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Volumn 24, Issue 5, 2017, Pages

Improving the efficacy of games for change using personalization models

Author keywords

Gamer types; Games for change; Health intervention; Healthy eating; Personalization; Persuasive games; Persuasive strategies; Persuasive technology; Player types; Serious games; Tailored persuasion; Tailoring

Indexed keywords

BEHAVIORAL RESEARCH; COMPUTER GAMES;

EID: 85031728335     PISSN: 10730516     EISSN: 15577325     Source Type: Journal    
DOI: 10.1145/3119929     Document Type: Article
Times cited : (131)

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