-
1
-
-
84890753646
-
The evolving university: 2012. Disruptive change and institutional innovation
-
Baker, P.M.A., Bujak, K. R., and DeMillo, R. The Evolving University: 2012. Disruptive Change and Institutional Innovation. Procedia Computer Science 14, 330-335.
-
Procedia Computer Science
, vol.14
, pp. 330-335
-
-
Baker, P.M.A.1
Bujak, K.R.2
DeMillo, R.3
-
4
-
-
84867603842
-
Experiences of promoting student engagement through game-enhanced learning
-
Springer-Verlag
-
Charles, T., Bustard, D., and Black, M. 2011. Experiences of Promoting Student Engagement Through Game-Enhanced Learning. Serious Games and Edutainment Applications. Springer-Verlag. 425-445.
-
(2011)
Serious Games and Edutainment Applications
, pp. 425-445
-
-
Charles, T.1
Bustard, D.2
Black, M.3
-
5
-
-
84860665893
-
From game design elements to gamefulness: Defining " gamification"
-
Deterding, S., Dixon, D., Khaled, R., and Nacke, L. 2011. From game design elements to gamefulness: defining "gamification". In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 9-15.
-
(2011)
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
, pp. 9-15
-
-
Deterding, S.1
Dixon, D.2
Khaled, R.3
Nacke, L.4
-
6
-
-
84873847147
-
Gamifying learning experiences: Practical implications and outcomes
-
Domínguez, A., Saenz-de-Navarrete, J., de-Marcos, L., Fernández-Sanz, L., Pagés C., and Martínez-Herráiz, J. 2013. Gamifying learning experiences: Practical implications and outcomes. Computers and Education. 63, 380-392.
-
(2013)
Computers and Education
, vol.63
, pp. 380-392
-
-
Domínguez, A.1
Saenz-De-Navarrete, J.2
De-Marcos, L.3
Fernández-Sanz, L.4
Pagés, C.5
Martínez-Herráiz, J.6
-
8
-
-
84893541490
-
Reality is broken to be rebuilt: How a gamer's mindset can show science educators new ways of contribution to science and world?
-
(Jul. 2012)
-
Farhangi, S. 2012. Reality is broken to be rebuilt: how a gamer's mindset can show science educators new ways of contribution to science and world? Cultural Studies of Science Education. 7, 4 (Jul. 2012), 1037-1044.
-
(2012)
Cultural Studies of Science Education
, vol.7
, Issue.4
, pp. 1037-1044
-
-
Farhangi, S.1
-
9
-
-
84872315377
-
A gamified mobile application for engaging new students at university orientation
-
Fitz-Walter, Z., Tjondronegoro, D., and Wyeth, P. 2012. A gamified mobile application for engaging new students at university orientation. In Proceedings of the 24th Australian Computer-Human Interaction Conference, 138-141.
-
(2012)
Proceedings of the 24th Australian Computer-Human Interaction Conference
, pp. 138-141
-
-
Fitz-Walter, Z.1
Tjondronegoro, D.2
Wyeth, P.3
-
10
-
-
85029099755
-
Gamification as a strategy for promoting deeper investigation in a reverse engineering activity
-
Foster, J.A., Sheridan, P. K., Irish, R., and Frost G. S. 2012. Gamification as a strategy for promoting deeper investigation in a reverse engineering activity. In Proceedings of the American Society for Engineering Education Annual Conference. Available at: http://www.asee.org/public/ conferences/8/papers/5456/view
-
(2012)
Proceedings of the American Society for Engineering Education Annual Conference
-
-
Foster, J.A.1
Sheridan, P.K.2
Irish, R.3
Frost, G.S.4
-
15
-
-
84862503627
-
Leveraging game design to promote effective user behavior of intelligent tutoring systems
-
LNCS 7315
-
Johnson, M.W., Okimoto, T., and Barners, T. 2012. Leveraging Game Design to Promote Effective User Behavior of Intelligent Tutoring Systems. In Proceedings of the International conference on Intelligent Tutoring Systems. LNCS 7315, 597-599.
-
(2012)
Proceedings of the International Conference on Intelligent Tutoring Systems
, pp. 597-599
-
-
Johnson, M.W.1
Okimoto, T.2
Barners, T.3
-
17
-
-
84870786014
-
Dynamical model for gamification: Optimization of four primary factors of learning games for educational effectiveness
-
Kim, J.T. and Lee, W.-H. 2012. Dynamical Model for Gamification: Optimization of Four Primary Factors of Learning Games for Educational Effectiveness. Communications in Computer and Information Science. 351, 24-32.
-
(2012)
Communications in Computer and Information Science
, vol.351
, pp. 24-32
-
-
Kim, J.T.1
Lee, W.-H.2
-
18
-
-
84880752860
-
Toward gamified classroom: Classification of engineering students based on the bartle's player types model
-
Kim, S. and Ko, F.I.S. 2013. Toward Gamified Classroom: Classification of Engineering Students Based on The Bartle's Player Types Model. International Journal of Digital Content Technology and its Applications. 7(2), 25-31.
-
(2013)
International Journal of Digital Content Technology and its Applications
, vol.7
, Issue.2
, pp. 25-31
-
-
Kim, S.1
Ko, F.I.S.2
-
20
-
-
84864479117
-
Casual social games as serious games: The psychology of gamification in undergraduate education and employee training
-
Springer-Verlag
-
Landers, R.N. and Callan, R.C. 2011. Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training. Serious Games and Edutainment Applications. Springer-Verlag. 399-423.
-
(2011)
Serious Games and Edutainment Applications
, pp. 399-423
-
-
Landers, R.N.1
Callan, R.C.2
-
21
-
-
84869070975
-
GamiCAD: A gamified tutorial system for first time AutoCAD users
-
Li, W., Grossman, T., Fitzmaurice, G. 2012. GamiCAD: A gamified tutorial system for first time AutoCAD users. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 103-112.
-
(2012)
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology
, pp. 103-112
-
-
Li, W.1
Grossman, T.2
Fitzmaurice, G.3
-
23
-
-
84870778669
-
Book review: The gamification of learning and instruction: Game-based methods and strategies for training and education
-
DOI: 10.1145/2207270.2211316
-
Malamed, C. 2012. Book Review: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training And Education. eLearn Magazine, DOI: 10.1145/2207270.2211316
-
(2012)
ELearn Magazine
-
-
Malamed, C.1
-
24
-
-
85084523926
-
Making learning fun: A taxonomy of intrinsic motivations for learning
-
Hillsdale, NJ: Lawrence Erlbaum, 1987
-
Malone, T. W. & Lepper, M. R. 1987. Making learning fun: A Taxonomy of intrinsic motivations for learning. Aptitude, Learning, and Instruction: Vol. 3. Hillsdale, NJ: Lawrence Erlbaum, 1987.
-
(1987)
Aptitude, Learning, and Instruction
, vol.3
-
-
Malone, T.W.1
Lepper, M.R.2
-
25
-
-
84860475858
-
Proposal for a conversational English tutoring system that encourages user engagement
-
Mazur, M., Rzepka, R., and Araki, K. 2011. Proposal for a conversational English tutoring system that encourages user engagement. In Proceedings of the 19th International Conference on Computers in Education, 10-12.
-
(2011)
Proceedings of the 19th International Conference on Computers in Education
, pp. 10-12
-
-
Mazur, M.1
Rzepka, R.2
Araki, K.3
-
26
-
-
85088075417
-
Systematic mapping studies in software engineering
-
Petersen, K., Feldt, R., Mujtaba, S. and Mattsson, M. 2008. Systematic mapping studies in software engineering. In Proceedings of the 12th international conference on Evaluation and Assessment in Software Engineering, 68-77.
-
(2008)
Proceedings of the 12th International Conference on Evaluation and Assessment in Software Engineering
, pp. 68-77
-
-
Petersen, K.1
Feldt, R.2
Mujtaba, S.3
Mattsson, M.4
-
29
-
-
84872244476
-
Mobile learning and the visual web, oh my! Nutrition education in the 21st century
-
Schuster, E. 2012. Mobile Learning and the Visual Web, Oh My! Nutrition Education in the 21st Century. Journal of Extension. 50(6), 1-7.
-
(2012)
Journal of Extension
, vol.50
, Issue.6
, pp. 1-7
-
-
Schuster, E.1
-
31
-
-
84863199750
-
A social gamification framework for a K-6 learning platform
-
Simões, J. et al. 2013. A social gamification framework for a K-6 learning platform. Computers in Human Behavior. 29, 345-353.
-
(2013)
Computers in Human Behavior
, vol.29
, pp. 345-353
-
-
Simões, J.1
-
33
-
-
84864967482
-
"Gamifying" a library orientation tutorial for improved motivation and learning
-
Spence, M., Irish, R., Frost, G., Foster, J., and Sheridan, P. K. 2012. "Gamifying" a library orientation tutorial for improved motivation and learning. In Proceedings of the American Society for Engineering Education Annual Conference. Available at: http://www.asee.org/public/conferences/8/ papers/4977/view
-
(2012)
Proceedings of the American Society for Engineering Education Annual Conference
-
-
Spence, M.1
Irish, R.2
Frost, G.3
Foster, J.4
Sheridan, P.K.5
-
34
-
-
81255129362
-
WBL for technical skill of MONODZUKURI - With target selection at any time method and sequential presentation of achievement method
-
Tabata, H. and Hashimoto, H. 2011. WBL for technical skill of MONODZUKURI - With target selection at any time method and sequential presentation of achievement method. In Proceedings of the International conference on Instrumentation, Control, Information Technology and System Integration, 2514-2517.
-
(2011)
Proceedings of the International Conference on Instrumentation, Control, Information Technology and System Integration
, pp. 2514-2517
-
-
Tabata, H.1
Hashimoto, H.2
-
35
-
-
84858698895
-
Motivating participation in social computing applications: A user modeling perspective
-
2012
-
Vassileva, J. 2012. Motivating participation in social computing applications: A user modeling perspective. User Modelling and User-Adapted Interaction. 22(1-2), 177-201, 2012.
-
(2012)
User Modelling and User-Adapted Interaction
, vol.22
, Issue.1-2
, pp. 177-201
-
-
Vassileva, J.1
-
37
-
-
84905670936
-
-
Retrieved March 20, 2013, from CATT Lab - University of Maryland
-
CATT Lab. 2013. Virtual Incident Management Training. Retrieved March 20, 2013, from CATT Lab - University of Maryland: http://www.cattlab.umd.edu/? portfolio=virtual-incident-management-training.
-
(2013)
Virtual Incident Management Training
-
-
-
40
-
-
84989240919
-
Gamificação Aplicada à Educação: Um Mapeamento Sistemático
-
Borges, S. S., and Reis., H. M., Durelli, V. H. S., Bittencourt, I. I., Jaques, P. & Isotani, S. 2013. Gamificação Aplicada à Educação: Um Mapeamento Sistemático. Simpósio Brasileiro de Informática na Educação, 234-243.
-
(2013)
Simpósio Brasileiro de Informática na Educação
, pp. 234-243
-
-
Borges, S.S.1
Reis, H.M.2
Durelli, V.H.S.3
Bittencourt, I.I.4
Jaques, P.5
Isotani, S.6
|