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Volumn , Issue , 2010, Pages 268-270

Scenario adaptivity in serious games

Author keywords

[No Author keywords available]

Indexed keywords

ADAPTIVITY; GAME SCENARIO; LEARNING EXPERIENCES; LEARNING GOALS; SEMANTIC MODELING; SERIOUS GAMES; TRAINING SCENARIO; VIRTUAL SCENARIO; WORK FOCUS;

EID: 77955168914     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1822348.1822389     Document Type: Conference Paper
Times cited : (5)

References (12)
  • 1
    • 77955128176 scopus 로고    scopus 로고
    • A field guide to educational simulations
    • American Society for Training and Development
    • C. Aldrich. A field guide to educational simulations. Learning Circuits, 2002. American Society for Training and Development.
    • (2002) Learning Circuits
    • Aldrich, C.1
  • 2
    • 30444433413 scopus 로고    scopus 로고
    • Serious games⋯ and less!
    • ACM
    • S. Blackman. Serious games⋯ and less! SIGGRAPH Comput. Graph., 39(1):12-16, 2005. ACM.
    • (2005) SIGGRAPH Comput. Graph. , vol.39 , Issue.1 , pp. 12-16
    • Blackman, S.1
  • 6
    • 79960080777 scopus 로고    scopus 로고
    • Performance measurement and training feedback in a military collaborative virtual environment
    • Las Vegas, Nevada, USA, July
    • D. R. Lampton, J. Bliss, and G. A. Martin. Performance measurement and training feedback in a military collaborative virtual environment. In First International Conference on Virtual Reality, Las Vegas, Nevada, USA, July 2005.
    • (2005) First International Conference on Virtual Reality
    • Lampton, D.R.1    Bliss, J.2    Martin, G.A.3
  • 7
    • 67549146760 scopus 로고    scopus 로고
    • Adaptive educational games: Providing non-invasive personalised learning experiences
    • 2008 Second IEEE International Conference on Banff, Alberta, Canada, Nov.
    • N. Peirce, O. Conlan, and V. Wade. Adaptive educational games: Providing non-invasive personalised learning experiences. In Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on, pages 28-35, Banff, Alberta, Canada, Nov. 2008.
    • (2008) Digital Games and Intelligent Toys Based Education , pp. 28-35
    • Peirce, N.1    Conlan, O.2    Wade, V.3
  • 8
    • 33846473048 scopus 로고    scopus 로고
    • Applying simulation experience design methods to creating serious game-based adaptive training systems
    • E. M. Raybourn. Applying simulation experience design methods to creating serious game-based adaptive training systems. Interact. Comput., 19(2):206-214, 2007.
    • (2007) Interact. Comput. , vol.19 , Issue.2 , pp. 206-214
    • Raybourn, E.M.1
  • 10
    • 34548748539 scopus 로고    scopus 로고
    • Towards automatic personalised content creation for racing games
    • CIG 2007. IEEE Symposium on April
    • J. Togelius, R. De Nardi, and S. Lucas. Towards automatic personalised content creation for racing games. In Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on, pages 252-259, April 2007.
    • (2007) Computational Intelligence and Games, 2007 , pp. 252-259
    • Togelius, J.1    De Nardi, R.2    Lucas, S.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.