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Volumn 351 CCIS, Issue , 2012, Pages 24-32

Dynamical model for gamification: Optimization of four primary factors of learning games for educational effectiveness

Author keywords

game based learning; gamification; GBL

Indexed keywords

ARCS MODEL; DIGITAL GAMES; DYNAMICAL MODEL; EDUCATIONAL EFFECTIVENESS; GAME DESIGN; GAME-BASED LEARNING; GAMIFICATION; GBL; KEY CHARACTERISTICS; LEARNING GAME; PRIMARY FACTORS; THEORETICAL FOUNDATIONS; TIME-PERIODS;

EID: 84870786014     PISSN: 18650929     EISSN: None     Source Type: Book Series    
DOI: 10.1007/978-3-642-35600-1_4     Document Type: Conference Paper
Times cited : (13)

References (25)
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  • 12
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    • Ebnera, M.1    Holzinger, A.2
  • 13
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  • 14
    • 49449093988 scopus 로고    scopus 로고
    • Teaching with game-based learning management systems: Exploring a pedagogical
    • Carron, T., Marty, J.C., Heraud, J.M.: Teaching with game-based learning management systems: Exploring a pedagogical. Simulation and Gaming Dungeon (2008)
    • (2008) Simulation and Gaming Dungeon
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  • 17
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  • 19
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    • Malone, T.W.1    Lepper, M.R.2
  • 20
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    • A Desire to Be Taught: Instructional Consequences of Intrinsic Motivation
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.