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Volumn 55, Issue , 2016, Pages 16-27

How gamification motivates visits and engagement for online academic dissemination - An empirical study

Author keywords

Academic dissemination; Game elements; Game mechanisms; Gamification; Web analytics

Indexed keywords

BEHAVIORAL RESEARCH; EDUCATION;

EID: 84941763654     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2015.08.025     Document Type: Article
Times cited : (195)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.