메뉴 건너뛰기




Volumn , Issue , 2010, Pages 1-8

Gameplay analysis through state projection

Author keywords

Data visualization; Games; Playtesting

Indexed keywords

DESIGN DECISIONS; EFFECTIVE TOOL; GAME ANALYSIS; GAME EXPERIENCE; GAMEPLAY ANALYSIS; MULTI-DIMENSIONAL SCALING; PUZZLE GAMES; VISUAL REPRESENTATIONS;

EID: 77955166608     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1822348.1822349     Document Type: Conference Paper
Times cited : (72)

References (22)
  • 1
    • 77955148007 scopus 로고    scopus 로고
    • Valve's approach to playtesting: The application of empiricism
    • Mar.
    • M. Ambinder. Valve's approach to playtesting: The application of empiricism. Game Developer's Conference, Mar. 2009.
    • (2009) Game Developer's Conference
    • Ambinder, M.1
  • 4
    • 33645751270 scopus 로고    scopus 로고
    • Affect and learning: An exploratory look into the role of affect in learning with autotutor
    • S. D. Craig, A. C. Graesser, J. Sullins, and B. Gholson. Affect and learning: An exploratory look into the role of affect in learning with autotutor. Journal of Educational Media, 29:241-250, 2004.
    • (2004) Journal of Educational Media , vol.29 , pp. 241-250
    • Craig, S.D.1    Graesser, A.C.2    Sullins, J.3    Gholson, B.4
  • 5
    • 70349366321 scopus 로고    scopus 로고
    • Tracking player feedback to improve game design
    • P. DeRosa. Tracking player feedback to improve game design. Gamasutra, 2007.
    • (2007) Gamasutra
    • Derosa, P.1
  • 8
    • 34547595997 scopus 로고    scopus 로고
    • Building an MMO with mass appeal: A look at gameplay in world of warcraft
    • N. Ducheneaut, N. Yee, E. Nickell, and R. J. Moore. Building an MMO with mass appeal: A look at gameplay in World of Warcraft. Game Developer Magazine, 1:281, 2006.
    • (2006) Game Developer Magazine , vol.1 , pp. 281
    • Ducheneaut, N.1    Yee, N.2    Nickell, E.3    Moore, R.J.4
  • 11
    • 0000842816 scopus 로고    scopus 로고
    • Extracting usability information from user interface events
    • D. Hilbert and D. Redmiles. Extracting usability information from user interface events. ACM Computing Surveys, 32(4):384-421, 2000.
    • (2000) ACM Computing Surveys , vol.32 , Issue.4 , pp. 384-421
    • Hilbert, D.1    Redmiles, D.2
  • 12
    • 17044431369 scopus 로고    scopus 로고
    • Visualizing competitive behaviors in multi-user virtual environments
    • Washington, DC, USA IEEE Computer Society
    • N. Hoobler, G. Humphreys, and M. Agrawala. Visualizing competitive behaviors in multi-user virtual environments. In VIS '04: Proceedings of the conference on Visualization '04, pages 163-170, Washington, DC, USA, 2004. IEEE Computer Society.
    • (2004) VIS '04: Proceedings of the Conference on Visualization '04 , pp. 163-170
    • Hoobler, N.1    Humphreys, G.2    Agrawala, M.3
  • 15
    • 33745826717 scopus 로고    scopus 로고
    • Better game design through data mining
    • D. Kennerly. Better game design through data mining. Gamasutra, 2003.
    • (2003) Gamasutra
    • Kennerly, D.1
  • 18
    • 77955124819 scopus 로고    scopus 로고
    • (version 0.2)
    • U. of Konstanz Algorithmics Group. MDSJ: Java library for multidimensional scaling (version 0.2). http://www.inf.uni-konstanz.de/algo/ software/mdsj/, 2009.
    • (2009) MDSJ: Java Library for Multidimensional Scaling
  • 21
    • 70349356428 scopus 로고    scopus 로고
    • Halo 3: How microsoft labs invented a new science of play
    • C. Thompson. Halo 3: How microsoft labs invented a new science of play. Wired, 2007.
    • (2007) Wired
    • Thompson, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.