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Volumn 16, Issue 12, 2013, Pages 892-897

Reasons for playing casual video games and perceived benefits among adults 18 to 80 Years Old

Author keywords

[No Author keywords available]

Indexed keywords

ADDICTION; ADOLESCENT; ADULT; AGED; ARTICLE; COGNITION; HUMAN; INFORMATION PROCESSING; INTERNET; MALE; MEMORY; MIDDLE AGED; PERCEPTION; PHYSIOLOGY; PSYCHOLOGICAL ASPECT; PSYCHOMOTOR PERFORMANCE; REACTION TIME; RECREATION; STATISTICS; VERY ELDERLY; YOUNG ADULT;

EID: 84890747813     PISSN: 21522715     EISSN: 21522723     Source Type: Journal    
DOI: 10.1089/cyber.2012.0705     Document Type: Article
Times cited : (53)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.