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Volumn 71, Issue , 2017, Pages 499-507

Enhancing instructional outcomes with gamification: An empirical test of the Technology-Enhanced Training Effectiveness Model

Author keywords

Experiment; Gamification; Learning; Reactions; TETEM; Training

Indexed keywords

EXPERIMENTS; HUMAN COMPUTER INTERACTION; INTERACTIVE COMPUTER GRAPHICS; LEARNING SYSTEMS; PERSONNEL TRAINING;

EID: 84940835959     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2015.07.031     Document Type: Article
Times cited : (161)

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