-
1
-
-
0039439047
-
Educating Prospective Managers in the Complexity of Organizational Life
-
Aram, E., and Noble D., (1999) "Educating Prospective Managers in the Complexity of Organizational Life", Management Learning, Vol. 30, No. 3, pp. 321-342.
-
(1999)
Management Learning
, vol.30
, Issue.3
, pp. 321-342
-
-
Aram, E.1
Noble, D.2
-
2
-
-
84949116159
-
Synthesizing Experiences: Lessons to be Learned from Internet-mediated Simulation Games
-
Asakawa, T. Gilbert, N., (2003) "Synthesizing Experiences: Lessons to be Learned from Internet-mediated Simulation Games", Simulation & Gaming: An Interdisciplinary Journal, Vol. 34, No. 1, pp 10-22.
-
(2003)
Simulation & Gaming: An Interdisciplinary Journal
, vol.34
, Issue.1
, pp. 10-22
-
-
Asakawa, T.1
Gilbert, N.2
-
3
-
-
0032362029
-
Technology Management Education: Alternative Models
-
Badawy, M.K., (1998) "Technology Management Education: Alternative Models", California Management Review, Vol. 40, No. 4, pp. 94-116.
-
(1998)
California Management Review
, vol.40
, Issue.4
, pp. 94-116
-
-
Badawy, M.K.1
-
6
-
-
84883231799
-
-
Ben-Zvi T., (2006) Business Games as a Tool for Teaching DSS, proceedings of the Pre-ICIS AIS SIG-ED IAIM International Conference, Milwaukee, Wisconsin.
-
Ben-Zvi T., (2006) "Business Games as a Tool for Teaching DSS", proceedings of the Pre-ICIS AIS SIG-ED IAIM International Conference, Milwaukee, Wisconsin.
-
-
-
-
7
-
-
18144371236
-
How Business Schools Lost their Way
-
Bennis, W.G. and O'Toole, (2005) "How Business Schools Lost their Way", Harvard Business Review, Vol. 83, No. 5, pp. 96-104.
-
(2005)
Harvard Business Review
, vol.83
, Issue.5
, pp. 96-104
-
-
Bennis, W.G.1
O'Toole2
-
8
-
-
33845656237
-
The Restaurant Game
-
Brozik, D., and Zapalska, A., (2000) "The Restaurant Game", Simulation & Gaming: An Interdisciplinary Journal, Vol. 31, No. 2, pp. 407-416.
-
(2000)
Simulation & Gaming: An Interdisciplinary Journal
, vol.31
, Issue.2
, pp. 407-416
-
-
Brozik, D.1
Zapalska, A.2
-
9
-
-
0004146270
-
-
Cambridge, MA: Harvard University Press
-
Bruner, J., (1977), The Process of Education, Cambridge, MA: Harvard University Press.
-
(1977)
The Process of Education
-
-
Bruner, J.1
-
10
-
-
34249044942
-
On the Research Value of Large Games
-
Castronova, E., (2006) "On the Research Value of Large Games", Games and Culture, Vol. 1, No. 2, pp. 163-186.
-
(2006)
Games and Culture
, vol.1
, Issue.2
, pp. 163-186
-
-
Castronova, E.1
-
11
-
-
84959330138
-
Can a Simulation Help Achieve Course Objectives? An Exploratory Study Investigating Differences Among Instructional Tools
-
Chapman, K.J., and Sorge, C.L., (1999) "Can a Simulation Help Achieve Course Objectives? An Exploratory Study Investigating Differences Among Instructional Tools", Journal of Education for Business, Vol. 74, No. 4, pp. 229-230
-
(1999)
Journal of Education for Business
, vol.74
, Issue.4
, pp. 229-230
-
-
Chapman, K.J.1
Sorge, C.L.2
-
13
-
-
33746918452
-
Achieving Intercultural Communication through Computerized Business Simulations/Games
-
Cox, B. M., (1999) "Achieving Intercultural Communication through Computerized Business Simulations/Games", Simulation & Gaming: An Interdisciplinary Journal, Vol. 30, No. 1, pp. 38-50.
-
(1999)
Simulation & Gaming: An Interdisciplinary Journal
, vol.30
, Issue.1
, pp. 38-50
-
-
Cox, B.M.1
-
14
-
-
84949116353
-
The Role of Controlled and Dynamic Process Environments in Group Decision-making: An Exploratory Study
-
Dasgupta, S., (2003) "The Role of Controlled and Dynamic Process Environments in Group Decision-making: An Exploratory Study", Simulation and Gaming: An Interdisciplinary Journal, Vol. 34, No. 1, pp. 54-68.
-
(2003)
Simulation and Gaming: An Interdisciplinary Journal
, vol.34
, Issue.1
, pp. 54-68
-
-
Dasgupta, S.1
-
16
-
-
47849091866
-
A Seminal Inventory of Basic Research Using Business Simulation Games
-
Las Vegas
-
Dickinson, J.R. , Gentry, J. W., and Burns, A. C., (2004) A Seminal Inventory of Basic Research Using Business Simulation Games, Proceedings of ABSEL, Developments in Business Simulation and Experiential Learning Conference, Las Vegas.
-
(2004)
Proceedings of ABSEL, Developments in Business Simulation and Experiential Learning Conference
-
-
Dickinson, J.R.1
Gentry, J.W.2
Burns, A.C.3
-
17
-
-
0017494874
-
Research in Management Information Systems: The Minnesota Experiments
-
May, pp
-
Dickson G.W., Senn, J.A., and Chervany, N.L., (1977) "Research in Management Information Systems: The Minnesota Experiments", Management Science, Vol. 23(May), pp. 913-923.
-
(1977)
Management Science
, vol.23
, pp. 913-923
-
-
Dickson, G.W.1
Senn, J.A.2
Chervany, N.L.3
-
20
-
-
0001613704
-
Business Simulation Games: Current Usage Levels - An Update
-
Faria, A. J., (1998) "Business Simulation Games: Current Usage Levels - An Update", Simulation and Gaming: An International Journal, Vol. 29, pp. 295-308.
-
(1998)
Simulation and Gaming: An International Journal
, vol.29
, pp. 295-308
-
-
Faria, A.J.1
-
21
-
-
21044451743
-
Validating Business gaming: Business Game Conformity with PIMS Findings
-
Faria, A.J. and Wellington, W.J., (2005) "Validating Business gaming: Business Game Conformity with PIMS Findings", Simulation & Gaming, Vol. 36, No. 2, pp. 259-273.
-
(2005)
Simulation & Gaming
, vol.36
, Issue.2
, pp. 259-273
-
-
Faria, A.J.1
Wellington, W.J.2
-
22
-
-
0039440638
-
Architects of the Intellect
-
Fogarty, R., (1999), "Architects of the Intellect", Educational Leadership, Vol. 57, No. 3, pp. 76-78.
-
(1999)
Educational Leadership
, vol.57
, Issue.3
, pp. 76-78
-
-
Fogarty, R.1
-
23
-
-
67549103767
-
Games, Motivation and Learning: A Research and Practice Model
-
Garris, R., Ahlers, R., and Driskell, J.E., (2002) "Games, Motivation and Learning: A Research and Practice Model", Simulation & Gaming: An Interdisciplinary Journal, Vol. 33, No. 4, pp. 441-467.
-
(2002)
Simulation & Gaming: An Interdisciplinary Journal
, vol.33
, Issue.4
, pp. 441-467
-
-
Garris, R.1
Ahlers, R.2
Driskell, J.E.3
-
24
-
-
47849097821
-
Experiential Teaching May Lead to Experiential Learning
-
Gentry, J.W., and McGinnis, L.P., (2007) "Experiential Teaching May Lead to Experiential Learning", Developments in Business Simulation and Experiential Learning, Vol 34, pp. 1-3
-
(2007)
Developments in Business Simulation and Experiential Learning
, vol.34
, pp. 1-3
-
-
Gentry, J.W.1
McGinnis, L.P.2
-
25
-
-
13244278064
-
Vocationalism in Higher Education: The Triumph of the Education Gospel
-
Grubb, N.W., (2005), "Vocationalism in Higher Education: The Triumph of the Education Gospel", The Journal of Higher Education, Vol. 76, No. 1, pp. 1-25.
-
(2005)
The Journal of Higher Education
, vol.76
, Issue.1
, pp. 1-25
-
-
Grubb, N.W.1
-
26
-
-
1142278505
-
Experiential Learning and the Effectiveness of Economic Simulation Games
-
Herz, B. and Merz, W., (1998) "Experiential Learning and the Effectiveness of Economic Simulation Games", Simulation & Gaming, Vol. 29, No. 2, pp. 238-250
-
(1998)
Simulation & Gaming
, vol.29
, Issue.2
, pp. 238-250
-
-
Herz, B.1
Merz, W.2
-
27
-
-
33344454987
-
Integrative Learning: Mapping the Terrain
-
ed. Huber, M. T, and Hutchings, P, Washington, DC, Association of American Colleges and Universities
-
Huber, M. T., and Hutchings, P., (2004), "Integrative Learning: Mapping the Terrain", in The Academy in Transition, ed. Huber, M. T., and Hutchings, P., Washington, DC.: Association of American Colleges and Universities.
-
(2004)
The Academy in Transition
-
-
Huber, M.T.1
Hutchings, P.2
-
28
-
-
33751179311
-
Playing and Making Games for Learning
-
Kafai, Y.B., (2006), "Playing and Making Games for Learning", Games and Culture, Vol. 1, No. 1, pp. 36-40.
-
(2006)
Games and Culture
, vol.1
, Issue.1
, pp. 36-40
-
-
Kafai, Y.B.1
-
29
-
-
0346567934
-
Experiential Learning Theory: Previous Research and New Directions
-
R.J. Sternberg and L.F. Zhang Eds, NJ: Lawrence Erlbaum
-
Kolb, D.A. and Boyatzis, R.E., Mainemelis, C., (2000) "Experiential Learning Theory: Previous Research and New Directions", In R.J. Sternberg and L.F. Zhang (Eds.), Perspectives on Cognitive Learning and Thinking Styles. NJ: Lawrence Erlbaum.
-
(2000)
Perspectives on Cognitive Learning and Thinking Styles
-
-
Kolb, D.A.1
Boyatzis, R.E.2
Mainemelis, C.3
-
31
-
-
84949116000
-
Applying constructivist approach to educational business games: Case REALGAME
-
Lainema, T., and P. Makkonen, (2003) "Applying constructivist approach to educational business games: Case REALGAME", Simulation & Gaming: An Interdisciplinary Journal, Vol. 34, No. 1, pp. 131-149.
-
(2003)
Simulation & Gaming: An Interdisciplinary Journal
, vol.34
, Issue.1
, pp. 131-149
-
-
Lainema, T.1
Makkonen, P.2
-
32
-
-
38249034341
-
On Simulations in Business Education and Research
-
Larréché, J-C., (1987) "On Simulations in Business Education and Research", Journal of business research, Vol. 15, pp. 559-571.
-
(1987)
Journal of business research
, vol.15
, pp. 559-571
-
-
Larréché, J.-C.1
-
33
-
-
4944245543
-
Does Interdisciplinarity Promote Learning? Theoretical Support and Researchable Questions
-
Lattuca, L.R., Voight, L.J., and Fath, K.Q., (2004) "Does Interdisciplinarity Promote Learning? Theoretical Support and Researchable Questions", Review of Higher Education, Vol. 28, No. 1, pp. 23-48
-
(2004)
Review of Higher Education
, vol.28
, Issue.1
, pp. 23-48
-
-
Lattuca, L.R.1
Voight, L.J.2
Fath, K.Q.3
-
34
-
-
84986067679
-
A Process Model for Entrepreneurship Education and Development
-
Leitch, C. M. and Harrison, R. T., (1999) "A Process Model for Entrepreneurship Education and Development", International Journal of Entrepreneurial Behaviour & Research, Vol. 5, No. 3, pp. 83-109.
-
(1999)
International Journal of Entrepreneurial Behaviour & Research
, vol.5
, Issue.3
, pp. 83-109
-
-
Leitch, C.M.1
Harrison, R.T.2
-
35
-
-
47849132849
-
The Impact of Course Integration on Student Grades
-
Lorents, A., Morgan, J., and Tallman, G. (2003), "The Impact of Course Integration on Student Grades", Journal of Education for Business, Vol. 78, No. 3, pp. 135-138.
-
(2003)
Journal of Education for Business
, vol.78
, Issue.3
, pp. 135-138
-
-
Lorents, A.1
Morgan, J.2
Tallman, G.3
-
36
-
-
0001480646
-
The Impact of the Mode of Information Presentation on Learning and Performance
-
Lucas, H.C., Jr. and Nielson, N.R., (1980) "The Impact of the Mode of Information Presentation on Learning and Performance", Management Science, Vol. 26, No. 10, pp. 982-993.
-
(1980)
Management Science
, vol.26
, Issue.10
, pp. 982-993
-
-
Lucas Jr., H.C.1
Nielson, N.R.2
-
37
-
-
0033717039
-
Technology Management Education in MBA Programs: A Comparative Study of Knowledge and Skill Requirements
-
Mallick, D.N and Chaudhury, A., (2000) "Technology Management Education in MBA Programs: A Comparative Study of Knowledge and Skill Requirements", Journal of Engineering and Technology Management, Vol 17, pp. 153-173
-
(2000)
Journal of Engineering and Technology Management
, vol.17
, pp. 153-173
-
-
Mallick, D.N.1
Chaudhury, A.2
-
38
-
-
21044456887
-
Integrating the Business Curriculum with a Comprehensive Case Study: A Prototype
-
Markulis, P.M., Howe, H. and Strang, D., (2005). "Integrating the Business Curriculum with a Comprehensive Case Study: A Prototype", Simulation & Gaming: An Interdisciplinary Journal, Vol. 36, No.2, pp. 250-258
-
(2005)
Simulation & Gaming: An Interdisciplinary Journal
, vol.36
, Issue.2
, pp. 250-258
-
-
Markulis, P.M.1
Howe, H.2
Strang, D.3
-
39
-
-
84993729364
-
The Design and Evolution of a Simulation/Game for Teaching Information Systems Development
-
Martin, A., (2000) "The Design and Evolution of a Simulation/Game for Teaching Information Systems Development", Simulation & Gaming: An Interdisciplinary Journal, Vol. 31, No. 4, pp. 445-463.
-
(2000)
Simulation & Gaming: An Interdisciplinary Journal
, vol.31
, Issue.4
, pp. 445-463
-
-
Martin, A.1
-
40
-
-
8844266463
-
An Internet-mediated Electronic Commerce Business Simulation: Experiences Developing and Using TRECS
-
Parker, C. M., and Swatman, P. M. C., (1999) "An Internet-mediated Electronic Commerce Business Simulation: Experiences Developing and Using TRECS", Simulation & Gaming: An Interdisciplinary Journal, Vol. 30, No. 1, pp. 51-69.
-
(1999)
Simulation & Gaming: An Interdisciplinary Journal
, vol.30
, Issue.1
, pp. 51-69
-
-
Parker, C.M.1
Swatman, P.M.C.2
-
41
-
-
84949116335
-
Creating a Web-based Simulation Gaming Exercise Using Perl and Javascript
-
Pillutla, S., (2003) "Creating a Web-based Simulation Gaming Exercise Using Perl and Javascript", Simulation & Gaming: An Interdisciplinary Journal, Vol. 34, No. 1, p.112-130.
-
(2003)
Simulation & Gaming: An Interdisciplinary Journal
, vol.34
, Issue.1
, pp. 112-130
-
-
Pillutla, S.1
-
42
-
-
84986146401
-
The dynamics of the corporate education market and the role of business schools
-
Prince, C. and Stewart, J., (2000), "The dynamics of the corporate education market and the role of business schools", The Journal of Management Development, Vol. 19, No. 3, pp. 207-219.
-
(2000)
The Journal of Management Development
, vol.19
, Issue.3
, pp. 207-219
-
-
Prince, C.1
Stewart, J.2
-
43
-
-
0030532180
-
Seriously Considering Play: Designing Interactive Learning environments Based on the Blending of Microworlds, Simulations and Games
-
Rieber, L. P., (1996) "Seriously Considering Play: Designing Interactive Learning environments Based on the Blending of Microworlds, Simulations and Games", Educational Technology Research & Development, Vol. 44, No. 2, pp. 43-58.
-
(1996)
Educational Technology Research & Development
, vol.44
, Issue.2
, pp. 43-58
-
-
Rieber, L.P.1
-
44
-
-
34248085954
-
Simulations, Games, and Experience-Based Learning: The Quest for a New paradigm for Teaching and Leaning
-
Ruben, B.S., (1999) "Simulations, Games, and Experience-Based Learning: The Quest for a New paradigm for Teaching and Leaning", Simulation & Gaming: An Interdisciplinary Journal, Vol. 30, No. 4, pp. 498-505
-
(1999)
Simulation & Gaming: An Interdisciplinary Journal
, vol.30
, Issue.4
, pp. 498-505
-
-
Ruben, B.S.1
-
45
-
-
54449091695
-
-
Souza e Silva, A. and Delacruz, G.C., (2006), Hybrid Reality Games Reframed, Games and Culture, 1, No. 3, pp. 231-251.
-
Souza e Silva, A. and Delacruz, G.C., (2006), "Hybrid Reality Games Reframed", Games and Culture, Vol. 1, No. 3, pp. 231-251.
-
-
-
-
46
-
-
47849091294
-
An Integrated IT Curriculum Model for Advancing Education in Information Technologies, Learning, and Performance
-
Smith, L.B., Hunt, C.S., Berry, R., and Hunt, D., (2004) "An Integrated IT Curriculum Model for Advancing Education in Information Technologies, Learning, and Performance", Information Technology, Learning, and Performance Journal, Vol. 22, No. 3, pp. 7-19.
-
(2004)
Information Technology, Learning, and Performance Journal
, vol.22
, Issue.3
, pp. 7-19
-
-
Smith, L.B.1
Hunt, C.S.2
Berry, R.3
Hunt, D.4
-
47
-
-
84992791484
-
Seeing the Forest and the Trees: Balancing Functional and Integrative Knowledge Using Large-Scale Simulations in Capstone Business Strategy Classes
-
Stephen, J., Parente, D.H. and Brown, R.C., (2002) "Seeing the Forest and the Trees: Balancing Functional and Integrative Knowledge Using Large-Scale Simulations in Capstone Business Strategy Classes", Journal of Management Education, Vol. 26, No. 2, pp. 164-193.
-
(2002)
Journal of Management Education
, vol.26
, Issue.2
, pp. 164-193
-
-
Stephen, J.1
Parente, D.H.2
Brown, R.C.3
-
48
-
-
33646339621
-
-
Englewood Cliffs, N.J, Prentice Hall, Inc
-
Thorelli, H.B., Graves, R.L., and Lopez, J.C., (1995) INTOPIA Executive Guide, Englewood Cliffs, N.J., Prentice Hall, Inc.
-
(1995)
INTOPIA Executive Guide
-
-
Thorelli, H.B.1
Graves, R.L.2
Lopez, J.C.3
-
49
-
-
84993683939
-
Using Simulations on Materials Development Courses
-
Tomlinson, B. and Masuhara, H., (2000) "Using Simulations on Materials Development Courses", Simulation & Gaming: An Interdisciplinary Journal, Vol. 31, No. 2, pp 152-168.
-
(2000)
Simulation & Gaming: An Interdisciplinary Journal
, vol.31
, Issue.2
, pp. 152-168
-
-
Tomlinson, B.1
Masuhara, H.2
-
50
-
-
84986172343
-
Reengineering the Undergraduate Business Core Curriculum: Aligning Business Schools with Business for Improved Performance
-
Walker, K. B. and Black, E. L., (2000) "Reengineering the Undergraduate Business Core Curriculum: Aligning Business Schools with Business for Improved Performance", Business Process Management Journal, Vol. 6, No. 3, pp. 194-213.
-
(2000)
Business Process Management Journal
, vol.6
, Issue.3
, pp. 194-213
-
-
Walker, K.B.1
Black, E.L.2
-
51
-
-
2642533130
-
Curriculum Design in a Context of Widening Participation in Higher Education
-
Warren, D., (2002) "Curriculum Design in a Context of Widening Participation in Higher Education", Arts & Humanities in Higher Education, Vol. 1, No. 1, pp. 85-99.
-
(2002)
Arts & Humanities in Higher Education
, vol.1
, Issue.1
, pp. 85-99
-
-
Warren, D.1
-
52
-
-
0040707180
-
Developing a Scientific Knowledge of Simulation/Gaming
-
Wolfe, J., and D. Crookall, (1998) "Developing a Scientific Knowledge of Simulation/Gaming", Simulation and Gaming: An International Journal, Vol. 29, pp. 7-19.
-
(1998)
Simulation and Gaming: An International Journal
, vol.29
, pp. 7-19
-
-
Wolfe, J.1
Crookall, D.2
-
53
-
-
33747093218
-
Appreciative pedagogy: Constructing Positive Models for Learning
-
Yballe, L. and O'Connor, D., (2000) "Appreciative pedagogy: Constructing Positive Models for Learning", Journal of management Education, Vol. 24, No. 4, pp. 474-483.
-
(2000)
Journal of management Education
, vol.24
, Issue.4
, pp. 474-483
-
-
Yballe, L.1
O'Connor, D.2
-
54
-
-
0002103975
-
Toward a Multilingual Experiential Environment for Learning Decision Technology
-
Yeo, G. K., and Tan, S. T., (1999) "Toward a Multilingual Experiential Environment for Learning Decision Technology", Simulation & Gaming: An Interdisciplinary Journal, Vol. 30, No. 1, pp. 70-83.
-
(1999)
Simulation & Gaming: An Interdisciplinary Journal
, vol.30
, Issue.1
, pp. 70-83
-
-
Yeo, G.K.1
Tan, S.T.2
|