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Volumn 14, Issue 1, 2017, Pages 1-18

Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity

Author keywords

Exercise intensity; Interpersonal rehabilitation games; Motivation; Multiplayer games; Rehabilitation; Social interaction; Virtual reality

Indexed keywords

ADULT; ARM DISEASE; ARTICLE; BLOOD RELATIVE; CLINICAL ARTICLE; COMPARATIVE STUDY; COMPETITIVE ARM REHABILITATION GAME; CONTROLLED STUDY; COOPERATIVE ARM REHABILITATION GAME; DISEASE SEVERITY; EXERCISE INTENSITY; FEMALE; GAME; HUMAN; INTRINSIC MOTIVATION INVENTORY QUESTIONNAIRE; MALE; MOTIVATION; OCCUPATIONAL THERAPIST; QUESTIONNAIRE; REHABILITATION EQUIPMENT; SENSOR; SOCIAL INTERACTION; TREATMENT OUTCOME; VELOCITY; VIDEO GAME; WEARABLE INERTIAL SENSOR; ADVERSE EFFECTS; ARM; CLINICAL TRIAL; HUMAN RELATION; KINESIOTHERAPY; MIDDLE AGED; PROCEDURES; PSYCHOLOGY; PSYCHOMOTOR DISORDERS; QUALITY OF LIFE;

EID: 85015934736     PISSN: None     EISSN: 17430003     Source Type: Journal    
DOI: 10.1186/s12984-017-0231-4     Document Type: Article
Times cited : (120)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.