메뉴 건너뛰기




Volumn 6, Issue 2, 2011, Pages 155-170

Never too old to play: The appeal of digital games to an older audience

Author keywords

casual games; game studies; older gamers; users and gratifications

Indexed keywords


EID: 79953728465     PISSN: 15554120     EISSN: 15554139     Source Type: Journal    
DOI: 10.1177/1555412010364978     Document Type: Article
Times cited : (160)

References (43)
  • 2
    • 34848883899 scopus 로고    scopus 로고
    • British Broadcasting Corporation Available from
    • British Broadcasting Corporation. (2005). Gamers in the UK: Digital play, digital lifestyles. Available from http://open.bbc.co.uk/newmediaresearch/ files/BBC-UK-Games-Research-2005.pdf
    • (2005) Gamers in the UK: Digital Play, Digital Lifestyles
  • 6
    • 3042852679 scopus 로고    scopus 로고
    • Televisie in het leven van ouderen
    • Eggermont, S., & Vandebosch, H. (1999). Televisie in het leven van ouderen. Communicatie, 28, 2-19.
    • (1999) Communicatie , vol.28 , pp. 2-19
    • Eggermont, S.1    Vandebosch, H.2
  • 7
    • 79953702663 scopus 로고    scopus 로고
    • eMarketer. (2007). Gamer demographic spreads out. Available from www.emarketer.com/Article.aspx?id=1004798
    • (2007) Gamer Demographic Spreads Out
  • 8
    • 17444368477 scopus 로고    scopus 로고
    • Entertainment and Leisure Software Publishers Association Available from
    • Entertainment and Leisure Software Publishers Association. (2004). Chicks and joysticks: An exploration of woman and gaming. Available from www.elspa.com/assets/files/c/chicksandjoysticksanexplorationofwomenandgaming- 176.pdf
    • (2004) Chicks and Joysticks: An Exploration of Woman and Gaming
  • 10
    • 84953033064 scopus 로고
    • Evaluation of computer games' impact upon cognitively impaired frail elderly
    • Farris, M., Bates, R., Resnick, H., & Stabler, N. (1994). Evaluation of computer games' impact upon cognitively impaired frail elderly. Computers in Human Services, 11, 219-228.
    • (1994) Computers in Human Services , vol.11 , pp. 219-228
    • Farris, M.1    Bates, R.2    Resnick, H.3    Stabler, N.4
  • 11
    • 43049171226 scopus 로고    scopus 로고
    • Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project
    • Gamberini, L., Alcaniz, M., Barresi, G., & Fabregat, M. (2006). Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project. PsychNology Journal, 4, 285.
    • (2006) PsychNology Journal , vol.4 , pp. 285
    • Gamberini, L.1    Alcaniz, M.2    Barresi, G.3    Fabregat, M.4
  • 13
    • 0141600354 scopus 로고    scopus 로고
    • Video games and the pleasure of control
    • D. Zillman, & P. Vorderer, (Eds.), Mahwah, NJ: Lawrence Erlbaum
    • Grodal, T. (2000). Video games and the pleasure of control. In D. Zillman, & P. Vorderer, (Eds.), Media entertainment: The psychology of its appeal (pp. 197-223). Mahwah, NJ: Lawrence Erlbaum.
    • (2000) Media Entertainment: The Psychology of Its Appeal , pp. 197-223
    • Grodal, T.1
  • 16
    • 20444451357 scopus 로고    scopus 로고
    • Gaming at a LAN Event: The social context of playing video games
    • Jansz, J., & Martens, L. (2005). Gaming at a LAN Event: The social context of playing video games. New Media & Society, 7, 333-355.
    • (2005) New Media & Society , vol.7 , pp. 333-355
    • Jansz, J.1    Martens, L.2
  • 17
    • 33847750780 scopus 로고    scopus 로고
    • Appeal of playing online first person shooter games
    • Jansz, J., & Tanis, M. (2007). Appeal of playing online first person shooter games. CyberPsychology & Behavior, 10, 135-138.
    • (2007) CyberPsychology & Behavior , vol.10 , pp. 135-138
    • Jansz, J.1    Tanis, M.2
  • 19
    • 4644365350 scopus 로고    scopus 로고
    • Sex differences in video game play: A communication-based explanation
    • Lucas, K., & Sherry, J. (2004). Sex differences in video game play: A communication-based explanation. Communication Research, 31, 499-523.
    • (2004) Communication Research , vol.31 , pp. 499-523
    • Lucas, K.1    Sherry, J.2
  • 23
    • 57749128275 scopus 로고    scopus 로고
    • The truth about baby boomer gamers: A study of over-forty computer game players
    • Pearce, C. (2008). The truth about baby boomer gamers: A study of over-forty computer game players. Games and Culture, 3, 142-174.
    • (2008) Games and Culture , vol.3 , pp. 142-174
    • Pearce, C.1
  • 25
    • 67651214051 scopus 로고    scopus 로고
    • The effects of mood management processes on subsequent cognitive performance
    • Reinecke, L., & Trepte, S. (2008). The effects of mood management processes on subsequent cognitive performance. Journal of Media Psychology, 20, 3-14.
    • (2008) Journal of Media Psychology , vol.20 , pp. 3-14
    • Reinecke, L.1    Trepte, S.2
  • 27
    • 0242554897 scopus 로고    scopus 로고
    • The uses and gratifications perspective of media effects
    • J. Bryant & D. Zillman (Eds.), Mahwah, NJ: Lawrence Erlbaum
    • Rubin, A.M. (2002). The uses and gratifications perspective of media effects. In J. Bryant & D. Zillman (Eds.), Media effects: Advances in theory and research (pp. 525-548). Mahwah, NJ: Lawrence Erlbaum.
    • (2002) Media Effects: Advances in Theory and Research , pp. 525-548
    • Rubin, A.M.1
  • 28
    • 84861885229 scopus 로고    scopus 로고
    • Uses and gratifications theory in the 21st century
    • Ruggiero, T.E. (2000). Uses and gratifications theory in the 21st century. Mass Communication & Society, 3, 3-37.
    • (2000) Mass Communication & Society , vol.3 , pp. 3-37
    • Ruggiero, T.E.1
  • 29
    • 84953992691 scopus 로고
    • Video games: An exploration of their potential as recreational activity programs in nursing homes
    • Schueren, B. (1986). Video games: An exploration of their potential as recreational activity programs in nursing homes. Activities, Adaptation & Aging, 8, 49-57.
    • (1986) Activities, Adaptation & Aging , vol.8 , pp. 49-57
    • Schueren, B.1
  • 31
    • 84985078027 scopus 로고
    • Playing videogames: The electronic friend
    • Selnow, G.W. (1984). Playing videogames: The electronic friend. Journal of Communication, 34, 148-156.
    • (1984) Journal of Communication , vol.34 , pp. 148-156
    • Selnow, G.W.1
  • 33
    • 84880395921 scopus 로고    scopus 로고
    • Video game uses and gratifications as predictors of use and game preferences
    • P. Vorderer & J. Bryant (Eds.), 2nd ed. Mahwah, NJ: Lawrence Erlbaum Associates
    • Sherry, J.L., Lucas, K., Greenberg, B.S., & Lachlan, K. (2006). Video game uses and gratifications as predictors of use and game preferences. In P. Vorderer & J. Bryant (Eds.), Playing video games: Motives, responses & consequences (2nd ed. pp. 525-548). Mahwah, NJ: Lawrence Erlbaum Associates.
    • (2006) Playing Video Games: Motives, Responses & Consequences , pp. 525-548
    • Sherry, J.L.1    Lucas, K.2    Greenberg, B.S.3    Lachlan, K.4
  • 34
    • 79953713821 scopus 로고    scopus 로고
    • Gaming for different reasons: What motivates people to play a specific video game?
    • Tanis, M., & Jansz, J. (2008). Gaming for different reasons: What motivates people to play a specific video game? Paper presented at the annual conference of the ICA, Montreal, Canada.
    • Paper Presented at the Annual Conference of the ICA
    • Tanis, M.1    Jansz, J.2
  • 35
    • 33746395133 scopus 로고    scopus 로고
    • The demographic issue, understanding the casual gamer
    • Tinney W. (ed.) (2005). The demographic issue, understanding the casual gamer. Online Games Quarterly, 1 (2). Available at http://www.igda.org/online/ quarterly/1-2/online-quarterly-1-2.pdf.
    • (2005) Online Games Quarterly , vol.1 , Issue.2
    • Tinney, W.1
  • 36
  • 37
    • 61049467388 scopus 로고    scopus 로고
    • Lewisville, TX: Digital Marketing Services for AOL. Private industry report (Summarized in Pearce, 2008)
    • Vance, M. (2004). Casual online gamer study. Lewisville, TX: Digital Marketing Services for AOL. Private industry report (Summarized in Pearce, 2008 ).
    • (2004) Casual Online Gamer Study
    • Vance, M.1
  • 38
    • 61849125887 scopus 로고    scopus 로고
    • Elderly people's media use: At the crossroads of personal at societal developments
    • Vandebosch, H., & Eggermont, S. (2002). Elderly people's media use: At the crossroads of personal at societal developments. Communications, 27, 437-455.
    • (2002) Communications , vol.27 , pp. 437-455
    • Vandebosch, H.1    Eggermont, S.2
  • 43
    • 0010139559 scopus 로고
    • Electronic leisure: Video game usage and the communication climate of video arcades
    • Wigand, R.T., Borstelmann, S.E., & Boster, F.J. (1985). Electronic leisure: Video game usage and the communication climate of video arcades. Communication Yearbook, 9, 275-293.
    • (1985) Communication Yearbook , vol.9 , pp. 275-293
    • Wigand, R.T.1    Borstelmann, S.E.2    Boster, F.J.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.