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Volumn , Issue , 2004, Pages 1375-1378

More than just fun and games: Assessing the value of educational video games in the classroom

Author keywords

Education; Gameboy; Handhelds; Learner Centered Design

Indexed keywords

EDUCATIONAL VIDEO GAMES; GAMEBOY; HANDHELDS; LEARNER-CENTERED; PRELIMINARY STUDIES; QUALITATIVE STUDY; QUANTITATIVE BENEFITS; SOFTWARE SKILLS;

EID: 84876771011     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/985921.986068     Document Type: Conference Paper
Times cited : (93)

References (5)
  • 4
    • 4544230192 scopus 로고    scopus 로고
    • Issues and approaches for developing learner-centered technology
    • Quintana, C., Krajcik, J. and Soloway, E. Issues and Approaches for Developing Learner-Centered Technology. Advances in Computers, 57. 271-321.
    • Advances in Computers , vol.57 , pp. 271-321
    • Quintana, C.1    Krajcik, J.2    Soloway, E.3
  • 5
    • 84867938189 scopus 로고    scopus 로고
    • Beyond Nintendo: Design and assessment of educational video games for first and second grade students
    • Rosas, R., Nussbaum, M., Cumsille, et al. Beyond Nintendo: design and assessment of educational video games for first and second grade students. Computers & Education (40). 71-94.
    • Computers & Education , Issue.40 , pp. 71-94
    • Rosas, R.1    Cumsille, N.M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.