-
1
-
-
43349102197
-
Serious games: The art and science of games that simulate life
-
New York: Viking
-
Abt CC. Serious games: The art and science of games that simulate life. New York: Viking; 1970; doi:10.1177/000276427001400113
-
(1970)
-
-
Abt, C.C.1
-
2
-
-
77957856543
-
Serious games for rehabilitation: A survey and a classification towards a taxonomy. Information Systems and Technologies (CISTI)
-
IEEE
-
Rego P, Moreira PM, Reis LP, editors. Serious games for rehabilitation: A survey and a classification towards a taxonomy. Information Systems and Technologies (CISTI), 2010 5th Iberian Conference; IEEE; 2010
-
(2010)
2010 5th Iberian Conference
-
-
Rego, P.1
Moreira, P.M.2
Reis, L.P.3
-
3
-
-
77957700867
-
Serious games for knee replacement surgery procedure education and training
-
Sabri H, Cowan B, Kapralos B, Porte M, Backstein D, Dubrowskie A. Serious games for knee replacement surgery procedure education and training. Procedia - Social and Behavioral Sciences 2010;2(2):3483-3488; doi:10.1016/j.sbspro.2010.03.539
-
(2010)
Procedia - Social and Behavioral Sciences
, vol.2
, Issue.2
, pp. 3483-3488
-
-
Sabri, H.1
Cowan, B.2
Kapralos, B.3
Porte, M.4
Backstein, D.5
Dubrowskie, A.6
-
4
-
-
84866102941
-
Systematic review of serious games for medical education and surgical skills training
-
Graafland M, Schraagen J, Schijven M. Systematic review of serious games for medical education and surgical skills training. British journal of surgery 2012;99(10):1322-1330; doi:10.1002/bjs.8819
-
(2012)
British journal of surgery
, vol.99
, Issue.10
, pp. 1322-1330
-
-
Graafland, M.1
Schraagen, J.2
Schijven, M.3
-
5
-
-
84901562357
-
Current Practices in Serious Game Research: A Review from a Learning Outcomes Perspective
-
In: T. Connolly MS, Boyle L, editors, Hershey: IGI Global
-
Wouters P, van der Spek E, van Oostendorp H. Current Practices in Serious Game Research: A Review from a Learning Outcomes Perspective. In: T. Connolly MS, Boyle L, editors. Games Based Learning Advancements for Multi-Sensory Human-Computer Interfaces: Techniques and Effective Practices. Hershey: IGI Global; 2009; pp. 232-250; doi:10.4018/978-1-60566-360-9.ch014
-
(2009)
Games Based Learning Advancements for Multi-Sensory Human-Computer Interfaces: Techniques and Effective Practices
, pp. 232-250
-
-
Wouters, P.1
van der Spek, E.2
van Oostendorp, H.3
-
6
-
-
84859648632
-
A systematic literature review of empirical evidence on computer games and serious games
-
Connolly TM, Boyle EA, MacArthur E, Hainey T, Boyle JM. A systematic literature review of empirical evidence on computer games and serious games. Computers&Education 2012;59(2):661-686; doi:10.1016/j.compedu.2012.03.004
-
(2012)
Computers&Education
, vol.59
, Issue.2
, pp. 661-686
-
-
Connolly, T.M.1
Boyle, E.A.2
MacArthur, E.3
Hainey, T.4
Boyle, J.M.5
-
7
-
-
78149231473
-
Development and early evaluation of the Virtual Iraq/Afghanistan exposure therapy system for combat-related PTSD
-
Rizzo AS, Difede J, Rothbaum BO, Reger G, Spitalnick J, Cukor J, McLay R. Development and early evaluation of the Virtual Iraq/Afghanistan exposure therapy system for combat-related PTSD. Annals of the New York Academy of Sciences 2010;1208(1):114-125; doi:10.1111/j.1749-6632.2010.05755.x
-
(2010)
Annals of the New York Academy of Sciences
, vol.1208
, Issue.1
, pp. 114-125
-
-
Rizzo, A.S.1
Difede, J.2
Rothbaum, B.O.3
Reger, G.4
Spitalnick, J.5
Cukor, J.6
McLay, R.7
-
8
-
-
84855673904
-
Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial
-
Nouchi R, Taki Y, Takeuchi H, Hashizume H, Akitsuki Y, Shigemune Y, Sekiguchi A, Kotozaki Y, Tsukiura T, Yomogida Y, Kawashima R. Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial. PLoS ONE 2012;7(1):e29676; doi:10.1371/journal.pone.0029676
-
(2012)
PLoS ONE
, vol.7
, Issue.1
-
-
Nouchi, R.1
Taki, Y.2
Takeuchi, H.3
Hashizume, H.4
Akitsuki, Y.5
Shigemune, Y.6
Sekiguchi, A.7
Kotozaki, Y.8
Tsukiura, T.9
Yomogida, Y.10
Kawashima, R.11
-
9
-
-
84894505922
-
A randomized clinical trial of Cogmed Working Memory Training in school-age children with ADHD: a replication in a diverse sample using a control condition
-
Chacko A, Bedard AC, Marks DJ, Feirsen N, Uderman JZ, Chimiklis A, Rajwan E, Cornwell M, Anderson L, Zwilling A, Ramon M. A randomized clinical trial of Cogmed Working Memory Training in school-age children with ADHD: a replication in a diverse sample using a control condition. Journal of Child Psychology and Psychiatry 2014;55(3):247-255; doi:10.1111/jcpp.12146
-
(2014)
Journal of Child Psychology and Psychiatry
, vol.55
, Issue.3
, pp. 247-255
-
-
Chacko, A.1
Bedard, A.C.2
Marks, D.J.3
Feirsen, N.4
Uderman, J.Z.5
Chimiklis, A.6
Rajwan, E.7
Cornwell, M.8
Anderson, L.9
Zwilling, A.10
Ramon, M.11
-
10
-
-
84897762119
-
Enhancing visual attention and working memory with a web-based cognitive training program
-
Hardy JL, Drescher D, Sarkar K, Kellett G, Scanlon M. Enhancing visual attention and working memory with a web-based cognitive training program. Mensa Research Journal 2011;42(2):13-20.
-
(2011)
Mensa Research Journal
, vol.42
, Issue.2
, pp. 13-20
-
-
Hardy, J.L.1
Drescher, D.2
Sarkar, K.3
Kellett, G.4
Scanlon, M.5
-
12
-
-
0033765805
-
Motivation as a predictor of changes in quality of life and working ability in multidisciplinary rehabilitation
-
Grahn CE, Borgquist B. Motivation as a predictor of changes in quality of life and working ability in multidisciplinary rehabilitation. Disability and Rehabilitation 2000;22(15):639-654; doi:10.1080/096382800445443
-
(2000)
Disability and Rehabilitation
, vol.22
, Issue.15
, pp. 639-654
-
-
Grahn, C.E.1
Borgquist, B.2
-
13
-
-
40849122611
-
Experiential learning in social science theory: An investigation of the relationship between student enjoyment and learning
-
Blunsdon B, Reed K, McNeil N, McEachern S. Experiential learning in social science theory: An investigation of the relationship between student enjoyment and learning. Higher education research and development 2003;22(1):43-56; doi:10.1080/0729436032000056544
-
(2003)
Higher education research and development
, vol.22
, Issue.1
, pp. 43-56
-
-
Blunsdon, B.1
Reed, K.2
McNeil, N.3
McEachern, S.4
-
14
-
-
77949653252
-
Computersupported team-based learning: The impact of motivation, enjoyment and team contributions on learning outcomes
-
Gomez EA, Wu D, Passerini K. Computersupported team-based learning: The impact of motivation, enjoyment and team contributions on learning outcomes. Computers&Education 2010;55(1):378-390; doi:10.1016/j.compedu.2010.02.003
-
(2010)
Computers&Education
, vol.55
, Issue.1
, pp. 378-390
-
-
Gomez, E.A.1
Wu, D.2
Passerini, K.3
-
15
-
-
27944456131
-
The relationship between web enjoyment and student perceptions and learning using a web-based tutorial
-
Mitchell TJ, Chen SY, Macredie RD. The relationship between web enjoyment and student perceptions and learning using a web-based tutorial. Learning, Media and Technology 2005;30(1):27-40; doi:10.1080/13581650500075546
-
(2005)
Learning, Media and Technology
, vol.30
, Issue.1
, pp. 27-40
-
-
Mitchell, T.J.1
Chen, S.Y.2
Macredie, R.D.3
-
16
-
-
84871424293
-
"This Game Is Girly!" Perceived Enjoyment and Student Acceptance of Edutainment
-
New York: Springer
-
Giannakos MN, Chorianopoulos K, Jaccheri L, Chrisochoides N. "This Game Is Girly!" Perceived Enjoyment and Student Acceptance of Edutainment. E-Learning and Games for Training, Education, Health and Sports. New York: Springer; 2012; pp 89-98; doi:10.1007/978-3-642-33466-5_10
-
(2012)
E-Learning and Games for Training, Education, Health and Sports
, pp. 89-98
-
-
Giannakos, M.N.1
Chorianopoulos, K.2
Jaccheri, L.3
Chrisochoides, N.4
-
17
-
-
10244250305
-
Enjoyment: At the heart of media entertainment
-
Vorderer P, Klimmt C, Ritterfeld U. Enjoyment: At the heart of media entertainment. Communication theory 2004;14(4):388-408; doi:10.1111/j.1468-2885.2004.tb00321.x
-
(2004)
Communication theory
, vol.14
, Issue.4
, pp. 388-408
-
-
Vorderer, P.1
Klimmt, C.2
Ritterfeld, U.3
-
19
-
-
84890747813
-
Reasons for playing casual video games and perceived benefits among adults 18 to 80 years old
-
Whitbourne SK, Ellenberg S, Akimoto K. Reasons for playing casual video games and perceived benefits among adults 18 to 80 years old. Cyberpsychology, Behavior, and Social Networking 2013;16(12):892-897; doi:10.1089/cyber.2012.0705
-
(2013)
Cyberpsychology, Behavior, and Social Networking
, vol.16
, Issue.12
, pp. 892-897
-
-
Whitbourne, S.K.1
Ellenberg, S.2
Akimoto, K.3
-
20
-
-
79953728465
-
Never Too Old to Play: The Appeal of Digital Games to an Older Audience
-
De Schutter B. Never Too Old to Play: The Appeal of Digital Games to an Older Audience. Games and Culture 2011;6(2):155-170; doi:10.1177/1555412010364978
-
(2011)
Games and Culture
, vol.6
, Issue.2
, pp. 155-170
-
-
De Schutter, B.1
-
21
-
-
0003665743
-
Flow: the psychology of optimal experience
-
New York: Harper Collins
-
Csikszentmihalyi M. Flow: the psychology of optimal experience. New York: Harper Collins; 1990;1:991
-
(1990)
, vol.1
, pp. 991
-
-
Csikszentmihalyi, M.1
-
22
-
-
10244234045
-
Flow and Media Enjoyment
-
Sherry JL. Flow and Media Enjoyment. Communication Theory 2004;14(4):328-347; doi:10.1111/j.1468-2885.2004.tb00318.x
-
(2004)
Communication Theory
, vol.14
, Issue.4
, pp. 328-347
-
-
Sherry, J.L.1
-
23
-
-
33947679371
-
Flow in games (and everything else)
-
Chen J. Flow in games (and everything else). Communications of the ACM 2007;50(4):31-34; doi:10.1145/1232743.1232769
-
(2007)
Communications of the ACM
, vol.50
, Issue.4
, pp. 31-34
-
-
Chen, J.1
-
27
-
-
84860292693
-
Improved processing speed: online computer-based cognitive training in older adults
-
Simpson T, Camfield D, Pipingas A, Macpherson H, Stough C. Improved processing speed: online computer-based cognitive training in older adults. Educational gerontology 2012;38(7):445-458; doi:10.1080/03601277.2011.559858
-
(2012)
Educational gerontology
, vol.38
, Issue.7
, pp. 445-458
-
-
Simpson, T.1
Camfield, D.2
Pipingas, A.3
Macpherson, H.4
Stough, C.5
-
28
-
-
70349146284
-
Computer-based cognitive training for mild cognitive impairment: results from a pilot randomized, controlled trial
-
Barnes DE, Yaffe K, Belfor N, Jagust WJ, De-Carli C, Reed BR, Kramer JH. Computer-based cognitive training for mild cognitive impairment: results from a pilot randomized, controlled trial. Alzheimer disease and associated disorders. 2009;23(3):205-210; doi:10.1097/wad.0b013e31819c6137
-
(2009)
Alzheimer disease and associated disorders.
, vol.23
, Issue.3
, pp. 205-210
-
-
Barnes, D.E.1
Yaffe, K.2
Belfor, N.3
Jagust, W.J.4
De-Carli, C.5
Reed, B.R.6
Kramer, J.H.7
-
29
-
-
84870878101
-
Efficacy of an adjunctive computer-based cognitive training program in amnestic mild cognitive impairment and Alzheimer's disease: a single-blind, randomized clinical trial
-
Gaitán A, Garolera M, Cerulla N, Chico G, Rodriguez-Querol M, Canela-Soler J. Efficacy of an adjunctive computer-based cognitive training program in amnestic mild cognitive impairment and Alzheimer's disease: a single-blind, randomized clinical trial. International Journal of Geriatric Psychiatry 2013;28(1):91-99; doi:10.1002/gps.3794
-
(2013)
International Journal of Geriatric Psychiatry
, vol.28
, Issue.1
, pp. 91-99
-
-
Gaitán, A.1
Garolera, M.2
Cerulla, N.3
Chico, G.4
Rodriguez-Querol, M.5
Canela-Soler, J.6
-
30
-
-
78649967798
-
Cognitive enrichment in old age: Web-based training programs
-
Schmiedek F, Bauer C, Lövdén M, Brose A, Lindenberger U. Cognitive enrichment in old age: Web-based training programs. GeroPsych 2010;23(2):59-67; doi:10.1024/1662-9647/a000013
-
(2010)
GeroPsych
, vol.23
, Issue.2
, pp. 59-67
-
-
Schmiedek, F.1
Bauer, C.2
Lövdén, M.3
Brose, A.4
Lindenberger, U.5
-
31
-
-
84955096726
-
What we talk about when we talk about game aesthetics
-
retrieved July 23, 2015
-
Niedenthal S. What we talk about when we talk about game aesthetics. 2009; www.digra.org/wpcontent/uploads/digital-library/09287.17350.pdf; retrieved July 23, 2015
-
(2009)
-
-
Niedenthal, S.1
-
33
-
-
84887499262
-
Visual complexity, player experience, performance and physical exertion in motion-based games for older adults
-
Smeddinck J, Gerling KM, Tiemkeo S, editors. Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility; ACM; 2013; doi:10.1145/2513383.2517029
-
(2013)
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility; ACM
-
-
Smeddinck, J.1
Gerling, K.M.2
Tiemkeo, S.3
-
34
-
-
84955088860
-
-
Crytek. Crysis 2015, retrieved July 23, 2015
-
Crytek. Crysis 2015; www.crysis.com/; retrieved July 23, 2015
-
-
-
-
35
-
-
84955074941
-
-
Nintendo. Mario 2015, retrieved July 23, 2015
-
Nintendo. Mario 2015; http://mario.nintendo.com/; retrieved July 23, 2015
-
-
-
-
37
-
-
0013886869
-
Preference for different amounts of visual complexity
-
Vitz PC. Preference for different amounts of visual complexity. Behavioral Science. 1966;11(2):105-114. doi:10.1002/bs.3830110204
-
(1966)
Behavioral Science
, vol.11
, Issue.2
, pp. 105-114
-
-
Vitz, P.C.1
-
38
-
-
43049171226
-
Cognition, technology and games for the elderly: An introduction to the ELDERGAMES Project
-
Gamberini L, Raya MA, Barresi G, Fabregat M, Ibanez F, Prontu L. Cognition, technology and games for the elderly: An introduction to the ELDERGAMES Project. PsychNology Journal 2006;4(3):285-308.
-
(2006)
PsychNology Journal
, vol.4
, Issue.3
, pp. 285-308
-
-
Gamberini, L.1
Raya, M.A.2
Barresi, G.3
Fabregat, M.4
Ibanez, F.5
Prontu, L.6
-
39
-
-
84955142014
-
Exergaming for elderly: analyzing player experience and performance
-
Berlin: De Gruyter
-
Gerling KM, Schild J, Masuch M, editors. Exergaming for elderly: analyzing player experience and performance. Mensch & Computer series. Berlin: De Gruyter; 2011; doi:10.1524/9783486712742.401
-
(2011)
Mensch & Computer series
-
-
Gerling, K.M.1
Schild, J.2
Masuch, M.3
-
40
-
-
80052744059
-
Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities. Advanced Learning Technologies (ICALT)
-
Hussaan AM, Sehaba K, Mille A, editors. Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities. Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference; 2011; doi:10.1109/ICALT.2011.152
-
(2011)
2011 11th IEEE International Conference
-
-
Hussaan, A.M.1
Sehaba, K.2
Mille, A.3
-
42
-
-
38149134614
-
Adaptation of graphics and gameplay in fitness games by exploiting motion and physiological sensors
-
Buttussi F, Chittaro L, Ranon R, Verona A, editors. Adaptation of graphics and gameplay in fitness games by exploiting motion and physiological sensors. Lecture Notes in Computer Science 2007;4569;85-96; doi:10.1007/978-3-540-73214-3_8
-
(2007)
Lecture Notes in Computer Science
, vol.4569
, pp. 85-96
-
-
Buttussi, F.1
Chittaro, L.2
Ranon, R.3
Verona, A.4
-
44
-
-
0036651734
-
Entropy, Visual Diversity, and Preference
-
Stamps AE. Entropy, Visual Diversity, and Preference. The Journal of General Psychology 2002;129(3):300-320. doi:10.1080/00221300209602100
-
(2002)
The Journal of General Psychology
, vol.129
, Issue.3
, pp. 300-320
-
-
Stamps, A.E.1
-
45
-
-
0019250965
-
Motivating autistic children through stimulus variation
-
Dunlap G, Koegel RL. Motivating autistic children through stimulus variation. Journal of Applied Behavior Analysis 1980;13(4):619-627; doi:10.1901/jaba.1980.13-619
-
(1980)
Journal of Applied Behavior Analysis
, vol.13
, Issue.4
, pp. 619-627
-
-
Dunlap, G.1
Koegel, R.L.2
-
46
-
-
0037401042
-
Monotony of road environment and driver fatigue: a simulator study
-
Thiffault P, Bergeron J. Monotony of road environment and driver fatigue: a simulator study. Accident Analysis&Prevention 2003;35(3):381-391; doi:10.1016/S0001-4575(02)00014-3
-
(2003)
Accident Analysis&Prevention
, vol.35
, Issue.3
, pp. 381-391
-
-
Thiffault, P.1
Bergeron, J.2
-
48
-
-
84899154304
-
Differential effect of motivational features on training improvements in school-based cognitive training
-
Katz B, Jaeggi S, Buschkuehl M, Stegman A, Shah P. Differential effect of motivational features on training improvements in school-based cognitive training. Frontiers in human neuroscience. 2014;8; doi:10.3389/fnhum.2014.00242
-
(2014)
Frontiers in human neuroscience
, pp. 8
-
-
Katz, B.1
Jaeggi, S.2
Buschkuehl, M.3
Stegman, A.4
Shah, P.5
-
49
-
-
84870486896
-
An investigation of the effects of game difficulty on player enjoyment
-
Alexander JT, Sear J, Oikonomou A. An investigation of the effects of game difficulty on player enjoyment. Entertainment Computing 2013;4(1):53-62; doi:10.1016/j.entcom.2012.09.001
-
(2013)
Entertainment Computing
, vol.4
, Issue.1
, pp. 53-62
-
-
Alexander, J.T.1
Sear, J.2
Oikonomou, A.3
-
50
-
-
70350585207
-
Scaling the Level of Difficulty in Single Player Video Games
-
Aponte M-V, Levieux G, Natkin S. Scaling the Level of Difficulty in Single Player Video Games. Lecture Notes in Computer Science 2009;5709:24-35; doi:10.1007/978-3-642-04052-8_3
-
(2009)
Lecture Notes in Computer Science
, vol.5709
, pp. 24-35
-
-
Aponte, M.-V.1
Levieux, G.2
Natkin, S.3
-
51
-
-
30344441271
-
Human factors and aging: Identifying and compensating for age-related deficits in sensory and cognitive function
-
In: Charness N, Warner Schaie K, editors, New York: Springer
-
Schieber F. Human factors and aging: Identifying and compensating for age-related deficits in sensory and cognitive function. In: Charness N, Warner Schaie K, editors, Impact of Technology on Successful Aging. New York: Springer; 2003; pp 42-84
-
(2003)
Impact of Technology on Successful Aging
, pp. 42-84
-
-
Schieber, F.1
-
53
-
-
84867517761
-
Designing tablet-based games for seniors: The example of CogniPlay, a cognitive gaming platform
-
ACM
-
Vasconcelos A, Silva PA, Caseiro J, Nunes F, Teixeira LF, editors. Designing tablet-based games for seniors: The example of CogniPlay, a cognitive gaming platform. Proceedings of the 4th International Conference on Fun and Games; 2012: ACM; doi:10.1145/2367616.2367617
-
(2012)
Proceedings of the 4th International Conference on Fun and Games
-
-
Vasconcelos, A.1
Silva, P.A.2
Caseiro, J.3
Nunes, F.4
Teixeira, L.F.5
-
54
-
-
84860154498
-
Putting Fun into Video Games for Older Adults
-
McLaughlin A, Gandy M, Allaire J, Whitlock L. Putting Fun into Video Games for Older Adults. Ergonomics in Design: The Quarterly of Human Factors Applications 2012;20(2):13-22; doi:10.1177/1064804611435654
-
(2012)
Ergonomics in Design: The Quarterly of Human Factors Applications
, vol.20
, Issue.2
, pp. 13-22
-
-
McLaughlin, A.1
Gandy, M.2
Allaire, J.3
Whitlock, L.4
-
56
-
-
58149413180
-
Effects of externally mediated rewards on intrinsic motivation
-
Deci EL. Effects of externally mediated rewards on intrinsic motivation. Journal of Personality and Social Psychology. 1971;18(1):105-115; doi:10.1037/h0030644
-
(1971)
Journal of Personality and Social Psychology.
, vol.18
, Issue.1
, pp. 105-115
-
-
Deci, E.L.1
-
57
-
-
36448952741
-
Cognitive science implications for enhancing training effectiveness in a serious gaming context
-
Greitzer FL, Kuchar OA, Huston K. Cognitive science implications for enhancing training effectiveness in a serious gaming context. Journal on Educational Resources in Computing. 2007;7(3):2-16; doi:10.1145/1281320.1281322
-
(2007)
Journal on Educational Resources in Computing.
, vol.7
, Issue.3
, pp. 2-16
-
-
Greitzer, F.L.1
Kuchar, O.A.2
Huston, K.3
-
58
-
-
0001481526
-
The Hawthorne effect: A reconsideration of the methodological artifact
-
Adair JG. The Hawthorne effect: A reconsideration of the methodological artifact. Journal of applied psychology. 1984;69(2):334-345; doi:10.1037//0021-9010.69.2.334
-
(1984)
Journal of applied psychology.
, vol.69
, Issue.2
, pp. 334-345
-
-
Adair, J.G.1
-
59
-
-
0036966384
-
Health and Well-Being in the Young Old and Oldest Old
-
Smith J, Borchelt M, Maier H, Jopp D. Health and Well-Being in the Young Old and Oldest Old. Journal of Social Issues 2002;58(4):715-732; doi:10.1111/1540-4560.00286
-
(2002)
Journal of Social Issues
, vol.58
, Issue.4
, pp. 715-732
-
-
Smith, J.1
Borchelt, M.2
Maier, H.3
Jopp, D.4
-
60
-
-
0030909279
-
Prevalence and severity of cognitive impairment with and without dementia in an elderly population
-
Graham JE, Rockwood K, Beattie BL, Eastwood R, Gauthier S, Tuokko H, McDowell I. Prevalence and severity of cognitive impairment with and without dementia in an elderly population. The Lancet. 1997;349(9068):1793-1796; doi:10.1016/S0140-6736(97)01007-6
-
(1997)
The Lancet.
, vol.349
, Issue.9068
, pp. 1793-1796
-
-
Graham, J.E.1
Rockwood, K.2
Beattie, B.L.3
Eastwood, R.4
Gauthier, S.5
Tuokko, H.6
McDowell, I.7
-
61
-
-
0033937915
-
Cognitive Impairment Without Dementia in Older People: Prevalence, Vascular Risk Factors, Impact on Disability. The Italian Longitudinal Study on Aging
-
Di Carlo A, Baldereschi M, Amaducci L, Maggi S, Grigoletto F, Scarlato G, Inzitari D, for the Italian Longitudinal Study on Aging. Cognitive Impairment Without Dementia in Older People: Prevalence, Vascular Risk Factors, Impact on Disability. The Italian Longitudinal Study on Aging. Journal of the American Geriatrics Society 2000;48(7):775-782; doi:10.1111/j.1532-5415.2000.tb04752.x
-
(2000)
Journal of the American Geriatrics Society
, vol.48
, Issue.7
, pp. 775-782
-
-
Di Carlo, A.1
Baldereschi, M.2
Amaducci, L.3
Maggi, S.4
Grigoletto, F.5
Scarlato, G.6
Inzitari, D.7
-
62
-
-
84869061751
-
Tablets for seniors - An evaluation of a current model (ipad)
-
New York: Springer
-
Werner F, Werner K, Oberzaucher J. Tablets for seniors - An evaluation of a current model (ipad). In: Ambient Assisted Living. New York: Springer; 2012; pp 177-184; doi:10.1007/978-3-642-27491-6_13
-
(2012)
In: Ambient Assisted Living
, pp. 177-184
-
-
Werner, F.1
Werner, K.2
Oberzaucher, J.3
-
63
-
-
10944272157
-
Effects of task autonomy on performance: an extended model considering motivational, informational, and structural mechanisms
-
Langfred CW, Moye NA. Effects of task autonomy on performance: an extended model considering motivational, informational, and structural mechanisms. Journal of Applied Psychology 2004;89(6):934-945; doi:10.1037/0021-9010.89.6.934
-
(2004)
Journal of Applied Psychology
, vol.89
, Issue.6
, pp. 934-945
-
-
Langfred, C.W.1
Moye, N.A.2
|