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Volumn , Issue , 2011, Pages

Visualizing and understanding players' behavior in video games: Discovering patterns and supporting aggregation and comparison

Author keywords

players' behavior; telemetry data; visualization; visualization system; visualizations

Indexed keywords

CURRENT ANALYSIS; GAME DESIGN; GAME ENVIRONMENT; PLAYERS' BEHAVIOR; TELEMETRY DATA; VIDEO GAME; VISUALIZATION SYSTEM;

EID: 80054823435     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2037692.2037695     Document Type: Conference Paper
Times cited : (34)

References (14)
  • 3
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    • Presented at the the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era, Tampere, Finland
    • Drachen, A., & Canossa, A. (2009). Analyzing spatial user behavior in computer games using geographic information systems. Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era on - MindTrek '09 (p. 182). Presented at the the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era, Tampere, Finland.
    • (2009) Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era on - MindTrek '09 , pp. 182
    • Drachen, A.1    Canossa, A.2
  • 4
    • 17044431369 scopus 로고    scopus 로고
    • Visualizing competitive behaviors in multi-user virtual environments
    • Presented at the IEEE Visualization 2004, Austin, TX, USA
    • Hoobler, N., Humphreys, G., & Agrawala, M. (2004). Visualizing competitive behaviors in multi-user virtual environments. IEEE Visualization 2004 (pp. 163-170). Presented at the IEEE Visualization 2004, Austin, TX, USA.
    • (2004) IEEE Visualization 2004 , pp. 163-170
    • Hoobler, N.1    Humphreys, G.2    Agrawala, M.3
  • 5
    • 80052613427 scopus 로고    scopus 로고
    • Second Life Economy at Record High
    • April 28. Retrieved from
    • Hopkins, C. (2010, April 28). Second Life Economy At Record High. Read Write Web. Retrieved from http://www.readwrite web.com/archives/second-life- econom-at-record-high.php
    • (2010) Read Write Web
    • Hopkins, C.1
  • 8
    • 33745826717 scopus 로고    scopus 로고
    • Better Game Design Through Data Mining
    • Retrieved December 14, 2010, from
    • Kennerly, D. (2003). Better Game Design Through Data Mining. Gamasutra. Retrieved December 14, 2010, from http://www. gamasutra.com/view/feature/2816/ better-game-design-throu gh-data-.php
    • (2003) Gamasutra
    • Kennerly, D.1
  • 10
    • 80052610068 scopus 로고    scopus 로고
    • Successful Instrumentation
    • Presented at the
    • Romero, R. (2008). Successful Instrumentation. Presented at the Game Developers Conference.
    • (2008) Game Developers Conference
    • Romero, R.1
  • 11
    • 80052624317 scopus 로고    scopus 로고
    • Retrieved September 22, 2010, from
    • The Entertainment Software Association. (2010). The Transformation of the Video Game Industry. Retrieved September 22, 2010, from http://www.theesa.com/ gamesin dailylife/transformation.asp
    • (2010) The Transformation of the Video Game Industry
  • 12
    • 11244319299 scopus 로고    scopus 로고
    • Video games and computer holding power
    • The MIT Press
    • Turkle, S. (2003). Video games and computer holding power. The New Media Reader. The MIT Press.
    • (2003) The New Media Reader
    • Turkle, S.1
  • 14
    • 80052619602 scopus 로고    scopus 로고
    • Development Telemetry in Video Games Projects
    • Presented at the
    • Zoeller, G. (2010). Development Telemetry in Video Games Projects. Presented at the Game Developers Conference 2010.
    • (2010) Game Developers Conference 2010
    • Zoeller, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.