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Volumn , Issue , 2012, Pages

"Gamifying" a library orientation tutorial for improved motivation and learning

Author keywords

[No Author keywords available]

Indexed keywords

EDUCATION; ENGINEERING EDUCATION; MOTIVATION; STANDARDS; TEACHING;

EID: 84864967482     PISSN: None     EISSN: 21535965     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (16)

References (13)
  • 1
    • 85029093676 scopus 로고    scopus 로고
    • The research studio: Integrating information literacy into a first year engineering science course
    • Vancouver, Canada
    • Baratta, Michelle, Chong, Alan, and Foster, Jason A. "The Research Studio: Integrating Information Literacy into a First Year Engineering Science Course", American Society for Engineering Education Conference, Vancouver, Canada, 2011.
    • (2011) American Society for Engineering Education Conference
    • Baratta, M.1    Chong, A.2    Foster, J.A.3
  • 2
    • 84865040177 scopus 로고    scopus 로고
    • Entertainment Software Association of Canada
    • Entertainment Software Association of Canada. (2011). 2011 essential facts. Retrieved from http://www.theesa.ca/wp-content/uploads/2011/10/Essential- Facts-2011.pdf.
    • (2011) 2011 Essential Facts
  • 3
    • 84865033600 scopus 로고    scopus 로고
    • Entertainment Software Association of Canada
    • Entertainment Software Association of Canada. (2009). 2009 essential facts. Retrieved from http://www.theesa.ca/documents/EssentialFacts2009EN.pdf.
    • (2009) 2009 Essential Facts
  • 6
    • 85029076951 scopus 로고    scopus 로고
    • Engineers Canada. (n.d.)
    • Engineers Canada. (n.d.) Your child. Retrieved from http://www. whyengineering.ca/.
    • Your Child
  • 7
    • 85029061173 scopus 로고    scopus 로고
    • Federation of American Scientists (2011). Why games? Retrieved from http://www.fas.org/programs/ltp/games/why-games.html.
    • (2011) Why Games?
  • 8
    • 0003506038 scopus 로고
    • What makes things fun? A study of intrinsically motivating computer games
    • Palo Alto, CA: Xerox PARC.
    • Malone, Thomas W. What makes things fun? A study of intrinsically motivating computer games. Cognitive and Instructional Science Series CIS-7. Palo Alto, CA: Xerox PARC. 1980. Retrieved from http://cci.mit.edu/malone/ tm%20study%20144.html
    • (1980) Cognitive and Instructional Science Series CIS-7
    • Malone, T.W.1
  • 9
    • 80051584561 scopus 로고    scopus 로고
    • Perceptions of gaming as experiential learning by engineering students
    • 2011
    • Andreu-Andrés, María Ángeles and García-Casas, Miguel. (2010). Perceptions of gaming as experiential learning by engineering students. (2011). International Journal of Engineering Education. 27(4), 795-804.
    • (2010) International Journal of Engineering Education , vol.27 , Issue.4 , pp. 795-804
    • Andreu-Andrés, M.A.1    García-Casas, M.2
  • 11
    • 85029054349 scopus 로고    scopus 로고
    • and http://www.ijee.ie/contents/c270411.html
    • (2010) International Journal of Engineering Education. (2010). 27(3 & 4). Retrieved from http://www.ijee.ie/contents/c270311.html and http://www.ijee.ie/contents/c270411.html.
    • (2010) (2010) International Journal of Engineering Education , vol.27 , Issue.3 , pp. 4
  • 13
    • 79955940849 scopus 로고    scopus 로고
    • Playing video games: Learning and information literacy
    • Gumuluk, Sabina and Webber, Shiela. Playing video games: learning and information literacy. Aslib Proceedings: New Information 63(2/3), 241-255.
    • Aslib Proceedings: New Information , vol.63 , Issue.2-3 , pp. 241-255
    • Gumuluk, S.1    Webber, S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.