-
1
-
-
0037635470
-
-
Springer
-
Blythe, M. A., Overbeeke, K., Monk, A. F. Wright, P.C.: Funology - from usability to enjoyment. Springer (2004)
-
(2004)
Funology - from usability to enjoyment
-
-
Blythe, M.A.1
Overbeeke, K.2
Monk, A.F.3
Wright, P.C.4
-
3
-
-
84998075549
-
Social Diffusion Patterns in Three-Dimensional Virtual Worlds
-
Börner, K., Penumarthy, S.: Social Diffusion Patterns in Three-Dimensional Virtual Worlds. Information Visualization, 2 (2003), 182-198
-
(2003)
Information Visualization
, vol.2
, pp. 182-198
-
-
Börner, K.1
Penumarthy, S.2
-
4
-
-
0034593106
-
Visualization of Navigation Patterns on a Web Site Using Model- Based Clustering
-
Cadez, I., Heckerman, D., Meek, C., Smyth, P., White, S.: Visualization of Navigation Patterns on a Web Site Using Model- Based Clustering. In Proceedings of the Sixth ACM SIGKDD International Conference on Knowledge Discovery and Data Mining (2000), 280-284
-
(2000)
Proceedings of the Sixth ACM SIGKDD International Conference on Knowledge Discovery and Data Mining
, pp. 280-284
-
-
Cadez, I.1
Heckerman, D.2
Meek, C.3
Smyth, P.4
White, S.5
-
6
-
-
33749519560
-
VU-Flow: A Visualization Tool for Analyzing Navigation in Virtual Environments
-
Chittaro L., Ranon R., Ieronutti L.: VU-Flow: A Visualization Tool for Analyzing Navigation in Virtual Environments. IEEE Transactions on Visualization and Computer Graphics, 12,6 (2006), 1475-1485
-
(2006)
IEEE Transactions on Visualization and Computer Graphics
, vol.12
, Issue.6
, pp. 1475-1485
-
-
Chittaro, L.1
Ranon, R.2
Ieronutti, L.3
-
8
-
-
49449089894
-
-
De Kort, Y., Ijsselssteijn, W: People, places and play: Player experience in a socio-spatial context. ACM Computers in Entertainment 6, 2, article no. 18 (2007)
-
De Kort, Y., Ijsselssteijn, W: People, places and play: Player experience in a socio-spatial context. ACM Computers in Entertainment 6, 2, article no. 18 (2007)
-
-
-
-
10
-
-
70349366321
-
Tracking Player Feedback to Improve Game Design
-
Aug. 7
-
DeRosa, P.: Tracking Player Feedback to Improve Game Design. Gamasutra, Aug. 7 (2007)
-
(2007)
Gamasutra
-
-
DeRosa, P.1
-
14
-
-
17044431369
-
Visualizing Competitive Behaviors in Multi-User Virtual Environments
-
Hoobler, N., Humphreys, G., Agrawala, M.: Visualizing Competitive Behaviors in Multi-User Virtual Environments. In Proc. of the IEEE Visualization Conference (2004), 163-170
-
(2004)
Proc. of the IEEE Visualization Conference
, pp. 163-170
-
-
Hoobler, N.1
Humphreys, G.2
Agrawala, M.3
-
15
-
-
35348923673
-
Dynamic detection of novice vs. skilled use without a task model
-
ACM press
-
Hurst, A., Hudson, S. E., Mankoff, J.: Dynamic detection of novice vs. skilled use without a task model. In Proceedings of CHI 2007, ACM press (2007), 271-280
-
(2007)
Proceedings of CHI
, pp. 271-280
-
-
Hurst, A.1
Hudson, S.E.2
Mankoff, J.3
-
17
-
-
33645990258
-
Marrying HCI/Usability and Computer Games: A Preliminary Look
-
Tampere, Finland
-
Jørgensen, A. H.: Marrying HCI/Usability and Computer Games: A Preliminary Look. In Proceedings of NordiCHI, Tampere, Finland (2004)
-
(2004)
Proceedings of NordiCHI
-
-
Jørgensen, A.H.1
-
18
-
-
57649171393
-
Tracking Real-Time User Experience (TRUE): A comprehensive instrumentation solution for complex systems
-
Florence, Italy
-
Kim, J. H., Gunn, D. V., Schuh, E., Phillips, B. C., Pagulayan, R. J., Wixon, D.: Tracking Real-Time User Experience (TRUE): A comprehensive instrumentation solution for complex systems. In Proceedings of CHI, Florence, Italy (2008), 443-451
-
(2008)
Proceedings of CHI
, pp. 443-451
-
-
Kim, J.H.1
Gunn, D.V.2
Schuh, E.3
Phillips, B.C.4
Pagulayan, R.J.5
Wixon, D.6
-
20
-
-
57649162959
-
Studying usage of complex applications
-
Noldus Information Technology
-
Kort, J., Steen, M. G. D., de Poot, H., ter Hofte, H., Mulder, I.: Studying usage of complex applications. In Proceedings of Measuring Behavior. Noldus Information Technology (2005).
-
(2005)
Proceedings of Measuring Behavior
-
-
Kort, J.1
Steen, M.G.D.2
de Poot, H.3
ter Hofte, H.4
Mulder, I.5
-
23
-
-
4544339356
-
Using the RITE method to improve products: A definition and a case study
-
Medlock, M.C., Wixon, D., Terrano, M., Romero, R.L., Fulton, B.: Using the RITE method to improve products: A definition and a case study. In Proceedings of UPA (2002)
-
(2002)
Proceedings of UPA
-
-
Medlock, M.C.1
Wixon, D.2
Terrano, M.3
Romero, R.L.4
Fulton, B.5
-
24
-
-
76749131105
-
Metrics in MMP Development and Operations
-
Los Angeles, USA
-
Mellon, L.: Metrics in MMP Development and Operations. Presentation at the GDC, Los Angeles, USA (2004)
-
(2004)
Presentation at the GDC
-
-
Mellon, L.1
-
25
-
-
72049131153
-
User Testing in the Combat Zone
-
Toronto, Ontario
-
Nørgaard, M., Rau, J.: User Testing in the Combat Zone. In Proceedings of ACE, Toronto, Ontario (2007)
-
(2007)
Proceedings of ACE
-
-
Nørgaard, M.1
Rau, J.2
-
26
-
-
13244260473
-
-
Lawrence Erlbaum Associates
-
Pagulayan, R. J., Keeker, K., Wixon, D., Romero, R. L., Fuller, T.: User-centered design in games. In The HCI handbook. Lawrence Erlbaum Associates (2003), 883-906
-
(2003)
User-centered design in games. In The HCI handbook
, pp. 883-906
-
-
Pagulayan, R.J.1
Keeker, K.2
Wixon, D.3
Romero, R.L.4
Fuller, T.5
-
28
-
-
57649173011
-
Making sense of low-level usage data to understand user activities
-
ACM Press
-
Renaud, K. and Gray, P.: Making sense of low-level usage data to understand user activities. In Proceedings of SAICSIT 2004, ACM Press (2004), 115-124
-
(2004)
Proceedings of SAICSIT
, pp. 115-124
-
-
Renaud, K.1
Gray, P.2
-
31
-
-
70349582469
-
Master Metrics: The Science Behind the Art of Game Design
-
Utrecht, Holland
-
Swain, C. 2008. Master Metrics: The Science Behind the Art of Game Design. Presentation at NLGD Conference, Utrecht, Holland (2008)
-
(2008)
Presentation at NLGD Conference
-
-
Swain, C.1
-
32
-
-
70349356428
-
Halo 3: How Microsoft Labs Invented a New Science of Play
-
Thompson, C.: Halo 3: How Microsoft Labs Invented a New Science of Play. Wired Magazine 15, 9 (2007)
-
(2007)
Wired Magazine
, vol.15
, pp. 9
-
-
Thompson, C.1
-
33
-
-
70349331150
-
Defining Personas in Games Using Metrics
-
Tychsen, A., Canossa, A.: Defining Personas in Games Using Metrics. In proceedings of Future Play 2008, Toronto, Canada. ACM publishers (2008), 73-80
-
(2008)
proceedings of Future Play 2008, Toronto, Canada. ACM publishers
, pp. 73-80
-
-
Tychsen, A.1
Canossa, A.2
-
34
-
-
84873359454
-
Crossformat analysis of the gaming experience in multi-player role playing games
-
Tokyo, Japan
-
Tychsen, A., Newman, K., Brolund, T., Hitchens, M.: Crossformat analysis of the gaming experience in multi-player role playing games. In DIGRA 2007, Tokyo, Japan (2007), 49-58
-
(2007)
DIGRA
, pp. 49-58
-
-
Tychsen, A.1
Newman, K.2
Brolund, T.3
Hitchens, M.4
-
35
-
-
84976795041
-
How Do People Really Use Text Editors?
-
ACM Press
-
Whiteside, J., Archer, N. P., Wixon, D., Good, M.: How Do People Really Use Text Editors? In Proceedings of' the SIGOA Conference, ACM Press (1982), 29-40
-
(1982)
Proceedings of' the SIGOA Conference
, pp. 29-40
-
-
Whiteside, J.1
Archer, N.P.2
Wixon, D.3
Good, M.4
-
36
-
-
51149105247
-
Who plays, how much, and why? Debunking the stereotypical gamer profile
-
Williams, D.; Yee, N., Caplan, S. E.: Who plays, how much, and why? Debunking the stereotypical gamer profile. Journal of Computer-Mediated Communication 13 (2005), 993-1018
-
(2005)
Journal of Computer-Mediated Communication
, vol.13
, pp. 993-1018
-
-
Williams, D.1
Yee, N.2
Caplan, S.E.3
|