. 207-219
    • Prince, C.1    Stewart, J.2
  • 43
    • 0030532180 scopus 로고    scopus 로고
    • Seriously Considering Play: Designing Interactive Learning environments Based on the Blending of Microworlds, Simulations and Games
    • Rieber, L. P., (1996) "Seriously Considering Play: Designing Interactive Learning environments Based on the Blending of Microworlds, Simulations and Games", Educational Technology Research & Development, Vol. 44, No. 2, pp. 43-58.
    • (1996) Educational Technology Research & Development , vol.44 , Issue.2 , pp. 43-58
    • Rieber, L.P.1
  • 44
    • 34248085954 scopus 로고    scopus 로고
    • Simulations, Games, and Experience-Based Learning: The Quest for a New paradigm for Teaching and Leaning
    • Ruben, B.S., (1999) "Simulations, Games, and Experience-Based Learning: The Quest for a New paradigm for Teaching and Leaning", Simulation & Gaming: An Interdisciplinary Journal, Vol. 30, No. 4, pp. 498-505
    • (1999) Simulation & Gaming: An Interdisciplinary Journal , vol.30 , Issue.4 , pp. 498-505
    • Ruben, B.S.1
  • 45
    • 54449091695 scopus 로고    scopus 로고
    • Souza e Silva, A. and Delacruz, G.C., (2006), Hybrid Reality Games Reframed, Games and Culture, 1, No. 3, pp. 231-251.
    • Souza e Silva, A. and Delacruz, G.C., (2006), "Hybrid Reality Games Reframed", Games and Culture, Vol. 1, No. 3, pp. 231-251.
  • 46
    • 47849091294 scopus 로고    scopus 로고
    • An Integrated IT Curriculum Model for Advancing Education in Information Technologies, Learning, and Performance
    • Smith, L.B., Hunt, C.S., Berry, R., and Hunt, D., (2004) "An Integrated IT Curriculum Model for Advancing Education in Information Technologies, Learning, and Performance", Information Technology, Learning, and Performance Journal, Vol. 22, No. 3, pp. 7-19.
    • (2004) Information Technology, Learning, and Performance Journal , vol.22 , Issue.3 , pp. 7-19
    • Smith, L.B.1    Hunt, C.S.2    Berry, R.3    Hunt, D.4
  • 47
    • 84992791484 scopus 로고    scopus 로고
    • Seeing the Forest and the Trees: Balancing Functional and Integrative Knowledge Using Large-Scale Simulations in Capstone Business Strategy Classes
    • Stephen, J., Parente, D.H. and Brown, R.C., (2002) "Seeing the Forest and the Trees: Balancing Functional and Integrative Knowledge Using Large-Scale Simulations in Capstone Business Strategy Classes", Journal of Management Education, Vol. 26, No. 2, pp. 164-193.
    • (2002) Journal of Management Education , vol.26 , Issue.2 , pp. 164-193
    • Stephen, J.1    Parente, D.H.2    Brown, R.C.3
  • 50
    • 84986172343 scopus 로고    scopus 로고
    • Reengineering the Undergraduate Business Core Curriculum: Aligning Business Schools with Business for Improved Performance
    • Walker, K. B. and Black, E. L., (2000) "Reengineering the Undergraduate Business Core Curriculum: Aligning Business Schools with Business for Improved Performance", Business Process Management Journal, Vol. 6, No. 3, pp. 194-213.
    • (2000) Business Process Management Journal , vol.6 , Issue.3 , pp. 194-213
    • Walker, K.B.1    Black, E.L.2
  • 51
    • 2642533130 scopus 로고    scopus 로고
    • Curriculum Design in a Context of Widening Participation in Higher Education
    • Warren, D., (2002) "Curriculum Design in a Context of Widening Participation in Higher Education", Arts & Humanities in Higher Education, Vol. 1, No. 1, pp. 85-99.
    • (2002) Arts & Humanities in Higher Education , vol.1 , Issue.1 , pp. 85-99
    • Warren, D.1
  • 53
    • 33747093218 scopus 로고    scopus 로고
    • Appreciative pedagogy: Constructing Positive Models for Learning
    • Yballe, L. and O'Connor, D., (2000) "Appreciative pedagogy: Constructing Positive Models for Learning", Journal of management Education, Vol. 24, No. 4, pp. 474-483.
    • (2000) Journal of management Education , vol.24 , Issue.4 , pp. 474-483
    • Yballe, L.1    O'Connor, D.2
  • 54
    • 0002103975 scopus 로고    scopus 로고
    • Toward a Multilingual Experiential Environment for Learning Decision Technology
    • Yeo, G. K., and Tan, S. T., (1999) "Toward a Multilingual Experiential Environment for Learning Decision Technology", Simulation & Gaming: An Interdisciplinary Journal, Vol. 30, No. 1, pp. 70-83.
    • (1999) Simulation & Gaming: An Interdisciplinary Journal , vol.30 , Issue.1 , pp. 70-83
    • Yeo, G.K.1    Tan, S.T.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.