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Volumn 34, Issue 1, 2003, Pages 131-149

Applying constructivist approach to educational business games: Case REALGAME

Author keywords

business games; business process training; constructivism; continuous gaming; distributed learning environments; interactive learning environments; online gaming

Indexed keywords


EID: 84949116000     PISSN: 10468781     EISSN: 1552826X     Source Type: Journal    
DOI: 10.1177/1046878102250601     Document Type: Article
Times cited : (58)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.