메뉴 건너뛰기




Volumn 21, Issue 1, 2016, Pages 33-57

What We Can Learn from the Data: A Multiple-Case Study Examining Behavior Patterns by Students with Different Characteristics in Using a Serious Game

Author keywords

Data visualization; Fantasy; Game engagement; Learning analytics; Middle school science; Problem solving; Serious games

Indexed keywords

PROBLEM SOLVING; SCAFFOLDS; STUDENTS; VISUALIZATION;

EID: 84961059702     PISSN: 22111662     EISSN: 22111670     Source Type: Journal    
DOI: 10.1007/s10758-015-9263-7     Document Type: Article
Times cited : (29)

References (46)
  • 1
    • 77955166608 scopus 로고    scopus 로고
    • Andersen, E., Liu, Y. E., Apter, E., Boucher-Genesse, F., & Popović, Z. (2010). Gameplay analysis through state projection. In Proceedings of the fifth international conference on the foundations of digital games (pp. 1–8). USA
    • Andersen, E., Liu, Y. E., Apter, E., Boucher-Genesse, F., & Popović, Z. (2010). Gameplay analysis through state projection. In Proceedings of the fifth international conference on the foundations of digital games (pp. 1–8). USA. doi:10.1145/1822348.1822349
  • 4
    • 84961050439 scopus 로고    scopus 로고
    • Bienkowski, M., Feng, M., & Means, B. (2012). Enhancing teaching and learning through educational data mining and learning analytics. Washington, DC: U.S. Department of Education. Retrieved from
    • Bienkowski, M., Feng, M., & Means, B. (2012). Enhancing teaching and learning througheducational data mining and learning analytics. Washington, DC: U.S. Department of Education. Retrieved from http://www.ed.gov/edblogs/technology/files/2012/03/edm-la-brief.pdf
  • 5
    • 84856338441 scopus 로고    scopus 로고
    • Using learning analytics to assess students’ behavior in open-ended program-ming tasks
    • Long P, Siemens G, Conole G, Gašević D, (eds), ACM, New York, NY
    • Blikstein, P. (2011). Using learning analytics to assess students’ behavior in open-ended program-ming tasks. In P. Long, G. Siemens, G. Conole, & D. Gašević (Eds.), Proceedings of the learning analytics knowledge conference (pp. 110–116). New York, NY: ACM.
    • (2011) Proceedings of the learning analytics knowledge conference , pp. 110-116
    • Blikstein, P.1
  • 6
    • 84878106524 scopus 로고    scopus 로고
    • Thresholds of knowledge development in complex problem solving: A multiple-case study of advanced learners’ cognitive processes
    • Bogard, T., Liu, M., & Chiang, Y. H. (2013). Thresholds of knowledge development in complex problem solving: A multiple-case study of advanced learners’ cognitive processes. Educational Technology Research and Development,61(3), 465–503. doi:10.1007/s11423-013-9295-4.
    • (2013) Educational Technology Research and Development , vol.61 , Issue.3 , pp. 465-503
    • Bogard, T.1    Liu, M.2    Chiang, Y.H.3
  • 9
    • 84904058014 scopus 로고    scopus 로고
    • Learning analytics
    • UNESCO policy brief, Retrieved from
    • Buckingham Shum, S. (2012). Learning analytics. UNESCO policy brief. Retrieved from http://iite.unesco.org/pics/publications/en/files/3214711.pdf
    • (2012)
    • Buckingham Shum, S.1
  • 10
    • 84876562562 scopus 로고    scopus 로고
    • Chittaro, L., & Ieronutti, L. (2004). A visual tool for tracing users’ behavior in virtual environments. In Proceedings of the working conference on Advanced visual interfaces (pp. 40–47). USA
    • Chittaro, L., & Ieronutti, L. (2004). A visual tool for tracing users’ behavior in virtual environments. In Proceedings of the working conference on Advanced visual interfaces (pp. 40–47). USA.
  • 11
    • 0030362821 scopus 로고    scopus 로고
    • Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice
    • Cordova, D. I., & Lepper, M. R. (1996). Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. Journal of Educational Psychology,88(4), 715.
    • (1996) Journal of Educational Psychology , vol.88 , Issue.4 , pp. 715
    • Cordova, D.I.1    Lepper, M.R.2
  • 12
    • 84906976224 scopus 로고    scopus 로고
    • Understanding playtest data through visual data mining in interactive 3D environments. Paper presented at the 12th international conference on computer games: AI, Animation, Mobile
    • Louisville: KY
    • Dixit, P. N., & Youngblood, G. M. (2008) Understanding playtest data through visual data mining in interactive 3D environments. Paper presented at the 12th international conference on computer games: AI, Animation, Mobile, Interactive Multimedia and Serious Games (CGAMES). Louisville, KY.
    • (2008) Interactive Multimedia and Serious Games (CGAMES)
    • Dixit, P.N.1    Youngblood, G.M.2
  • 13
    • 76749113469 scopus 로고    scopus 로고
    • Drachen, A., & Canossa, A. (2009a). Analyzing spatial user behavior in computer games using geographic information systems. In Proceedings of the 13th international MindTrek conference: Everyday life in the ubiquitous era (pp. 182–189). New York, NY: ACM
    • Drachen, A., & Canossa, A. (2009a). Analyzing spatial user behavior in computer games using geographic information systems. In Proceedings of the 13th international MindTrek conference: Everyday life in the ubiquitous era (pp. 182–189). New York, NY: ACM. doi:10.1145/1621841.1621875
  • 14
    • 76749158981 scopus 로고    scopus 로고
    • Drachen, A., & Canossa, A. (2009b). Towards gameplay analysis via gameplay metrics. In Proceedings of the 13th international MindTrek conference: Everyday life in the ubiquitous era (pp. 202–209). New York, NY: ACM
    • Drachen, A., & Canossa, A. (2009b). Towards gameplay analysis via gameplay metrics. In Proceedings of the 13th international MindTrek conference: Everyday life in the ubiquitous era (pp. 202–209). New York, NY: ACM. doi:10.1145/1621841.1621878
  • 15
    • 2942637983 scopus 로고    scopus 로고
    • The five-stage model of adult skill acquisition
    • Dreyfus, S. E. (2004). The five-stage model of adult skill acquisition. Bulletin of Science Technology Society,24(3), 177–181. doi:10.1177/0270467604264992.
    • (2004) Bulletin of Science Technology Society , vol.24 , Issue.3 , pp. 177-181
    • Dreyfus, S.E.1
  • 17
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation, and learning: A research and practice model
    • Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming,33(4), 441–467. doi:10.1177/1046878102238607.
    • (2002) Simulation & Gaming , vol.33 , Issue.4 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.E.3
  • 18
    • 77950122103 scopus 로고    scopus 로고
    • Examining the interplay between middle school students’ achievement goals and self-efficacy in a technology-enhanced learning environment
    • Hsieh, P., Cho, Y., Liu, M., & Schallert, D. (2008). Examining the interplay between middle school students’ achievement goals and self-efficacy in a technology-enhanced learning environment. American Secondary Education,36(3), 33–50.
    • (2008) American Secondary Education , vol.36 , Issue.3 , pp. 33-50
    • Hsieh, P.1    Cho, Y.2    Liu, M.3    Schallert, D.4
  • 19
    • 84862824269 scopus 로고    scopus 로고
    • A pilot study of cooperative programming learning behavior and its relationship with students’ learning performance
    • Hwang, W., Shadiev, R., Wang, C., & Huang, Z. (2011). A pilot study of cooperative programming learning behavior and its relationship with students’ learning performance. Computers & Education,58, 1267–1281.
    • (2011) Computers & Education , vol.58 , pp. 1267-1281
    • Hwang, W.1    Shadiev, R.2    Wang, C.3    Huang, Z.4
  • 22
    • 84857488589 scopus 로고    scopus 로고
    • Koedinger, K., Cunningham, K., Skogsholm, A., & Leber, B. (2008). An open repository and analysis tools for fine-grained, longitudinal learner data. In Proceedings of first international conference on educational data mining (pp. 157–166). Canada
    • Koedinger, K., Cunningham, K., Skogsholm, A., & Leber, B. (2008). An open repository and analysis tools for fine-grained, longitudinal learner data. In Proceedings of first international conference on educational data mining (pp. 157–166). Canada.
  • 23
    • 84961050714 scopus 로고    scopus 로고
    • Linek, S. B., Öttl, G., & Albert, D. (2010). Non-invasive data tracking in educational games: Combination of logfiles and natural language processing. In Proceedings of the international technology, education and development conference (INTED)
    • Linek, S. B., Öttl, G., & Albert, D. (2010). Non-invasive data tracking in educational games: Combination of logfiles and natural language processing. In Proceedings of the international technology, education and development conference (INTED).
  • 24
    • 15944417524 scopus 로고    scopus 로고
    • An analysis of cognitive tool use patters in hypermedia learning environment
    • Liu, M., & Bera, S. (2005). An analysis of cognitive tool use patters in hypermedia learning environment. Educational Technology Research and Development,53(1), 5–21.
    • (2005) Educational Technology Research and Development , vol.53 , Issue.1 , pp. 5-21
    • Liu, M.1    Bera, S.2
  • 25
    • 15944404329 scopus 로고    scopus 로고
    • Understanding the connection between cognitive tool use and cognitive processes as used by sixth graders in a problem-based hypermedia learning environment
    • Liu, M., Bera, S., Corliss, S., Svinicki, M., & Beth, A. (2004). Understanding the connection between cognitive tool use and cognitive processes as used by sixth graders in a problem-based hypermedia learning environment. Journal of Educational Computing Research,31(3), 309–334.
    • (2004) Journal of Educational Computing Research , vol.31 , Issue.3 , pp. 309-334
    • Liu, M.1    Bera, S.2    Corliss, S.3    Svinicki, M.4    Beth, A.5
  • 28
    • 84944568036 scopus 로고    scopus 로고
    • Examining through visualization what tools learners access as they play a serious game for middle school science
    • Loh CS, Sheng Y, Ifenthaler D, (eds), Springer, Switzerland
    • Liu, M., Kang, J., Lee, J., Winzeler, E., & Liu, S. (2015). Examining through visualization what tools learners access as they play a serious game for middle school science. In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds.), Serious games analytics: Methodologies for performance measurement, assessment, and improvement (pp. 181–208). Switzerland: Springer. doi:10.1007/978-3-319-05834-4.
    • (2015) Serious games analytics: Methodologies for performance measurement, assessment, and improvement , pp. 181-208
    • Liu, M.1    Kang, J.2    Lee, J.3    Winzeler, E.4    Liu, S.5
  • 29
    • 84899002437 scopus 로고    scopus 로고
    • Designing science learning with game-based approaches
    • Liu, M., Rosenblum, J. A., Horton, L., & Kang, J. (2014). Designing science learning with game-based approaches. Computers in the Schools,31(1–2), 84–102. doi:10.1080/07380569.2014.879776.
    • (2014) Computers in the Schools , vol.31 , Issue.1-2 , pp. 84-102
    • Liu, M.1    Rosenblum, J.A.2    Horton, L.3    Kang, J.4
  • 31
    • 84878491139 scopus 로고    scopus 로고
    • Measuring the (dis-)similarity between expert and novice behaviors as serious games analytics
    • Loh, C. S., & Sheng, Y. (2013). Measuring the (dis-)similarity between expert and novice behaviors as serious games analytics. Education and Information Technologies,. doi:10.1007/s10639-013-9263-y.
    • (2013) Education and Information Technologies
    • Loh, C.S.1    Sheng, Y.2
  • 32
    • 0022764013 scopus 로고
    • The fantasy-prone person: Hypnosis, imagination, and creativity
    • Lynn, S. J., & Rhue, J. W. (1986). The fantasy-prone person: Hypnosis, imagination, and creativity. Journal of Personality and Social Psychology,51(2), 404–408.
    • (1986) Journal of Personality and Social Psychology , vol.51 , Issue.2 , pp. 404-408
    • Lynn, S.J.1    Rhue, J.W.2
  • 33
    • 49049148395 scopus 로고
    • Toward a theory of intrinsically motivating instruction
    • Malone, T. W. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science,5(4), 333–369. doi:10.1207/s15516709cog0504_2.
    • (1981) Cognitive Science , vol.5 , Issue.4 , pp. 333-369
    • Malone, T.W.1
  • 34
    • 85084523926 scopus 로고
    • Making learning fun: A taxonomy of intrinsic motivations for learning
    • Malone, T. W., & Lepper, M. R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. Aptitude, Learning, and Instruction,3, 223–253.
    • (1987) Aptitude, Learning, and Instruction , vol.3 , pp. 223-253
    • Malone, T.W.1    Lepper, M.R.2
  • 35
    • 84887882370 scopus 로고    scopus 로고
    • Learning analytics and computational techniques for detecting and evaluating patterns in learning: An introduction to the special issue
    • Martin, T., & Sherin, B. (2013). Learning analytics and computational techniques for detecting and evaluating patterns in learning: An introduction to the special issue. Journal of the Learning Sciences,22(4), 511–520. doi:10.1080/10508406.2013.840466.
    • (2013) Journal of the Learning Sciences , vol.22 , Issue.4 , pp. 511-520
    • Martin, T.1    Sherin, B.2
  • 36
    • 0035888822 scopus 로고    scopus 로고
    • The Creative Experiences Questionnaire (CEQ): A brief self-report measure of fantasy proneness
    • Merckelbach, H., Horselenberg, R., & Muris, P. (2001). The Creative Experiences Questionnaire (CEQ): A brief self-report measure of fantasy proneness. Personality and Individual Differences,31(6), 987–995. doi:10.1016/S0191-8869(00)00201-4.
    • (2001) Personality and Individual Differences , vol.31 , Issue.6 , pp. 987-995
    • Merckelbach, H.1    Horselenberg, R.2    Muris, P.3
  • 37
    • 80054823435 scopus 로고    scopus 로고
    • Moura, D., Seif El-Nasr, M., & Shaw, C. C. (2011). Visualizing and understanding players’ behavior in video games: Discovering patterns and supporting aggregation and comparison. In Proceedings of the 2011 ACM SIGGRAPH symposium on video games (pp. 11–15). New York, NY: ACM Press
    • Moura, D., Seif El-Nasr, M., & Shaw, C. C. (2011). Visualizing and understanding players’ behavior in video games: Discovering patterns and supporting aggregation and comparison. In Proceedings of the 2011 ACM SIGGRAPH symposium on video games (pp. 11–15). New York, NY: ACM Press.
  • 39
    • 84961055592 scopus 로고    scopus 로고
    • Scarlatos, L. L., & Scarlatos, T. (2010). Visualizations for the assessment of learning in computer games. In Paper presented at the 7th international conference & expo on emerging technologies for a smarter world (CEWIT 2010), Incheon, Korea
    • Scarlatos, L. L., & Scarlatos, T. (2010). Visualizations for the assessment of learning in computer games. In Paper presented at the 7th international conference & expo on emerging technologies for a smarter world (CEWIT 2010), Incheon, Korea.
  • 40
    • 84883762729 scopus 로고    scopus 로고
    • Learning analytics: The emergence of a discipline
    • Siemens, G. (2013). Learning analytics: The emergence of a discipline. American Behavioral Scientist,57(10), 1380–1400. doi:10.1177/0002764213498851.
    • (2013) American Behavioral Scientist , vol.57 , Issue.10 , pp. 1380-1400
    • Siemens, G.1
  • 41
    • 84864685081 scopus 로고    scopus 로고
    • Siemens, G., & d Baker, R. S. J. (2012). Learning analytics and educational data mining: Towards communication and collaboration. In Proceedings of the 2nd international conference on learning analytics and knowledge (pp. 252–254). New York, NY: ACM
    • Siemens, G., & d Baker, R. S. J. (2012). Learning analytics and educational data mining: Towards communication and collaboration. In Proceedings of the 2nd internationalconference on learning analytics and knowledge (pp. 252–254). New York, NY: ACM.
  • 44
    • 84875590999 scopus 로고    scopus 로고
    • Visualization-based analysis of gameplay data—A review of literature
    • Wallner, G., & Kriglstein, S. (2013). Visualization-based analysis of gameplay data—A review of literature. Entertainment Computing,4(3), 143–155. doi:10.1016/j.entcom.2013.02.002.
    • (2013) Entertainment Computing , vol.4 , Issue.3 , pp. 143-155
    • Wallner, G.1    Kriglstein, S.2
  • 45
    • 84904046960 scopus 로고    scopus 로고
    • The role of fantasy contexts in word problems
    • Wiest, L. R. (2001). The role of fantasy contexts in word problems. Mathematics Education Research Journal,13(2), 74–90.
    • (2001) Mathematics Education Research Journal , vol.13 , Issue.2 , pp. 74-90
    • Wiest, L.R.1
  • 46
    • 63749091715 scopus 로고    scopus 로고
    • Relationships between game attributes and learning outcomes: Review and research proposals
    • Wilson, K. A., Bedwell, W. L., Lazzara, E. H., Salas, E., Burke, C. S., Estock, J. L., & Conkey, C. (2009). Relationships between game attributes and learning outcomes: Review and research proposals. Simulation & Gaming,40(2), 217–266. doi:10.1177/1046878108321866.
    • (2009) Simulation & Gaming , vol.40 , Issue.2 , pp. 217-266
    • Wilson, K.A.1    Bedwell, W.L.2    Lazzara, E.H.3    Salas, E.4    Burke, C.S.5    Estock, J.L.6    Conkey, C.7


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.