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Volumn 1, Issue 1, 2006, Pages 36-40

Playing and making games for learning: Instructionist and constructionist perspectives for game studies

Author keywords

Constructionism; Design; Educational game; Learning

Indexed keywords


EID: 33751179311     PISSN: 15554120     EISSN: 15554139     Source Type: Journal    
DOI: 10.1177/1555412005281767     Document Type: Article
Times cited : (434)

References (4)
  • 2
    • 3042652452 scopus 로고    scopus 로고
    • Video game designs by children: Consistency and variability of gender differences
    • J. Cassell & H. Jenkins Eds, Cambridge, MA: MIT Press
    • Kafai, Y. B. (1998). Video game designs by children: Consistency and variability of gender differences. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Gender and computer games (pp. 90-114). Cambridge, MA: MIT Press
    • (1998) From Barbie to Mortal Kombat: Gender and Computer Games , pp. 90-114
    • Kafai, Y.B.1
  • 3
    • 0003313411 scopus 로고
    • What makes computer games fun?
    • Malone, T. (1981). What makes computer games fun? BYTE, 6, 258-277
    • (1981) BYTE , vol.6 , pp. 258-277
    • Malone, T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.