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Volumn , Issue , 2004, Pages 1375-1378
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More than just fun and games: Assessing the value of educational video games in the classroom
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Author keywords
Education; Gameboy; Handhelds; Learner Centered Design
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Indexed keywords
EDUCATIONAL VIDEO GAMES;
GAMEBOY;
HANDHELDS;
LEARNER-CENTERED;
PRELIMINARY STUDIES;
QUALITATIVE STUDY;
QUANTITATIVE BENEFITS;
SOFTWARE SKILLS;
EDUCATION;
HUMAN ENGINEERING;
INTERACTIVE COMPUTER GRAPHICS;
TEACHING;
STUDENTS;
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EID: 84876771011
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/985921.986068 Document Type: Conference Paper |
Times cited : (93)
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References (5)
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