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Volumn , Issue , 2010, Pages

Polymorph: Dynamic Difficulty Adjustment through level generation

Author keywords

Dynamic Difficulty Adjustment; Games; Level design; Procedural content generation

Indexed keywords

BASIC PARAMETERS; DDA TECHNIQUE; GAMES; LEVEL DESIGN; MACHINE-LEARNING; RESEARCH AND DEVELOPMENT; SKILL LEVELS;

EID: 77954970112     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1814256.1814267     Document Type: Conference Paper
Times cited : (84)

References (19)
  • 3
    • 77954989840 scopus 로고    scopus 로고
    • (March 2004), Online Feb. 1, 2005
    • Fullerton, T., Swain, C., and Hoffman, S. 2004. Improving player choices. Gamasutra (March 2004). http://www.gamasutra.com/features/20040310/fullerton- 01.shtml. Online Feb. 1, 2005.
    • (2004) Improving Player Choices
    • Fullerton, T.1    Swain, C.2    Hoffman, S.3
  • 6
    • 85145530019 scopus 로고    scopus 로고
    • Fear of failing? The many meanings of difficulty in video games
    • B. Perron and M. Wolf, Ed. Routledge, London
    • Juul, J. 2009. Fear of Failing? The Many Meanings of Difficulty in Video Games. The Video Game Theory Reader 2, B. Perron and M. Wolf, Ed. Routledge, London.
    • (2009) The Video Game Theory Reader 2
    • Juul, J.1
  • 16
    • 77954991227 scopus 로고    scopus 로고
    • Search-based procedural content generation
    • To be presented at, (Istanbul Technical University, Istanbul, Turkey, April 07-09 2010)
    • Togelius, J., Yannakakis, G., Stanley, K., and Browne, C. 2010. Search-based Procedural Content Generation. To be presented at Evostar (Istanbul Technical University, Istanbul, Turkey, April 07-09, 2010).
    • (2010) Evostar
    • Togelius, J.1    Yannakakis, G.2    Stanley, K.3    Browne, C.4
  • 18
    • 77954980101 scopus 로고    scopus 로고
    • Valve Software
    • Valve Software. 2008. Left 4 Dead.
    • (2008) Left 4 Dead


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.