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Volumn , Issue , 2013, Pages 95-98

Improving student creativity with gamification and virtual worlds

Author keywords

Creativity; Education; Gamification; Student participation; Virtual worlds

Indexed keywords

EDUCATION; GRADING; VIRTUAL REALITY;

EID: 84905491340     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2583008.2583023     Document Type: Conference Paper
Times cited : (54)

References (14)
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    • (2011) Proc. CHI EA'11 , pp. 2425-2428
    • Deterding, S.1    Sicart, M.2    Nacke, L.3    O'hara, K.4    Dixon, D.5
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    • Three-dimensional virtual worlds and distance learning: Two case studies of active worlds as a medium for distance education
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    • Dickey, M.D.1
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  • 10
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    • Digital competition game to improve programming skills
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    • Warburton, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.