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Volumn , Issue , 2011, Pages 122-125

Orientation Passport: Using gamification to engage university students

Author keywords

achievements; gamification; mobile devices; university; user experience

Indexed keywords

ACHIEVEMENTS; DESIGN FRAMEWORKS; GAME RULES; GAMIFICATION; MOBILE APPLICATIONS; ORIENTATION INFORMATION; PILOT STUDIES; UNIVERSITY; UNIVERSITY STUDENTS; USER EXPERIENCE;

EID: 84863517283     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2071536.2071554     Document Type: Conference Paper
Times cited : (156)

References (7)
  • 1
    • 84881624845 scopus 로고    scopus 로고
    • Badges in social media: A social psychological perspective
    • ACM Press
    • Antin, J., & Churchill, E. Badges in social media: A social psychological perspective. In Proc. CHI 2011, ACM Press (2011).
    • (2011) Proc. CHI 2011
    • Antin, J.1    Churchill, E.2
  • 4
    • 0005865216 scopus 로고
    • Heuristics for designing enjoyable user interfaces
    • ACM Press
    • Malone, T. W. Heuristics for designing enjoyable user interfaces. In Proc. CHI 1982. ACM Press (1982), 63-68.
    • (1982) Proc. CHI 1982 , pp. 63-68
    • Malone, T.W.1
  • 5
    • 76749088532 scopus 로고    scopus 로고
    • Applying game achievement systems to enhance user experience in a photo sharing service
    • ACM Press
    • Montola, M., Nummenmaa, T., Lucero, A., Boberg, M., & Korhonen, H. Applying game achievement systems to enhance user experience in a photo sharing service. In Proc. MindTrek 2009. ACM Press (2009), 94-97.
    • (2009) Proc. MindTrek 2009 , pp. 94-97
    • Montola, M.1    Nummenmaa, T.2    Lucero, A.3    Boberg, M.4    Korhonen, H.5
  • 6
    • 78650016963 scopus 로고    scopus 로고
    • MoviPill: Improving medication compliance for elders using a mobile persuasive social game
    • ACM Press
    • de Oliveira, R., Cherubini, M., & Oliver, N. MoviPill: Improving medication compliance for elders using a mobile persuasive social game. In Proc. Ubicomp 2010. ACM Press (2010), 251-260.
    • (2010) Proc. Ubicomp 2010 , pp. 251-260
    • De Oliveira, R.1    Cherubini, M.2    Oliver, N.3
  • 7
    • 33745255765 scopus 로고    scopus 로고
    • GameFlow: A model for evaluating player enjoyment in games
    • Sweetser, P., & Wyeth, P. GameFlow: A model for evaluating player enjoyment in games. Computers in Entertainment 3, 3 (2005).
    • (2005) Computers in Entertainment , vol.3 , pp. 3
    • Sweetser, P.1    Wyeth, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.