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Volumn , Issue , 2013, Pages 260-264

GradeCraft: What can we learn from a game-inspired learning management system?

Author keywords

game inspired instruction; gamification; learning analytics; syllabus design

Indexed keywords

EDUCATIONAL RESEARCH; GAME-INSPIRED INSTRUCTION; GAMIFICATION; LEARNING ANALYTICS; LEARNING MANAGEMENT SYSTEM; PERSONALIZED LEARNING; PUBLIC UNIVERSITIES; TRANSLATION LAYERS;

EID: 84876472607     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2460296.2460350     Document Type: Conference Paper
Times cited : (53)

References (7)
  • 1
    • 85044220799 scopus 로고    scopus 로고
    • Teaching with Rubrics: The Good, the Bad, and the Ugly
    • Winter
    • Andrade, Heidi Goodrich. Teaching with Rubrics: The Good, the Bad, and the Ugly. College Teaching, Vol. 53, No. 1 (Winter, 2005). 27-30.
    • (2005) College Teaching , vol.53 , Issue.1 , pp. 27-30
    • Andrade, H.G.1
  • 6
    • 84986146090 scopus 로고    scopus 로고
    • The motivation of gameplay: The real twenty-first century learning revolution
    • Prensky, Mark. The motivation of gameplay: The real twenty-first century learning revolution, On the Horizon, Volume 10 (1). 5-11.
    • On the Horizon , vol.10 , Issue.1 , pp. 5-11
    • Prensky, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.