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Volumn 2008-January, Issue , 2008, Pages 507-516

MobileMath: The phone, the game and the math

Author keywords

Game based learning; GPS; Mathematics education; Mobile games

Indexed keywords


EID: 84938585603     PISSN: 20490992     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Review
Times cited : (31)

References (18)
  • 1
    • 57849150593 scopus 로고    scopus 로고
    • Technology enhanced learning through mobile technology in secondary education
    • P. Cunningham and M. Cunningham (Eds.), IOS Press, Amsterdam
    • Admiraal, W., Raessens, J. and Van Zeijts, H. (2007) "Technology enhanced learning through mobile technology in secondary education", In P. Cunningham and M. Cunningham (Eds.) Expanding the knowledge economy. Issues, applications, case studies (Part 2) (pp. 1241-1248). IOS Press, Amsterdam.
    • (2007) Expanding the knowledge economy. Issues, applications, case studies (Part 2) , pp. 1241-1248
    • Admiraal, W.1    Raessens, J.2    Van Zeijts, H.3
  • 2
    • 54449091695 scopus 로고    scopus 로고
    • Hybrid reality games reframed: Potential uses in educational contexts
    • De Souza e Silva, A. and Delacruz, G. C. (2006) "Hybrid reality games reframed: Potential uses in educational contexts", Games and Culture, 2006(1), 231-253.
    • (2006) Games and Culture, 2006 , vol.1 , pp. 231-253
    • De Souza e Silva, A.1    Delacruz, G.C.2
  • 12
    • 84867938189 scopus 로고    scopus 로고
    • Beyond nintendo: design and assessment of educational video games for first and second grade students
    • Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., Flores, P., et al. (2003) Beyond nintendo: design and assessment of educational video games for first and second grade students. Computers & Education, 40(1), 71-24.
    • (2003) Computers & Education , vol.40 , Issue.1 , pp. 24-74
    • Rosas, R.1    Nussbaum, M.2    Cumsille, P.3    Marianov, V.4    Correa, M.5    Flores, P.6
  • 13
    • 20744441195 scopus 로고    scopus 로고
    • Mobile Learning with a Mobile Game: Design and Motivational Effects
    • Schwabe, G., and Göth, C. (2005) "Mobile Learning with a Mobile Game: Design and Motivational Effects", Journal of Computer Assisted Learning, 21, 204-216.
    • (2005) Journal of Computer Assisted Learning , vol.21 , pp. 204-216
    • Schwabe, G.1    Göth, C.2
  • 15
    • 84884345315 scopus 로고    scopus 로고
    • Proceedings of the 7th international conference on Learning sciences, June 27-July 01, 2006, Bloomington, Indiana
    • Shin, N., Norris, C., Soloway, E. (2006). Effects of handheld games on students learning in mathematics, Proceedings of the 7th international conference on Learning sciences, p. 702-708, June 27-July 01, 2006, Bloomington, Indiana.
    • (2006) Effects of handheld games on students learning in mathematics , pp. 702-708
    • Shin, N.1    Norris, C.2    Soloway, E.3
  • 17
    • 34547465158 scopus 로고    scopus 로고
    • Augmented Reality Simulations on Handheld Computers
    • Squire, K., and Klopfer, E. (2007) " Augmented Reality Simulations on Handheld Computers", Journal of the learning sciences, 16(3), 371-413.
    • (2007) Journal of the learning sciences , vol.16 , Issue.3 , pp. 371-413
    • Squire, K.1    Klopfer, E.2
  • 18
    • 70450184378 scopus 로고    scopus 로고
    • What is mobile learning?
    • M. Sharples (Ed.), LSRI, Nottingham
    • Winters, N. (2007) "What is mobile learning?", In M. Sharples (Ed.) Big issues in mobile learning (pp. 7-12). LSRI, Nottingham.
    • (2007) Big issues in mobile learning , pp. 7-12
    • Winters, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.