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Volumn , Issue , 2008, Pages 57-64

Understanding playtest data through visual data mining in interactive 3D environments

Author keywords

Game environments; Interactive data mining; Visualization

Indexed keywords

ANIMATION; COMPUTER GAMES; FLOW VISUALIZATION;

EID: 84906976224     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (15)

References (18)
  • 9
    • 37049030583 scopus 로고    scopus 로고
    • The gameplay visualization manifesto: A framework for logging and visualization of online gameplay data
    • JOSLIN, S., BROWN, R., AND DRENNAN, P. 2007. The gameplay visualization manifesto: A framework for logging and visualization of online gameplay data. Comput. Entertain. 5, 3, 6.
    • (2007) Comput. Entertain , vol.5 , Issue.3 , pp. 6
    • Joslin, S.1    Brown, R.2    Drennan, P.3
  • 13
    • 80053345386 scopus 로고    scopus 로고
    • Real-time sweetspot: The multiple meanings of game company playtests
    • NIEDENTHAL, S. 2007. Real-Time Sweetspot: The Multiple Meanings of Game Company Playtests. Proceedings of DiGRA 2007 Conference, 697-702.
    • (2007) Proceedings of DiGRA 2007 Conference , pp. 697-702
    • Niedenthal, S.1
  • 14
    • 84906974110 scopus 로고    scopus 로고
    • SOFTWARE, V
    • SOFTWARE, V., 2007. Half-Life 2: Episode Two Stats. http://www. steamgames.com/status/ep2/ep2stats.php.
    • (2007) Half-Life 2: Episode Two Stats
  • 15
    • 70349356428 scopus 로고    scopus 로고
    • The science of play
    • 184
    • THOMPSON, C. 2007. The science of play. Wired 15, 9, 140- 147, 184.
    • (2007) Wired , vol.15 , Issue.9 , pp. 140-147
    • Thompson, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.